Well, we don't really need this now that we have the vote system, where you can get your own head from voting. Also, it would be abused if you always got one upon death.
At first I liked the idea, but to be honest, it'd just end poorly. People wouldn't like having people have their heads, there would be tons of them, and killing one person in a skirmish shouldn't be rewarded with the head of your enemy. If people want prizes, demand the helmet of the enemy leader as a trophy and hang it for all to see after you win a war. It's your list of sinister demands, go crazy.
Had the voting system not been in place, I'd have been in full support of PlayerSkulls. But as it is, I like how it works now.
that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.
As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.
alright better idea, don't mix pvp/heads with role play. It doesn't work and it never will. I see no downside to a 1% chance to drop your head when killed by a player, it allows for more interesting sights then some silly helmet wall. Heads aren't meant to be as symbolic as a helmet, it is supposed to be a gory display of your abilities in combat and a reminder to all who see your "head wall" that you wont hesitate to kill your enemy's.
i was giving a rationalization for tech as to why heads would make sense even though the owner of said head is still alive, after reading your post i decided that pvp and role-play would never mix well together anyway, and a head makes a bigger and better statement then putting up a helm and saying that you got it from your war's, it makes no difference to me if you pull out a helm and claim it was a strong faction members. When you pull out his head and put it on a spike it makes a distinct difference.
I hate the voting system anyway. A head doesn't have to make people remake characters anyway, when was the last time you removed your character when a god-rper came up and put meteors into your face? it's the same with pvp, it's out of role-play and it doesn't kill your character. Heads could have been a good way to show of your abilities without having to prove every helmet you put on the wall is a actual trophy. And if the plugin is so minor then why do we have to put much effort into it?
I don't think this conversation is going anywhere so i would respectfully like to have this reply chain end here before it becomes a flame war.
You said in this statement that you should kill off your RP character, but you then say that it doesn't need to kill your RP character, which still doesn't make sense in general, with TechPac being correct. In addition, the idea that you have to prove that a helm is someone's shouldn't matter. It should be acknowledged by the winner and loser that that helmet was won by combat. It works for others, but you seem to have a difficult time grasping the concept. It is an item for self satisfaction, not to run around in taverns chanting about how you and 15 other guys jumped on a good pvper and you managed to get his head. Helmets are perfectly effective for this even so. The reason I refer to the plugin as minor is that it has a minor use that is obsolete. Coding it into the game along with the requirements that you have stated to "balance" it would be a hassle for something that is borderline useless now. Also, it doesn't matter what you think of the voting system, it has gotten the results the admins want, but minor changes and tweaking will probably occur. You can still get a head from an enemy if they win it in the voting system. The idea of this plugin is useless currently, and I see no reason why it should need to be implemented. Now that I've had the opportunity to defend my views, I will gladly acknowledge your request to end this reply chain to prevent a flame war.As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.
i was giving a rationalization for tech as to why heads would make sense even though the owner of said head is still alive, after reading your post i decided that pvp and role-play would never mix well together anyway, and a head makes a bigger and better statement then putting up a helm and saying that you got it from your war's, it makes no difference to me if you pull out a helm and claim it was a strong faction members. When you pull out his head and put it on a spike it makes a distinct difference.
I hate the voting system anyway. A head doesn't have to make people remake characters anyway, when was the last time you removed your character when a god-rper came up and put meteors into your face? it's the same with pvp, it's out of role-play and it doesn't kill your character. Heads could have been a good way to show of your abilities without having to prove every helmet you put on the wall is a actual trophy. And if the plugin is so minor then why do we have to put much effort into it?
I don't think this conversation is going anywhere so i would respectfully like to have this reply chain end here before it becomes a flame war.
Just saying, if we made it so that players dropped heads the staff members would be hunted down constantly.
i see your point of view on this and i think the best solution at this point is to keep pvp and rp separate. Pvp is already unbalanced and doesn't fit role-play in many ways, for example: Dynmap, god items, potions, items, war's for silver. I'd like the staff to atleast admit at this point pvp is unrelated to the role-play aspect of the game so that way people stop a. telling me to pvp them when they have god diamond and i don't while in the middle of role-play and b. we can finally admit pvp is broken on the server in more ways then one and can start fixing it.
let's make this the last post about this subject and go back to player heads.
that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.
As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.
I feel like this could be implemented, however, maybe to get the skull, the weapon would have to have Silk Touch on it. That would increase the price of Silk Touch books, and it makes silk touch actually worth while, as I see it has no real advantage other than getting grass blocks and ore.
This could actually work, nametags have already being implemented, the skulls could show the player's name if you hover you mouse over the skull.. Then again the Cons would be that, the name isn't exactly my Role-play or anyone else's name, majority of the time, and if placed down, this skull does not show who is killed.....
I contradict myself.
People die all the time on massive, from fall damage or fire or pvp or a mob, is it fair they loose there rp character? For example if you're roleplaying and you fall of a roof and die, should your character die? No don't be foolish.that's why A. it would be rare as hell or B. only dropped rarely by a faction leader. And the helmet doesn't show their face and show how utterly dangerous you are or who you actually killed... anyone can put up a helmet only the killer of the man can put up his head.
As for tech: if you go into battle in war you should expect to die and thus lose your role-play character, if you don't think faction wars are role-play related you need to re look at the rules for faction wars.