- Joined
- Nov 16, 2013
- Messages
- 1,206
- Reaction score
- 2,155
- Points
- 0
So, recently it has been suggested by @Traxex20 to re-add the old war declarations, but as an optional feature. The original suggestion can be found here: https://forums.massivecraft.com/thr...eclarations-but-as-an-optional-feature.34347/
In the PvP think-tank skype conversation, of which I am a part of, it was recently suggested that war decs might in fact be re-added, but with some tweaks, which we were asked to give ideas for. In the conversation, one of the big things people seemed to remember disliking about war decs was the fact that nobody surrendered. Like almost never. Wars were legitimately more likely to end due to the disbanding of the enemy faction than they were due to the surrendering of the faction. For this reason, I believe there should be some system of forcing a surrender out of the opposing faction. Of course this should be extremely difficult. Like, really, really difficult. Resulting from some conversation with other members of the think-tank (primarily [tag]mecharic[\tag]) I came up with the following idea: The ability for a faction participating in the war to "invade" the capitol city of the opposing faction. This would be a relatively large pvp event, revolving around a KOTH arena somewhere within the city. If the attacking force was able to cap the KOTH, they would win, forcing the surrender of the defending faction. If the defending force were to win, they would successfully defend their faction, ending the event, and achieving some kind of reward from the attacking faction, although not a forced surrender out of the opposing faction. This event would be relatively complex, however it would require little to no plug-in development of cayorion's side, as the event would only require the creation of a KOTH arena in the city.
Additionally, due to the great difficulty that would be require for the attacking faction to win (see below for suggested disadvantages), there would be a trophy which would actually have a use, unlike the trophies from previous war decs, which were pretty much purely aesthetic. I suggest the option of either a sharpness 6 unbreaking 3 axe/sword, or a piece of protection 5 unbreaking 3 armor. Just one enchant level higher wouldn't make too big of a difference in pvp to the point that it's overpowered, but it would be enough to provide a significant reward to the winner of a war. Additionally, to prevent a problem similar to massive armor, it the armor piece should only come on one piece of armor, ie only a helmet or chestplate is available to prevent someone from collecting a full set of protection 5.
Finally some more suggestions/rules/whatever with the forced surrender:
As always please don't flame, and remember that this idea isn't fully fleshed out. It's slightly skeletal intentionally so that it can be easily tweaked to be made better.
In the PvP think-tank skype conversation, of which I am a part of, it was recently suggested that war decs might in fact be re-added, but with some tweaks, which we were asked to give ideas for. In the conversation, one of the big things people seemed to remember disliking about war decs was the fact that nobody surrendered. Like almost never. Wars were legitimately more likely to end due to the disbanding of the enemy faction than they were due to the surrendering of the faction. For this reason, I believe there should be some system of forcing a surrender out of the opposing faction. Of course this should be extremely difficult. Like, really, really difficult. Resulting from some conversation with other members of the think-tank (primarily [tag]mecharic[\tag]) I came up with the following idea: The ability for a faction participating in the war to "invade" the capitol city of the opposing faction. This would be a relatively large pvp event, revolving around a KOTH arena somewhere within the city. If the attacking force was able to cap the KOTH, they would win, forcing the surrender of the defending faction. If the defending force were to win, they would successfully defend their faction, ending the event, and achieving some kind of reward from the attacking faction, although not a forced surrender out of the opposing faction. This event would be relatively complex, however it would require little to no plug-in development of cayorion's side, as the event would only require the creation of a KOTH arena in the city.
Additionally, due to the great difficulty that would be require for the attacking faction to win (see below for suggested disadvantages), there would be a trophy which would actually have a use, unlike the trophies from previous war decs, which were pretty much purely aesthetic. I suggest the option of either a sharpness 6 unbreaking 3 axe/sword, or a piece of protection 5 unbreaking 3 armor. Just one enchant level higher wouldn't make too big of a difference in pvp to the point that it's overpowered, but it would be enough to provide a significant reward to the winner of a war. Additionally, to prevent a problem similar to massive armor, it the armor piece should only come on one piece of armor, ie only a helmet or chestplate is available to prevent someone from collecting a full set of protection 5.
Finally some more suggestions/rules/whatever with the forced surrender:
- In order to initiate a surrender event, the war must have been going on for 2+ weeks.
- In order to initiate a surrender event, there must be evidence, whether in the form of screenshots or a video, that there has been active raids going on between the two factions.
- The defending faction can call on allies to help defend them. Attacking faction can call on allies as well, but would be limited to a certain number of factions/players helping them.
- If the defending faction successfully defends, the attacking faction must wait x amount of time to attempt a forced surrender again.
- Pretty much everything should be skewed in favor of the defending faction, but not to the point where it's impossible for an attacking faction to win if they're significantly better.
- Surrender tribute after a forced surrender would have to be paid. If the defending faction cannot afford tribute, some other means, such as taxes, could be setup with the blessing of the staff.
- There's probably some loopholes/issues I'm missing. Please feel free to comment with any issues you see with this, or suggestions you have.
As always please don't flame, and remember that this idea isn't fully fleshed out. It's slightly skeletal intentionally so that it can be easily tweaked to be made better.