• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I disagree. A stealth theme vampire should be just that, a stealth theme vampire. All vampires gain excessive bonuses up the rear end in terms of utility, and with the mass-capped 60 points in Rogue Training they are essentially invisible while sneaking, un-ironically 100 pickpocket Skyrim steal-the-guard's-clothes-while-he-watches-you kind of stuff. If anything, this system gave those high level Vampires huge bonuses, even if it took their creative mutability away. I'd say that mutability was mary-sue anyway, it resulted in a lot of anger calling Vampires OP in the past. Consider it a nerf in one end, and a boost in another.