Plugin Suggestion Player Heads

Should Massive implement a Plugin in which upon being killed by a player the player drops there head


  • Total voters
    24

Bmchow

To be good you must have had to been bad.
Joined
Jun 20, 2013
Messages
50
Reaction score
44
Points
0
Age
26
I am suggesting that massive should implment a player head drop system
Pros: More role play and a prize for killing another player

Cons: More bandants and a lot of wars
 
this has already been suggested and turned down countless times.
 
what? i don't understand why this has been turned down, finally let me make a head wall of all my enemies to warn people away from attacking me. it would of course be somewhat rare so you had to kill said leader many times before you got a head to signify your a master of killing said enemy.
 
Well, we don't really need this now that we have the vote system, where you can get your own head from voting. Also, it would be abused if you always got one upon death.
 
Well, we don't really need this now that we have the vote system, where you can get your own head from voting. Also, it would be abused if you always got one upon death.


and that is why i suggested to have it be a rare chance that told you "ok you killed him enough, now go put it on your wall and leap for joy as people see your head wall and walk away just that much faster."
 
At first I liked the idea, but to be honest, it'd just end poorly. People wouldn't like having people have their heads, there would be tons of them, and killing one person in a skirmish shouldn't be rewarded with the head of your enemy. If people want prizes, demand the helmet of the enemy leader as a trophy and hang it for all to see after you win a war. It's your list of sinister demands, go crazy.
 
sides, it wouldnt make sense to have a head of a still alive character now would it?
 
Also, I just realized this wouldn't help role-play at all. It would influence newbies to role-play as a Karate Chopping Kung Fu Master that can cut peoples heads off with their bare-hands and claim it as a prize. Wait, I should actually try that! :D
 
At first I liked the idea, but to be honest, it'd just end poorly. People wouldn't like having people have their heads, there would be tons of them, and killing one person in a skirmish shouldn't be rewarded with the head of your enemy. If people want prizes, demand the helmet of the enemy leader as a trophy and hang it for all to see after you win a war. It's your list of sinister demands, go crazy.


that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.

As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.
 
If Orcs got my head, they finally would be able to make the stew out of me...


Anyways, all you really need to do to get it is kill a Player whom got their own head from the Voting system.
 
that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.

As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.

I'm not sure you can make it so that the plugin only drops a faction leader's head, and I think it'd be foolish to make people drop their heads via "drop chance" anyways, because when it really matters, they probably won't get the head in a great battle or surrender of an enemy. What I meant by the helmet is that you demand the helmet of the enemy faction leader in the terms of their surrender. It's more symbolic, simpler, and time tested. Why break something that's already working? In addition, I'm not saying that faction wars aren't RP, but people aren't going to kill off their favorite roleplay character because they died in one battle. That's foolish and a gross misuse of resources and time. The roleplay character reviews are already piled up, and people remaking a new character every time they die would put an absurd amount of work on the roleplay staff. Not to mention, people would never be able to develop good RP characters unless they became total pacifists and lived in Regalia, because every time they got raided and caught by surprise, they'd have to go back to the forums to make a new character.
 

alright better idea, don't mix pvp/heads with role play. It doesn't work and it never will. I see no downside to a 1% chance to drop your head when killed by a player, it allows for more interesting sights then some silly helmet wall. Heads aren't meant to be as symbolic as a helmet, it is supposed to be a gory display of your abilities in combat and a reminder to all who see your "head wall" that you wont hesitate to kill your enemy's.
 
alright better idea, don't mix pvp/heads with role play. It doesn't work and it never will. I see no downside to a 1% chance to drop your head when killed by a player, it allows for more interesting sights then some silly helmet wall. Heads aren't meant to be as symbolic as a helmet, it is supposed to be a gory display of your abilities in combat and a reminder to all who see your "head wall" that you wont hesitate to kill your enemy's.

