• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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decided to redo my post from before as I elaborate more and go into more detail as to why I dislike the current system for vampires.


I feel like maxing out vampires points does create a problem in that you can't have knowledge based proficiency. if I want my vampire to know how to paint but they're a varlord, they can't because they're maxed out on points. If I want a strong leader vampire who is full on guile tree, I can't because I've maxed out on points. ect ect. Overall this new system vampires are buffed in one way and nerfed in another BUT the update limits creativity for vampire players to one archetype and one archetype only. While this solves the issue of op vampires, it also will likely make vampire rp stale as you can only have one kind of character if you want more mutations and even then you're stuck in the assassin archetype.


For example, a character I am working on in the old system had power tree up to vampire screech and had acrobatics and unarmed combat knowledge, basically making something like the hunter from left for dead. (Or more accurately the way that the vampire in let me in is portrayed when hunting) but now I can't see a way of doing that with her current mutations. She'd only have 8 points to spend and that wouldn't really give much in the way of being good in unarmed combat and acrobatics, only sneaking. Perhaps in a way this is more a hindrance in the way the vampire mutations are laid out as for her, I primarily need claw lust and screech. Either way I can see this being applied to other vampire archetypes as well.


For example, if I wanted to make a varlord who was a strong leader, I'd want to put points into Statesmen knowledge, but that is completely impossible now. Or if I want an artsy guile vampire I can't have many mutations or I can't have art proficiency's.


To summarize, the new system greatly limits what one can do from a character design standpoint. I can agree that proficiency's don't make a character, but if a character fits into an archetype, they need to be able to do the  things that go with that archetype at a competent level. That just starts to become more and more impossible with this update when it comes to vampires.


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