Ourmé

Discussion in 'WIP Character Sheets' started by Naz_Cook, May 5, 2021.

  1. Naz_Cook

    Naz_Cook My mouth is a wormhole for Toohey's Extra Dry

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    Ourmé Jerndyner
    The Leopard Knight
    Basic Information
    • Name: Ourmé Rakka Alte Jerndyner
    • Age: 32
    • Gender: Male
    • Race: Songaskian-Ailor
      • Brannon Veilheimer & Rakhaksaris Songaskian
    • Preferred weapon: Spear
    Skill Information
    • Total Points: 50 core, 10 hobby - Yeah still waiting for that half race update
      • +20 Spear Combat (15 core, 5 racial boost)
      • +8 Sheild Combat (10 core)
      • +10 Axe Combat
      • +15 Body Art (10 hobby, 5 core)
      • +6 Hunting Art
      • +6 Medical Science
    • Body Shape:
      • Phyiscal stat: 30 Stat (capped)
      • Body Shape: Tonned
      • Body Fat: Moderate body fat
    • Languages:
      • Common: Learnt from his travels. (free)
      • Sofaal: His mother's tounge, learnt as a child. (free)
      • Skodje: His father's tounge, learnt as a child. (free)
    Visual Information
    • Eye Colour: Golden
    • Hair Colour: Black
    • Hair Style: Shaves sides with dreadlocks in the middle
    • Skin Colour: Dark
    • Clothing: Predominantly northerner clothing with a bit of songaskian flair
    • Height: 6'3"
    Personality & Abilities
    • Character Alignment: Lawful good
    • Character Personality Type: Advocate
    • Character Religion:
      • Old Gods 7/10: Ourmé grew up in the north so he grew up with the Old Gods. He is devout to this to whatever end.
      • Shambala 3/10: His mother's faith slowly intertwined with his, giving him a syncretic faith. Being an exclusive relgion, he hasn't found much from it.
    Life Story
    • Childhood
      • Was born in a cozy village nestled besided a wild and rough beach on the Drixagh coastline. Being a half Songaskian this far north and this far deep in to Drixagh he was a stranger in his own homeland. His father was a Skagger while his mother an artist.
      • His father wanted him to become a Skagger just like him. The idea of Ourmé being a knight was out of the question. But once a travelling Great Oak made his way into town to hunt a beat nearby, the oppurtunity for Ourmé to become a Great Oak was given and was taken.
    • Youth
      • Seven years passed in the lodge in Hurvaldberge and Ourmé had become a page. He found himself learning basic first aid and helped patching people up after their not so successful hunts. He also began to draw, mostly patterns and symbols. His mentor encouraged him to continue believing committment to something would help him later in life.
    • Adulthood
      • Before graduating he returned to his home for his rite of passage. He decided to be ambitious and faced his father and two other skaggers in the rite of Basjtur. The rite was slow and painful, but in the end he manages to pass, usuing skills he had learnt over the last twelve years at the lodge.
      • 14 years of training and schooling has passed and he was finally able to graduate. He hung around Drixagh at first, searching for minor prizes in the forests before setting his eyes across the seas to foreign lands where he would spent the better part of the next 10 years.
      • He decided to return home to Drixagh but found it completely ravaged by the burning of the north. When he returned back to his hometown he meet his brother at the grave of thier father, who died with the other skaggers. Ourmé decided to stick in the Archepeligo for the time being, feeling guilty he had left in the first place.
    • Current
      • After a couple of years in Drixagh, he decided to keep moving somewhat to search out more glory and prizes as he was trained to do. He made his way to the city to see what oppurtunities await him.
     
    #1 Naz_Cook, May 5, 2021
    Last edited: Jun 8, 2021

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