Intro:
Everyone loves using emotes, right? From livening up role-play and making dramatic scenes, it's all good. But what about combat?
The Main Idea:
It takes a bit too long to type an emote in midst combat. You waste precious time to type and say Psychomind attacked fearlessly. An alternative to this is the possibility to set emotes ahead of time. One way you could set emotes ahead of time could be through the use of commands. The commands may have to be changed, but I'm thinking of /emoteset (#) emote here. 'Emoteset' would be the command, '#' would be the number of the emote. You could have up to 3 set emotes for non-prems, and more for premium (Or make this whole feature premium in the first place).
To use the emotes, I saw a potential possibility. The way I prefer (Or some similar use of commands) is to use /emotebind (#). This would bind the emote of the number typed to your item in your hand item. And when clicked left/right or used, it could give off an emote. It is great for lore too! You can have an lore item like ex: Staff of Exile, and have an emote bound to it, so when you use the staff, it could say, ex: Psychomind pushed back his opponent. It would help magic items seem a bit more 'magical' too. And in the case of spammers with these emotes, there can be a timer.
And if you wanted to remove the current emote in hand, a simple use of /emoteremove could be used.
That's my idea, can't wait to see all of the comments and arguments.
Everyone loves using emotes, right? From livening up role-play and making dramatic scenes, it's all good. But what about combat?
The Main Idea:
It takes a bit too long to type an emote in midst combat. You waste precious time to type and say Psychomind attacked fearlessly. An alternative to this is the possibility to set emotes ahead of time. One way you could set emotes ahead of time could be through the use of commands. The commands may have to be changed, but I'm thinking of /emoteset (#) emote here. 'Emoteset' would be the command, '#' would be the number of the emote. You could have up to 3 set emotes for non-prems, and more for premium (Or make this whole feature premium in the first place).
To use the emotes, I saw a potential possibility. The way I prefer (Or some similar use of commands) is to use /emotebind (#). This would bind the emote of the number typed to your item in your hand item. And when clicked left/right or used, it could give off an emote. It is great for lore too! You can have an lore item like ex: Staff of Exile, and have an emote bound to it, so when you use the staff, it could say, ex: Psychomind pushed back his opponent. It would help magic items seem a bit more 'magical' too. And in the case of spammers with these emotes, there can be a timer.
And if you wanted to remove the current emote in hand, a simple use of /emoteremove could be used.
That's my idea, can't wait to see all of the comments and arguments.