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Work in Progress Prada Milano

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

Sparrower

massivecraft's chappell roan
Supremium
Joined
Nov 27, 2021
Messages
56
Reaction score
205
Points
93
Location
the door to your mom's room
Character Information
Name: Prada Milano
Heritage / Culture: Mixed; Cantaluna Ailor // d'Ithanie Fin'ullen
Age: 23 years old
Gender: Female
Occult: Mundane
Religion: Unionism // Al-Asir, the Creator
Core Concept
Artificer gunsmith from Vultaro, dressing well and acting like the local Nobility.​

Appearance Information
An eccentric businesswoman, half-elven, with a long purple braid & blue eyes. She wears a maroon and gold coat & tall boots, all designer.

  • Combat stats: Dexterity/Intelligence
    Strength: 0
    Fin'ullen | Building Scale
    Dexterity: 7
    Free | Deadeye Stance
    Deadeye | Barrage
    Deadeye | Luckshot
    Deadeye | Doubletap
    Deadeye | Focus
    Deadeye | Quickshot
    Roguery | Escape Artist
    Roguery | Flexible Maneuver​
    Intelligence: 3
    Fin'ullen | Adapt Oceanic
    Adapt | Wardrobe
    Puretek | Reload
    Tech | Exhaust​
    Faith: 1
    Prayer | Guidance​
    Charisma: 3
    Speech | Hazard Presence
    Speech | Fiscal Presence
    Speech | Sanctioned Presence​
  • Heritage
    Ailor 1. Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
    Ailor 2. Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
    Ailor 3. Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
    Fin'ullen 3. Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
    Fin'ullen 4. Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.​
    Faith
    Unionism Mechanic: TBA.​
    Speech
    Hazard Presence: This Pack allows the user to access physically or socially hazardous locations. This can include for example Guldar, where the air is toxic though some kind of special exception granted by the Maquixtl state. This can for example be the Allorn Empire, which has its borders closed to foreigners, and Regalians are banned from entry without this Pack. Because these places exist off the map, they cannot be visited in-game. This pack purely exists to allow a Character background interactions with these regions and to write lore stories and have stories to tell players in conversational roleplay. Finally, this Pack also grants your Character the means to (mundanely) avoid some of the hazardous risks of exploration around Regalia, for example, the Acid Flats (in Gloomrot) and Sulphur Caves (in the Badlands), where normal Characters would experience respiratory problems, your character happens to have safety breathers.
    Fiscal Presence: Your Character is living life on the edge of loans and grants, always shuffling money and debts around and ahead of themselves so that loan sharks somehow never come to collect. Your Character counts as being Aristocrat-like wealthy and can throw money around, even if they don't own any money and all of it is in the form of loans constantly being shuffled around. Additionally, while supply is available and with manpower permitting among World Staff, you may request a small "Smuggler's Cove" region in the far north of Regalia's mountain ranges in a Ticket, where your Character can do IC smuggling. There will be no buildings in this area, just an empty beach with a traveling cart to the back of Crookback, but you can build things there.
    Sanctioned Presence:
    Your Character has an Imperial Identification Seal that is not forgeable and cannot be copied. It allows your Character to indisputably establish their identity if they have been forcibly Transformed, copied, imitated, or otherwise visually obscured.
    Your Character can, because of this Imperial Seal, gain access to Palace Events even if they are a Commoner, and without a Noble or Knight entourage or acting as their +1. Keep in mind Palace decorum is still in effect, criminals/monsters will be ejected.
    When Knights or other forms of government law enforcement block off an area or make an area off-limits due to a barricade or blockade, the Imperial Seal allows your Character to remain there, or pass through any barricade set up for security or exclusion.​
  • Athletic Hobby (Track sprinting, Trickshooting)
    Tech Talent (Prosthesis, Firearms, Automata, Appliances)

Languages
Cantaluna (8/10)
d'Ithanie (7/10)
Common (7/10)
Plot Hooks
She claims to hail from a wealthy business family in Vultaro, so she is not technically considered Regalian aristocracy.
She is an eccentric inventor and artificer, crafting her firearms and technological advancements in her private workshops.
She monetizes what she can, happy to sell her wares for a steep price, crafting and selling off firearms and equipment.
You know like war profiteering.​

Inventory
A spruce briefcase, held in one hand, containing;​
A brass puzzle cube,
A set of smithing and crafting tools (screwdrivers, chisels, measures, etc.)
A notepad and ink pen.​
Bolt-action musket, built by herself. It functions with a breech-loader and hammer, with a bolt lever on the side to eject spent ammunition.
Arm bracer, fitted with a collapsible rapier blade that extends from the far side of the arm.​

Relationships
TBA​
 
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