Your comments are contradicting each other.. First you say that faction wars pertain to roleplay, but that you shouldn't mix the two. You then say that it will never work, and then say you see no downside to it. And a "silly helmet wall" is no different than the heads of players. Both display your abilities in combat equally. People want trophies as rewards for their conquests. If there is a 1% chance that you will drop a head, then the chance that you will acquire this trophy after a war is slim. A helm is easily given to the victor by the enemy leader, pertains to roleplay, doesn't force people to keep remaking RP characters, displays your effectiveness in combat and conquest, and does not require anymore work to be put into the server for a minor, useless plugin. If you want player heads so much, then people can get it from the voting system. Challenge people into duels with player heads, and have the winner take the head of the loser. Adding this plugin is currently irrelevant and obsolete. I have seen no valid reasons why this must be implemented over current methods that already work.
 

i was giving a rationalization for tech as to why heads would make sense even though the owner of said head is still alive, after reading your post i decided that pvp and role-play would never mix well together anyway, and a head makes a bigger and better statement then putting up a helm and saying that you got it from your war's, it makes no difference to me if you pull out a helm and claim it was a strong faction members. When you pull out his head and put it on a spike it makes a distinct difference.

I hate the voting system anyway. A head doesn't have to make people remake characters anyway, when was the last time you removed your character when a god-rper came up and put meteors into your face? it's the same with pvp, it's out of role-play and it doesn't kill your character. Heads could have been a good way to show of your abilities without having to prove every helmet you put on the wall is a actual trophy. And if the plugin is so minor then why do we have to put much effort into it?

I don't think this conversation is going anywhere so i would respectfully like to have this reply chain end here before it becomes a flame war.
 
i was giving a rationalization for tech as to why heads would make sense even though the owner of said head is still alive, after reading your post i decided that pvp and role-play would never mix well together anyway, and a head makes a bigger and better statement then putting up a helm and saying that you got it from your war's, it makes no difference to me if you pull out a helm and claim it was a strong faction members. When you pull out his head and put it on a spike it makes a distinct difference.

I hate the voting system anyway. A head doesn't have to make people remake characters anyway, when was the last time you removed your character when a god-rper came up and put meteors into your face? it's the same with pvp, it's out of role-play and it doesn't kill your character. Heads could have been a good way to show of your abilities without having to prove every helmet you put on the wall is a actual trophy. And if the plugin is so minor then why do we have to put much effort into it?

I don't think this conversation is going anywhere so i would respectfully like to have this reply chain end here before it becomes a flame war.

First and foremost, everything I've said has been based on what you have said.
As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.
You said in this statement that you should kill off your RP character, but you then say that it doesn't need to kill your RP character, which still doesn't make sense in general, with TechPac being correct. In addition, the idea that you have to prove that a helm is someone's shouldn't matter. It should be acknowledged by the winner and loser that that helmet was won by combat. It works for others, but you seem to have a difficult time grasping the concept. It is an item for self satisfaction, not to run around in taverns chanting about how you and 15 other guys jumped on a good pvper and you managed to get his head. Helmets are perfectly effective for this even so. The reason I refer to the plugin as minor is that it has a minor use that is obsolete. Coding it into the game along with the requirements that you have stated to "balance" it would be a hassle for something that is borderline useless now. Also, it doesn't matter what you think of the voting system, it has gotten the results the admins want, but minor changes and tweaking will probably occur. You can still get a head from an enemy if they win it in the voting system. The idea of this plugin is useless currently, and I see no reason why it should need to be implemented. Now that I've had the opportunity to defend my views, I will gladly acknowledge your request to end this reply chain to prevent a flame war.
 
i was giving a rationalization for tech as to why heads would make sense even though the owner of said head is still alive, after reading your post i decided that pvp and role-play would never mix well together anyway, and a head makes a bigger and better statement then putting up a helm and saying that you got it from your war's, it makes no difference to me if you pull out a helm and claim it was a strong faction members. When you pull out his head and put it on a spike it makes a distinct difference.

I hate the voting system anyway. A head doesn't have to make people remake characters anyway, when was the last time you removed your character when a god-rper came up and put meteors into your face? it's the same with pvp, it's out of role-play and it doesn't kill your character. Heads could have been a good way to show of your abilities without having to prove every helmet you put on the wall is a actual trophy. And if the plugin is so minor then why do we have to put much effort into it?

I don't think this conversation is going anywhere so i would respectfully like to have this reply chain end here before it becomes a flame war.

