Archived Plagues?

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favoured

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I'm writing this suggestion while I'm exhausted and sleepy, so it might be a bit wacky. As the title suggests, I want some plagues in Massive. Not like the vampire "plague" which could be considered benefical, but a full on plague that causes negative only side effects. It would spread through contact, and it would kinda be like the Black Plague. People would avoid combat more in fears of getting it. The plague would be temporary before a "cure" was discovered and it vanished. I was thinking it would add more rp and would make it more interesting on the server. For a brief period of time people would avoid combat when needed, unless they were infected, in which cause they might "go crazy" (rp-wise) and attack random people, infecting more and more people. Just a little suggestion.
 
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This sounds awesome. Maybe when somebody kills/takes damage from/deals damage to a certain mob, there is like a 0.001% chance that they will be infected with say, Arachnis Necatis, if the mob is a spider. There are also other ways to contract them, such as maybe harvesting certain unusual materials like Netherwart or netherrack would have the same small percentage chance to start a disease. Just building off the idea. Also maybe an admin could start a disease via command by infecting a certain player, but they would have to use wise judgement in order to not abuse it.[DOUBLEPOST=1358986682][/DOUBLEPOST]also when you get infected, the stats (Potion effects?) might not show up for like one in-game day, because plagues and diseases don't normally turn up immediately.
 
Maybe at first nothing happens to you, but then after each day irl it get worse and after a certain number of days it kills you and you are cured. If you die for another reason before the time limit you still have the plague and maybe it can be cured by drinking a certain potion.
 
I was thinking the cure would be a certain type of potion or item, but it would be a different one for each disease the admins make, and they wouldn't tell the players what it was. That would lead to a bit of panic, wouldn't it?
 
That could work, or the admins could go the crazy route (please!) and give a select few players that they know would role play accordingly a deadly plague. The plague would lets say give you nothing at its first stage, for about 2 hours(sleeper stage). Then it would be slowness, then weakness , and it would progress until it eventually kills you. However, a person has a 50% chance to infect another person(or some other percentage, just wanted a high one) whenever they punch them with unarmed at ANY stage. So if you went to a arena, you could infect a healthy number of people, which would infect more... Then the server would be in anarchy, and the admins would announce there had to be a cure and people should try to find it. It would then turn into a mad dash for the cure. Just my idea
 
I don't think it should be like that overlord because it would be too obvious/easy to cure yourself, you would know exactly how. It should be a mystery in which you create and eat/try many test cures to see which one works
 
Good idea favoured. And when the cure was found the admins could wait a day or 2 then infect some more people with another plague that has them same effects but a different cure
 
I saw your work on the "vampire bow", cowboys. You created something that an admin said was impossible, and have earned high respect/reliability in my eyes. I think if anyone is up to the task for making a plugin like this, you are.
 
I saw your work on the "vampire bow", cowboys. You created something that an admin said was impossible, and have earned high respect/reliability in my eyes. I think if anyone is up to the task for making a plugin like this, you are.
Yes can't wait to upload it :D but MCore has to update first.[DOUBLEPOST=1358988480][/DOUBLEPOST]
That could work, or the admins could go the crazy route (please!) and give a select few players that they know would role play accordingly a deadly plague. The plague would lets say give you nothing at its first stage, for about 2 hours(sleeper stage). Then it would be slowness, then weakness , and it would progress until it eventually kills you. However, a person has a 50% chance to infect another person(or some other percentage, just wanted a high one) whenever they punch them with unarmed at ANY stage. So if you went to a arena, you could infect a healthy number of people, which would infect more... Then the server would be in anarchy, and the admins would announce there had to be a cure and people should try to find it. It would then turn into a mad dash for the cure. Just my idea
I would make it so there would be a config for different custom plauges:
for example "plaugename.yml":
Code:
effects:
  - nothing:30minutes
  - losehearts/2:5minutes
  - nausea/30:2minutes
where each of the minutes represents a pause until the next symptom and everything past the slashes are values to to sent for the specific symptom for example lose hearts can be set to two hearts and nausea is 30 seconds.

The real config will look neater than this. It's just a concept.
 
Is it possible to make it so when you die the people around you are infected?[DOUBLEPOST=1358988758][/DOUBLEPOST]And also, I'm so glad there is a good response to this, and I'd love for Cowboys to make the plugin :)
 
Is it possible to make it so when you die the people around you are infected?[DOUBLEPOST=1358988758][/DOUBLEPOST]And also, I'm so glad there is a good response to this, and I'd love for Cowboys to make the plugin :)
Sure it's possible, but i'll make it configurable so this can be turned on/off, because personally i don't like this idea but i guess some might.
 
Personally I just wanted it so a admin can go power crazy and make a disease that kills everyone but the guys hiding in underground bunkers (bandit)
 
I think that maybe the undead should be immune to some plagues making undead more beneficial, maybe also a zombie plague where whenever an infected player dies a zombie spawns (bandit)
 
Chalk does have a point: The Undead should be immune to the disease.
 
