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- Jun 21, 2014
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I think we can all agree that the current trading method leaves something to be desired. Throwing items at your target and hoping they pick them all up before someone else runs past and grabs them isn't always efficient or clear enough to see exactly what's being exchanged. It would also help prevent scams by making transactions go through at the same time. Many other multiplayer games have a trading window system, but seeing the new teleportation GUI made me think it might be possible in minecraft as well.
Here's an example how it could work:
Here's an example how it could work:
- Player 1 want to start a trade with Player 2, stands close to them (maybe limit this to whisper range?) and enters a command like /trade [Player 2].
- (Optional) Have a system similar to closed faction invites, where both an invite and request to join have to go out at the same time, to prevent people spamming it. Or have players set it to accept or decline requests automatically based on another command like /trade on/off.
- The trade window opens and shows inventory along with 2 boxes on top, one from P1 to P2 and another the other way around. Both players see what the other one puts into their trade box so they'll see what they get or lose. There could also be an option to give regals.
- When the players are happy with what's being exchanged, both will have to press a button to confirm the trade (Confirm/Accept/Ready). If not, they can press Cancel/Decline.
- If it's accepted but one of them doesn't have enough space or regals, it wouldn't go through. It could either make the window disappear and have to be started again, or prompt the player to change their offer and confirm again.
- A chat message would let you know if the trade was successful or cancelled.
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