Proficiency Points And Forced Character Archetypes

_Grimmy_

Magic? More Like Mag-ick, am I right, purists.
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Warning: Semi-ranty, not intended to be inflammatory, apologies in advance.
The proficiency system as it currently stands is pretty good, but it has a few issues, mostly related to how weirdly imbalanced and forced it feels to play a non ailor.
Currently the system theoretically allows an ailor char to pick any culture boost as long as they were raised in it, doesn't matter if they're an Anglian in Ithania or a Velheim in Regalia, as long as they integrate into the society they get the boost, but when making something like a kathar that spent their whole life in Regalia you run into a problem, while the char might not have any connection to the kathar culture you're still forced to take the kathar boosts, you can always choose to take a negative in those stats, but that leaves your character at a disadvantage or you can go against the design of the char.
''Oh... I don't play non humans so this doesn't affect me'' while this is a good argument against it and it does encourage the majority ailor atmosphere Regalia should have, it does affect everybody, it reduces the char diversity in the sense that it supports certain archetypes, for example, the songaskian boost is only combat oriented and it forces chars, no matter what their background, to be automatically good or interested in basic combat, it doesn't really matter if they spent all their time in a tower sleeping around and praying, they still posses basic combat knowledge due to this issue it also ignores some lore aspects. And I largely get it, balancing and thinking of just the ailor cultures is hard enough.
How to prevent this.
There's a very simple solution to this, allow non ailor races to take ailor cultural boosts instead of their normal boosts as long as it's explained in the life story or allow them to take a reduced boost for a reduced cultural boost. How would this benefit characters, it would increase char diversity and make races that are severely underplayed more ''worth it'', hell, I want to play a cielothar but when I try to make one I feel like the meta of ''Friendly hippies'' is too ingrained for the char I want and the point system as it currently stands encourages putting chars into boxes instead of viewing them as people. As for the opposite, most of the non ailor cultures are racially homogeneous due to them being less fond of giant city states and the boosts, except for the sihai, are never presented as a cultural thing, but racial. I honestly would want an orc char that's good at preaching rather than a generic ''Smashgud'' even if that means not taking a racial boost.
Inconclusion, make cultural boosts truly cultural and not race bound.
 
Most Ailor cultural boosts are based around traditions, upbringing and ... culture.
Most non-Ailor cultural boosts are based around physical differences.

Why would a Varran be less acrobatic just because they were raised in Calemberg?
 
Most Ailor cultural boosts are based around traditions, upbringing and ... culture.
Most non-Ailor cultural boosts are based around physical differences.

Why would a non-Varran be less acrobatic just because they were raised in Calemberg?
Not taking racial boosts is mostly done for balance since that would just discourage playing ailor. Why would a cielothar that's never left Regalia and has worked his whole life in construction care about nature?
 
Don't take the racial boost then.
And you end up with a char that's culturally ailor but is at a disadvantage. Idk it just feels like it encourages certain races to be this one thing. The thing is, even with varran, you can be naturally inclined towards acrobatics and still just never develop the skills needed for it because you never wanted to. So you end up with a varran with no varran boosts that just wanted to be a regular leutz-vixe dude, was raised in said culture but is somehow lesser than them, his family could've been there for five generations and it would change nothing.
 
And you end up with a char that's culturally ailor but is at a disadvantage. Idk it just feels like it encourages certain races to be this one thing. The thing is, even with varran, you can be naturally inclined towards acrobatics and still just never develop the skills needed for it because you never wanted to. So you end up with a varran with no varran boosts that just wanted to be a regular leutz-vixe dude, was raised in said culture but is somehow lesser than them, his family could've been there for five generations and it would change nothing.

In the end, it boils down to people prioritizing points over RP. I haven't noticed the Ailor cross-culture upbringing referenced all too much in character sheets anyways. Most of the time it's a nice lil' boost.

I feel like allowing non-Ailor to prance around Ailor cultures would further remove the point of cultures and destroy what little there is left of them in RP.
 
In the end, it boils down to people prioritizing points over RP. I haven't noticed the Ailor cross-culture upbringing referenced all too much in character sheets anyways. Most of the time it's a nice lil' boost.

I feel like allowing non-Ailor to prance around Ailor cultures would further remove the point of cultures and destroy what little there is left of them in RP.
I mean I agree, cultures are already only played for lols because Regalia is such a blob of everything. There's this weird thing where you end up with stupid scenarios of a Half-Elf and a Half-Human can be raised the same way in the same city, both are are ailor-altalar mixes( one's just 51% of elf instead of ailor ) and yet the half elf is somehow different when it comes to prof points, and why, I guess because not aging makes you combat focused.
 
You don't have to take the racial/culture boost if you don't want to.
 
Kind of makes sense if you're raised in the highland home of wrestling Gallovia, with your upbringing and culture heavily exposing you to the fighting style, you'd get some kind of culture boost, even if you were an Avanthar or some other race. Especially since Gallovia is one of the least racist Ailor places.


I guess you just have to take points out of the pool, and put them into unarmed combat, which is fine since you don't care much about the points and just want to rp. Then your warrior char gets destroyed all the time and can't fit their niche because they're objectively not good enough to keep up with everyone else if you spread them thin like that.

Also yeah I know that's a kind of extreme example, but you get the point on how it can have an effect on rp and logic.
 
This is only ever a problem when you point min-max. Trying desperately to hit that 30 or 40 mark is not "normal" character creation thought processes.
 
I would like to make a brief note that the lines between physical-based and skill based proficiency is blurred. While a race may have a naturally lean body type (hence the athletic training boost) they may not have stealth skills that may also be a boost. I typically fix this by declining the racial boost for characters that just wouldn't make any sense to take it.

Replacing some of the proficiency with the culture they grew up in would work, but only if it only applied for proficiencies regarding skills. Otherwise you would end up with some orcs without any strength proficiencies but an odd amount of skill in projectile weapons.

I would also like to note how I haven't seen very much use of the system. I haven't seen combat roleplay in a long time, and most commoner roleplayers don't really compare stats to make decisions. So I could only really see the system being used for alchemy and guard roleplay. Not that I'm saying it's a bad system, I like how it could bring some reason to potential combat roleplay, I just haven't really seen it used much. This point isn't really necessary, but I think it helps reference a little.