Not sure if that's possible to code or needed
 
Yea, that would be nice, but as it is currently the plugin would not need to modify other existing stuff, but if we added that the races would have to be changed as well.
 
I like this idea. I stopped considering Vampires as an infection, considering people actually want the infection to bloodlust and use other vampire abilities. Its more like a race now. And a plague would definitely bring more RP to the server, and less Pvp.
 
How about the infections have different strains, and maybe even different strengths on where you got it from/how healthy you are.
 
I am not a plugin programer but this is my suggestion.
The admins should be able to give some one the plague by typeing a command /plague (name) (cure) (effect in 1st stage) ...
The effects would be any potion effect and the cure would be an item id
The stages would last for a preset time, there could be as many as needed and after the final stage it would kill the player.
 
I'm thinking, could we make it so when a person dies a zombie spawns? And if that zombie hits someone there is a fairly high chance that person will be infected. That way even your faction members wont be safe....
 
Favoured that is a good idea if it is possible but maybe it could be a creeper and anyone damaged when it explodes would get infected.[DOUBLEPOST=1358994507][/DOUBLEPOST]There could be a message when people die from the plage, something like '(name) was a victim of the plague'
 
I guess, what about a skeleton that way there is a high chance someone will get infected and it would still make sense because skeletons are just people who have been dead longer. They could say the plague eats away at everything except bones. I just said creeper because it would have a better chance of damaging someone than a zombie.
 
Remember, this is mostly for the role play effect, not for the "OMG THIS IS KEWL!" effect
 
I think it is getting too in-depth at this point, I think we should keep it simple. Like favoured said, it is mainly for roleplay, not for every little stat effect or the mechanics.
 
[user]Cowboys1919[/user] so Catapults plugin + Plague plugin = Launching diseased people over walls >:)
 
A zombie does not need to spawn. If plagues were added at all it would be good. But I still think people should have to volenter for a mod to infect them with a new plague.
 
[user]Cowboys1919[/user] so Catapults plugin + Plague plugin = Launching diseased people over walls >:)
it would actually be pretty bad-ass if you could somehow control the plague to infect your enemies. Maybe have one of your members take one for the team, get himself infected, and go on a suicide mission into your enemies base.
 
Not sure if that's possible to code or needed
possible,
I will add an ArrayList<String> exemptPlayers into my plugin which cayorion could add the undead to from the races plugin if he wanted.

By the way guys, lets not overcomplicate this. Things like the zombies spawning afterwards seem a little weird. Don't want to bring possible exploits that would be a pain to fix (imagine /suicide /sucide /suicide = zombie zombie zombie)
 
A zombie does not need to spawn. If plagues were added at all it would be good. But I still think people should have to volenter for a mod to infect them with a new plague.
Well I think the main source of plagues should be if a mob attacks you, there is a small chance that you will get infected with the respective disease of that mob. However, it should be like a 0.001% chance, as plagues should not be a common occurance. If you have a small percentage chance like that, maybe even smaller, than ideally there would be one or two plagues that go around massivecraft per month or two, and each lasts for a couple days. I don't think that people should have to volunteer, because it is a roleplay server in which we are trying to realistically create a medieval fantasy world. I think that an admin should only create a plague on extremely rare occasions, and they will use their judgement on when they are necessary to enhance the overall server roleplay. It seems pointless to have a person volunteer, because once the plague is out many players will be getting infected anyways, and they won't be giving their consent. The admins should just use their judgment on what kind of player they should pick to start it with. It would have to be a good sport who is a seasoned player and wouldn't overreact if he found out he got infected with a plague by an admin. I think that "Volunteering" for a plague would kind of diminish the roleplay intent of this suggestion.
 
I never said that should be the only way a plague is started i just said admins should not start one without the player they are infecting agreeing
 
This type of disease is something you should try to avoid, not agree to get.
 
I saw your work on the "vampire bow", cowboys. You created something that an admin said was impossible, and have earned high respect/reliability in my eyes. I think if anyone is up to the task for making a plugin like this, you are.

To be fair, I use the term "Impossible" in many ways, often to simply give a quick reply to something that would: take too long to code or be redundant after a new upgrade to a plugin or be a stupid idea or be simply not possible code wise. In this case it would be redundancy since we are going to add a buff to holy water for non vampires and nerf some of the wooden weapon damage.

As for This concept, it sounds interesting but will require alot of thinking.

As for cowboys coding it. I have said before cowboys, if you are interested in joining the coding team (of 1 person lul) we can make an exception to the age rule if you can do some properly good coding. It would be interesting to see what happens when I give you one of the unfinished plugin concept plans. (we write full documents with commands and function discriptions)
 
By "agree to get" I am just saying it would not be good if mods went around giving people plagues. I am not saying they would use it to target people they dislike or anything but I am certain there will be people who see it that way if a mod gives them the plague and no matter what is said they will continue to complain.
 
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