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- Oct 21, 2017
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roblems with the Massive Cultist RP Events:
This is just a brief introduction to the problems witnessed during Cultist incursions!
I understand it is impossible for [lore staff] to keep track of all cultist combat rp events (Or even referee them), which is why I'm asking fellow players to mix things up a bit by cutting down on the victories. Obviously this is opinionated, it's just my plea to ask for help from other players. Lets try something different.This is just a brief introduction to the problems witnessed during Cultist incursions!
Not one cultist combat role play event has ended in a victory on their side. This takes away the Fear RP of the cultists and their progression, and makes them more of a joke. It is also frustrating for the cultist actors to lose all the time, as it isn't as interesting to go into a event knowing you will win each time.
(This doesn't make me mad or frustrated, just saddened and disappointed.) I'm not even a cultist actor, until recently, and I just hate winning all the time. It gets boring and takes away the conflict of the progression. I know for a fact that if the Cultists win here and there, this progression will have a bit more spice to it, and we all can gather much more enjoyment.
List of issues:
- Players are too quick to treat cultists like throw away characters, as in, they don't let them live long enough or give them the chance for interesting crp, (Some even go as far as to use them as an IC way of farming for IC loot such as armor and weapons)
- Powergaming. We can't do anything about it, except stand together in larger numbers to work and change this problem.
- Characters don't like to get injured from the cultists, (Or lose in general) Which makes the crp instantly one sided.
- When an event starts, a lot of players show up from meta and other ooc ways, which outnumbers the Cultists unfairly.
- When Cultists have the numbers (Usually at the start of a crp event before everyone shows up) no one respects their numbers or the fear rp it may provide. Single characters dash forwards alone against Cultist defensive formations made up of 2-6 actors.
- Cultist emotes are just not respected in general. (This doesn't happen all the time, though it happens occasionally and often.)
Due to them being throw away, they are just side stepped when it comes to crp,
For example: (This has nothing to do with the recent event and is rather a made up example)
Cultist Bard raises his Ur Slavad in a protective formation alongside his comrades. The conjoined number of Halberds would make a charge very unlikely to be successful. The very action would be a risky maneuver and require much sacrifice.
Single Soldier dashed through the extended spears and reaching weapons to slam his shield into Cultist Bard and break his formation. - Cultists show up in larger groups, and tend to be chopped down too easily. (Just my opinion.)
Lets work together and lose here and there for a change. No one likes to play someone who always wins. The progression is meant to feel like a game of chess, not UNO.
Crp isn't about winning, it's about being balanced and having fun!
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