Thing is, most people just RP as knocked out, not dead when they pvp, if a character died during a pvp match and thus it killed off their RP character, then most of the server's well known RP characters would be dead, and people would have to remake new ones, yes once or twice thats not so bad, but you dont just die once or twice in pvp on a server, it happens countless times, people would get tired of having to make a new character every week, some may run out of ideas, then people become unoriginal. Looking at pvp from that kind of stand point is a very bad thing to do.
 


i see your point of view on this and i think the best solution at this point is to keep pvp and rp separate. Pvp is already unbalanced and doesn't fit role-play in many ways, for example: Dynmap, god items, potions, items, war's for silver. I'd like the staff to atleast admit at this point pvp is unrelated to the role-play aspect of the game so that way people stop a. telling me to pvp them when they have god diamond and i don't while in the middle of role-play and b. we can finally admit pvp is broken on the server in more ways then one and can start fixing it.

let's make this the last post about this subject and go back to player heads.
 
Just saying, if we made it so that players dropped heads the staff members would be hunted down constantly.
 
Maybe you won't get It everytime you kill someone there should be a chance like hmmm 5/10 maybe
 
i see your point of view on this and i think the best solution at this point is to keep pvp and rp separate. Pvp is already unbalanced and doesn't fit role-play in many ways, for example: Dynmap, god items, potions, items, war's for silver. I'd like the staff to atleast admit at this point pvp is unrelated to the role-play aspect of the game so that way people stop a. telling me to pvp them when they have god diamond and i don't while in the middle of role-play and b. we can finally admit pvp is broken on the server in more ways then one and can start fixing it.

let's make this the last post about this subject and go back to player heads.

Actually this is also wrong, you are not even allowed to raid somebody without an RP reason. PvP and RP should NEVER be kept separate on this server (unless in mini game universe) Otherwise tons of troll raiders would form. Just because you lose a fight in PvP does not mean your character is dead in it. The only things that should be avoided when merging the 2 is the death of characters (unless the one dying allows the RP death) there are many easy ways to RP yourself out of a pvp fight you lost: fell unconscious, retreated from too many injuries, having more important issues. Its not that hard.
 
I feel like this could be implemented, however, maybe to get the skull, the weapon would have to have Silk Touch on it. That would increase the price of Silk Touch books, and it makes silk touch actually worth while, as I see it has no real advantage other than getting grass blocks and ore.
 
that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.

As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.

You aren't even listening to anyone....
And a Helmet would work just as good as a head. The 9th legion used to have a recruiting office in the old Regalia, which had weapons and helmets of people they have slain - This worked well.

I feel like this could be implemented, however, maybe to get the skull, the weapon would have to have Silk Touch on it. That would increase the price of Silk Touch books, and it makes silk touch actually worth while, as I see it has no real advantage other than getting grass blocks and ore.

Off of this, I have a better idea.

It would actually be unrealistic Role-play to get a player's head, as after a few days, it would rot.
It would make more sense if, by chance that you get this head using Silk Touch, that a 'skull' would appear in your inventory, labelled as the players name. E.g 'Mattium_'s Skull'. Then again the Cons would be that, the name isn't exactly my Role-play or anyone else's name, majority of the time, and if placed down, this skull does not show who is killed.....
I contradict myself.
 
. Then again the Cons would be that, the name isn't exactly my Role-play or anyone else's name, majority of the time, and if placed down, this skull does not show who is killed.....
I contradict myself.
This could actually work, nametags have already being implemented, the skulls could show the player's name if you hover you mouse over the skull.
 
that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.

As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.
People die all the time on massive, from fall damage or fire or pvp or a mob, is it fair they loose there rp character? For example if you're roleplaying and you fall of a roof and die, should your character die? No don't be foolish.
 
Seeing as nobody else has said this, I will. This is in the wrong section of the forums. Can a forum staff please move this thread into "Feature & Idea Discussion"?
 
sense i have no more idea's to contribute to this conversation this will be my last post on the subject. Voting for heads is fine and i doubt this needs to be implemented now that i have given it serious thought. Anything else i could say is for a different thread entirely.