- Joined
- Jul 2, 2012
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So, I was chattin with some folks on TS and we were all annoyed that there was no accurate judge for the price of an item. So, naturally, we watched trade to see what the item went for. In this case, it was a stack of iron blocks and it went for 12, with the seller stating the average was 14-18 silver I think. Anyway, the idea was as follows: a plugin that looks at every single chest shop on the server and gets the average price of an item.
After this, I thought on it a while and came up with some ways to balance the idea a bit. Since someone could just put a chest with an obnoxious price to scew the results, the plugin would need to drop any price that is more then say, 10 silver of the average price.
This plugin would be equally benificial to new players on massive and oldies like myself, and would also help stabilize the economy and prevent those dumb sudden drops in price of an item (like how diamond was runaway cheap). Here's how it helps:
You're a new player, first time on massivecraft. You actually read the tutorial, but now your in the mighty city of Regalia, bombarded by shops and stalls selling everything from dirt to whither skulls. So, you walk up to a shop and see that its selling steak for 1 silver a steak. You remember from the tutorial that there is a way to check the price of an item, and so one /pricecheck steak later you know that the value of steak, averaged out, is .97 silver. Thus, you know this shop is very accurate and not trying to extort you of your silver, and can buy it.
Now you've been around a few months, managed to get the 50 silver needed to rent a shop yourself but wait, you don't know the average price of nether wart?! Well, one /pricecheck nether wart later you know the average price for nether wart is .05 silver (meaning a stack would be 3.2 silver). Now you've got a bench mark for selling nether wart in your shop!
This is a plugin to help people of all levels of experience on massivecraft to judge the real value of an item. If people overall start to value an item more, the price WILL go up, regardless of the average (people will adjust shops or be out of stock, causing others to charge higher). This will, however, prevent sudden swings in price or two shops having drastically different prices. The downside is that less 'merching' will be possible, but that's a borderline scam (buying from a cheap guy and selling to an expensive one) and I won't miss it.
So, thoughts, opinions, realistic possibility of this plugin?
After this, I thought on it a while and came up with some ways to balance the idea a bit. Since someone could just put a chest with an obnoxious price to scew the results, the plugin would need to drop any price that is more then say, 10 silver of the average price.
This plugin would be equally benificial to new players on massive and oldies like myself, and would also help stabilize the economy and prevent those dumb sudden drops in price of an item (like how diamond was runaway cheap). Here's how it helps:
You're a new player, first time on massivecraft. You actually read the tutorial, but now your in the mighty city of Regalia, bombarded by shops and stalls selling everything from dirt to whither skulls. So, you walk up to a shop and see that its selling steak for 1 silver a steak. You remember from the tutorial that there is a way to check the price of an item, and so one /pricecheck steak later you know that the value of steak, averaged out, is .97 silver. Thus, you know this shop is very accurate and not trying to extort you of your silver, and can buy it.
Now you've been around a few months, managed to get the 50 silver needed to rent a shop yourself but wait, you don't know the average price of nether wart?! Well, one /pricecheck nether wart later you know the average price for nether wart is .05 silver (meaning a stack would be 3.2 silver). Now you've got a bench mark for selling nether wart in your shop!
This is a plugin to help people of all levels of experience on massivecraft to judge the real value of an item. If people overall start to value an item more, the price WILL go up, regardless of the average (people will adjust shops or be out of stock, causing others to charge higher). This will, however, prevent sudden swings in price or two shops having drastically different prices. The downside is that less 'merching' will be possible, but that's a borderline scam (buying from a cheap guy and selling to an expensive one) and I won't miss it.
So, thoughts, opinions, realistic possibility of this plugin?