The Proficiency System has been out for a while now and we're really happy with the implementation. As was planned however, we created a new number of proficiencies and re-balanced the racial and cultural bonuses. Below are all the bonuses explained as well as what to do for those who have an approved Character Application. New Proficiencies: Clockwork Engineering Split away from Smithing, Cultural. Eastern Blades Split away from Longswords. Brewing Split away from the Alchemy Proficiency, Cultural. Howling Javelin Ranged Javelin proficiency. Black Powder Explosives/artillery/gunpowder related Changes in existing Proficiencies: Velheim 10 bonus for Skagger Axes have been moved away from the racial bonus and added to the Skagger School as a "Stay Loyal" aspect to the Skagger Code. The Velheim no longer get this bonus by default. All invest X points and receive Y points investment schemes have been removed (Medicine, Surgery, Tailoring, Sculpting etc.) New Boosts: All Boosts are split into 5 categories. The first Category is the "General Ailor" category. Ailor only get a +5 boost per culture, and can only have one cultural boost (with an exception of 2x +5 for Imperial Ailor). The Second Category is the "General Eastern" category. Sihai (Ch'ien-ji) Easterners receive only +10 boosts per sub race. The Third Category is the "General Race" category. General Race covers all other races except the Ailor, Sihai, and Boosted Races, with a +20 boost. The Fourth Category Boosted Races receive a +30 Boost because we consider them hard to play, such as Url, Varran, Slizzar, Orc and Dwarf. Finally, there is the Fifth Category, Half Race Category, which all gain +15 proficiency points depending on their racial preference. General Ailor Category Highland Ceardian +5 Unarmed Wrestling Anglian(male) +5 Anglian Longbow Anglian(female) +5 Husbandry Claith +5 Pre-Cataclysm History Velheim +5 Carving Colonial +5 Unionist Seminary Ithanian +5 Bodycare New-Regalian +5 General Command Leutz-Vixe +5 Tailoring Dressolini +5 Instrumental Music Imperial +5 Sculpting Heartland Ceardian +5 Short Sword Daendroque +5 Ship Sailing Etosian +5 Etosian Seminary Vladno +5 Commanding Speech General Eastern Category Common Dynasty Sihai (current Ch'ien-ji) +10 Aether/Naether Knowledge (not implemented yet) War Dynasty Sihai (not yet playable) +10 Eastern Blades Guo Dynasty Sihai (not yet playable) +10 Brewing Lova Dynasty Sihai (not yet playable) +10 Astronomy General Race Category Qadir +10 Clockwork Engineering +10 Quick Fingers Songaskia +10 Drixon Spear +10 Trapping Altalar +10 Atraves Stave +10 Nelfin History Cielothar +20 Husbandry Drowdar +10 Khoptar +10 Aberration Knowledge Avanthar +10 Horse Riding +10 Avanthar Axe Isldar +10 Howling Javelin +10 Vocal Music Kathar (Shendar, Wolathar, Saivalthar) +10 Dagger +10 Void/Exist Knowledge Yanar +20 Horticulture Maraya +10 Mastigo Whip +10 Acrobatics Al-Allar +10 Alchemy +10 Medicine Mu-Allar +10 Acrobatics +10 Short Swords Zu-Allar +10 Pre-Cataclysm History +10 Architecture Sa-Allar +10 Husbandry +10 Unarmed Fighting Es-Allar +10 Literature +10 Void/Exist Knowledge Cro-Allar (Not boosted because their +20 boost makes it impossible for them to use weapons) +20 Unarmed Fighting +10 Battle Command Boosted Race Category Dwarf +20 Smithing +10 Dwarven Axe Varran +10 Acrobatics +10 Sneaking +10 Unarmed Fighting Orc +10 Improvised Weapons +10 Smithing +10 Black Powder Url +20 Tracking +10 Unarmed Fighting Slizzar +20 Diplomacy +10 Espionage Half Race Category Half Human inherits the Ailor culture Proficiency Boost from the culture they were raised in. Half Human also covers Half-Sihai (Ch'ien-ji) and Half Qadir/Songaskians, unless with preference to one of the below mentioned half breeds. Half Elf +5 Elven Recurve Bow Half Orc +5 Smithing +5 Improvised Weapons +5 Black Powder Half Varran (not yet implemented) +5 Unarmed Fighting +5 Acrobatics +5 Sneaking As some of you may notice, it mentions various half breeds above. This is because we are enforcing strict half breed definition on Character Applications for the sake of ease of review (it doesn't mean you cannot play a 25% race, but you need to pick one main-overtone for the sake of proficiency rules (a character always is most strongly associated to a specific race regardless of mix composition)). A thread will follow on this one when we've figured out how to deal with the racial design. What players need to do to their Approved or ongoing Character Apps: No need for a re-review. Simply change the Proficiencies that have been removed, and add the ones that were added. If you are however changing your proficiency more intensely than just these changes, tag for a re-review. If you have an ongoing review, simply change the numbers and tag your reviewer to inform them you've made changes.
Same question. Does this mean Schools don't mean anything anymore? (No more invest 10 points to get 30?)
I think Marty means the proficiencies that gave you +10 for putting points into it changed to not do that. (Tailoring gave +10 to I believe Leutz if you put 10 points in, thus giving you +20)
To make sure I'm getting this right, does this mean if someone is Leutz/New-Regalian, the person would have to pick which culture to get the boost from?
No. It's a lot of work. It's essentially rehashing the eastern lore and releasing 4 races bundled in one, plus new planar theory, plus new magic. It's /a lot/ of work.
Could someone please explain to me, like I'm a 5-year-old, how this works and how exactly it is implemented in the game and to your character? I really like things to be explained in depth, or I'll have a billion questions and bother the hell out of everyone
This entire thing is an example: I have a 20 year old character who is an Ithanian Ailor. Therefore, I have 20 points to spend on Proficiency Points, with are all found via the list on the Proficiency page itself, and 20 points for the Cultural Proficiency which is also listed on that main page. So, I can put +10 into Longsword and +10 into say, Daggers. I move on to Cultural. Here, since I am Ithanian, I get a free +5 into Bodycare because that is an innate skill as listed. The rest, I'll just throw all into Cuisine Cooking, making +20. It ultimately only affects your character application and how it is written. From there, it would probably influence your play style or RP you perform due to what specifically you focus on. This is the most basic method of explaining it so I hope it helped. Feel free to msg me if you want any further assistance.
@MippyMoo As for schools, say you have 20 points. You can spend 10 points into any school and get 10 of each of the school proficiencies. That leaves you with a final 10 points to spend.
@HydraLana @MonMarty What’s the rule on ICly-learned things? This more so applies to the knowledge proficiencies but I figured I’d ask.
I'm basing my character partly on myself as a multiracial person (not just biracial). I was thinking of a 30 year old Mansurya (25%) - Ailor (25%) / Songaskian (50%) mix. He'll play like a 50/50 Mansurya/Songaskia for simplicity's sake. I'm thinking of ignoring the impact that Ailor blood might have on his proficiency points and it's primarily only a story element. The Mansurya traits can be more dominant and that's possibly a reason to treat him as Mansurya/Songaskia when it comes to proficiency points Would that work? (this is my first character and I'm learning the ropes very slowly. I am very confused about what points to allot and how I am supposed to divide them up)
Are the racial and cultural bonuses for each race listed anywhere? I feel like the pages for each race should have their respective bonuses listed, unless they do and I'm somehow missing them on my mobile browser.