Full Name: Phillip Karl Fjord Age: 50 Gender: Male Race: Ailor Sexuality: Straight Preferred Weapon: Quarterstaff (Stave) (Sanskrit Tattoo weapon) Total Points: 60 Ritualism Sanktism (8) Cultural Proficiencies Unionist (4) Pagan (4) Magical knowledge Dimenthism (4) Musical Arts (10 Hobby pts.) Perception (15) Athletics (10) Staves (10) Body Shape Physical stat: 15 Body Shape: Athletic Body Fat: Average Languages Common (Free) Skodje (Father’s Native tongue) Sankist (learned in his apprenticeship) Special Traits/Spells/Mutations Ailor Racial Abilities Spoiler: Lexxon Lineage The following Abilities can only be used by those of Lexxons Lineage. Spoiler: Lexxon Lineage Keen Insight Racial Spell Lexxon Ailor are exceptional empaths, able to detect the hidden emotional state of a person. Any person is able to act tough on the outside, but the Lexxons can read their dominant emotional state on the inside. They can then use subtle language or body language to enhance or reduce this hidden dominant emotional state to their preference. Shrewd Diplomats Racial Spell Lexxon Ailor can, when conversing directly with an individual, detect whether the individual is lying to them for one statement per day. When focusing on the statement, the Lexxon will automatically be cued into whether it is a lie or truth if they hone their focus on the statement. If the individual has at least 10 Theatre Arts Proficiency, the Lexxon will determine the statement to be truth, even if it is not. Subtle Suggestion Racial Spell Lexxons can use subtle gestures and body language to impart an emotional sensation or emotional state of mind onto a person. This is not quite as strong as Slizzar being able to send subliminal instructions to others, but rather more about making someone subtly feel more at ease, more irritated, or more content. Sanktist Ritualism Spoiler: Sankrist Ritualism levels 1-8 [Summarized from Wiki] 1 (Aesthetic) write/read/speak/understand Sanktist create scripts, tomes, tattoos and engravings [white glow] When another Sanktist Power is used in Emote Distance a snap of the fingers from one who applied them during prayer 2 (Ability) Holy Exorcism (very painful-the subject will do anything to resist.) 20 minute curing process to cure a person who has any type of possession (defined as curable by an Exorcism mechanic). 3 (Aesthetic) [None Combat (dim light)] whisper the blessings of Holy Light into a stave, stick or pole-like long object, causing the tip pointing to the sky forms a radiating white light orb that lights up the area around the Character in a 5 block radius. Only to one stave or pole, but can hand it off to someone else. 4 (Ability) image of a melee weapon tattooed on their chest with Sanktist Script around it, which they are then able to materialize anywhere and any time by drawing the weapon from their tattoo. This weapon can be given to others, but only one weapon can be drawn and will return to the tattoo with a fingersnap. 5 (Aesthetic) Eye of Union: white halo oriented to a vertical axis with a unionist eye in the center that lights up the character from behind their head. 6 (Aesthetic) clap their hands ten times, followed by sounds of choirs, church bells and a mass procession faintly audible around them in Emote Distance, along with faint incense smells and smoke appearing close to the ground. stays for 10 minutes. Lasts 10 minutes 7 (aesthetic) Holy Word: Loyalty blessing to another person. Causes a golden halo to form around their forehead, with a Unionist eye in the center, giving off a faint glow. Effect remains for up to three days 8 (Ability) Engrave their own armor with Sanktist Script, which will light up with white glow when they are being targeted by any Ability, regardless whether it hits or is countered. Furthermore, if the person wearing the Armor (being Ailor and with 8 Sankrist Ritualism) dies, they are instead revived as the Burning Choir. Read more about the Burning Choir on the Ailor Page. Visual Information (Required) Eye Color: Light Brown Hair Color: dark brown Hair Style: short but usually unkempt Skin Color: tanned Clothing: Simple robes of a priest or normal comfortable clothes Height: 6ft Core PersonalityAlignment (Chaotic Good) He is a devout unionist yet regardless of the Views of the Law. Sees a capacity of redemption. In races like Kathar though their redemption does not come before the Empire. He is a merry man who is willing to do what ever is necessary to ensure the defeat of the next void incursion and the preservation of Unionism and The Emperor. Personality Type (The Advocate) The Care free appearance of his Bachian ways and his kind manner belies a man devoted to the faith. His Charity and Joviality is tinged with a desire to save souls for the Spirit be they Kathar or Ailor. Religion Unionism (7/10) Old Gods (3/10) While Phillip doesn’t praise the Old Gods he does understand and respect it’s traditions as a segmented interpretation of the Spirit. Life Story(0-15) Philip was raised under the watchful eyes of a Highland born Father (Telvid) and a Heartland Ceardian mother (May). Phillip grew up immersed in the cultures of heartland and highland which both praised Loyalty to Spirit and the Empire while encouraging personal freedom and exploration of the Old ways. Consequently Phillip grew to be a strapping Lad who both mixed well and differed from his neighbors, where others called to Bathur in sport, Phillip called to the Spirit, but Phillip always kept in good humor matching both his Dearth and his Kin in the activities of Highland life. Be it wrestling, Quarterstaff, drinking, or telling stories and singing ballads of folklore, Phillip did them with stout Zeal and a potent energy. It was also in this time he Faithfully learned the creeds and sacraments of Unionism. (15-35) After Phillip came of Age, His Father (with some prodding from his mother) allowed to travel to Regalia to to live with his Mother’s brother (Carl) who practiced the Sankrist path as a Priest for the Regalian Church. Phillip learned much from his Uncle who showed him the joy Unionism could bring if practiced with a kind heart and warm zeal. Throughout his mentorship, Carl made a point to expose Phillip to as many of the Races and Districts of Regalia as possible showing him that the hopeful teachings of paradise and the gift of charity were not simply meant purely for Ailor. Phillip took these experiences to heart and continued to share drink, charity, and teaching with any he could. This included Kathar on some occasions and though these acquaintances Phillip began his study of The Void and The Exist, yet he ensured that any void worship he did uncover was reported to the Inquisition and the Church. (35-45) As Phillip dug further into accounts of the Void Cycles from all the races he could find, he discovered the deeper patterns and Lore of the Void and it’s incursions. Along with the various planes and their effects upon our world. Phillip honed a keen sight through his studies determined to always be vigilant in the dangers of Regalia and the forces of the other planes that leak into the sanctity of the Empire. After these studies, Phillip continued the martial training and physical fitness of his Highland days as a weak body could do little service to Empire and Spirit. (45-50) Phillip has begun turning reflective as he looks to the latter half of his life. He has begun hoping for a chance to continue his charity, seek further converts, and hopefully train others to carry on his ways. Recently finding a home among the Bacchus Conclave, which meshed his great passions and his desire to help spread the joy of unionism. Phillip (having no children or partner of his own) has taken a special joy in helping younger souls find help and happiness. Considering helping younger souls to be an especially joyous and important endeavor as they’ve a propensity for joy absent in older souls. Yet while a happy man with a love of drink, Phillip remains a skilled fighter awaiting the day the Void Cycle will resume and the Unionist Empire will be put to the test.
Culturally, Phillip's parents are Velheim and Heartland Ceardian, whereas the Gallovians are Highland Ceardian. The phrase 'Fellow Gallovians' suggests that Phillip would be a highland Ceardian too, so I recommend either changing one of his parent's cultures to Highland Ceardian or removing the mention of Gallovians. There are also a few spelling errors here and there. I recommend that you go back over your application and iron some of them out. Make these changes, mark them in RED, and tag me when you're ready for a review.