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Work in Progress Osiris Ergeier

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
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Character Information​

Full Name: Osiris Ergeier
Heritage: Savent Asha - Dread Arkenborn
Culture: Khama
Age: 26
Gender / Pronouns: He/Him
Occult: Arkenborn (Yes)
Character Occupation: Lothar Armament
Lothar Armament for: Valeska Von Kalterwald


Appearance Information:​

Eye Color: Void Arken Eyes (Red Sclera, Gold Iris') + White pupils
Skin Color: pale and slightly grey-toned
Hair: Red Plumage
Height: 7'4
Body Type: Tall, lithe
Additional Features: gold-toned living metal prosthetics layer over Osiris' forearms that are blackened and withered underneath.

Berd.webp

Savent Asha Mechanics:​

Feature 1 - Savent Asha can control a special substance called Living Metal, which is a solid metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.

Feature 2 - Savent Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel-like sparks that light up.

Feature 3 - Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.

Feature 4 - Savent Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.

Feature 5 - Savent Asha have a heightened alertness and analytical mind, able to perceive threats and react much faster. They may notice dangers when interacting with Event objects or Characters (Private Message DM's for more info)

Arkenborn Mechanics:​

Vice Master - You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a "corruption-arc" path where they become "evil" (this does require consent).

Receptive Mind - While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.

Eldergod Transformation - You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).


Languages:​
Common - [none] - The language of global communication. (English)
Ibeth - [Ib] - Spoken by the Asha. (Ancient Egyptian)
Calem - [Cal] - Spoken by the Wirtem. (German)


Backstory/Plothooks​

[UNDERGOING REWRITING]


Combat Proficiencies and Abilities​

Attack Stat: Strength
Defense Stat: Intelligence​

[15/15 points spent]

Proficiency Points:​

Strength: 7
- Technique Parry
- Concussive Blow
- Diving tackle
- Shrug Off
- Shattering Strike
- Weapon Throw (Free)
- Heavy Throw
- Steady Body​

Constitution: 0

Intelligence: 5
- Tech Exchange
- Tech Resist
- Tech Exhaust
- Tech Thruster
- Shapeshift Pack - Living Metal Variant​

Wisdom: 0

Dexterity: 0

Faith: 0

Magic: 3
- Arcane Distortion
- Arcane Warp
- Arcane Aura​


 
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