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Mhm, But I think the thorns enchantment is fine because it doesn't do much counter damage probably half a heart (per thorns level).Even as a dwarf, I agree. The more we use axes, the more damage we do with them and this would just make us (more) op. The same can be said for the Thorns enchantment. I really hope it gets disabled because we're powerful enough without dealing damage to someone without actually touching them.
I still dissaprove of it though. There are some players I can't even hit, now imagine that I do finally hit them and I take damage from it. It'd suck.Mhm, But I think the thorns enchantment is fine because it doesn't do much counter damage probably half a heart (per thorns level).
That's not really our problem if you are unable to hit players.I still dissaprove of it though. There are some players I can't even hit, now imagine that I do finally hit them and I take damage from it. It'd suck.
Think of Stven, Disturbed, Cowboys, or Thnm hitting you with one of those. Boom - Insta-kill while in Diamond armour.I still dissaprove of it though. There are some players I can't even hit, now imagine that I do finally hit them and I take damage from it. It'd suck.
The reason axes are so much more powerful than swords, is because if swords were equal, then enchanted swords would be too op. Now that there are enchanted axes I think they should either be disabled, or the power of axes decreased. (Or the power of swords increased)I was having a play about with minecraft 1.4.6 on single player, and I've noticed you can create sharpness I, II etc. axes; using the enchanted books and anvils. however fire aspect I, II has been disabled. I was wondering if you could disable sharpness axes, I think it would be to op.
No way enchanted axes is super op... imagine getting swiped by someone with a super high axe skill and a sharp V enchant on it, that's you and your armour gone.The reason axes are so much more powerful than swords, is because if swords were equal, then enchanted swords would be too op. Now that there are enchanted axes I think they should either be disabled, or the power of axes decreased. (Or the power of swords increased)
Did you read my post? I said if the update is kept, the power of axes should be decreased.No way enchanted axes is super op... imagine getting swiped by someone with a super high axe skill and a sharp V enchant on it, that's you and your armour gone.
Combat strategy Vs Thorns III full diamond armor: Bow + arrows + potions + aim = Victory -_-I still dissaprove of it though. There are some players I can't even hit, now imagine that I do finally hit them and I take damage from it. It'd suck.
Beach justice.Wonder what would happen if I made a SH IV Wooden Hoe... The possibilities!!!
i can almost guarantee fighting with 'god hoes' will be the new way to go, screw axesWonder what would happen if I made a SH IV Wooden Hoe... The possibilities!!!
No... Axes are fine as they are now, all I'm saying is that they shouldn't be able to be enchanted.Did you read my post? I said if the update is kept, the power of axes should be decreased.
Quit downvoting posts simply because you disagree. and it upsets you.As a Dwarf, I have long wanted the ability to place combat enchantments on axes, rather than tool enchantments for battle. I am tired of having a "Great Axe of Aldur" on a wall enchanted with Unbreaking III when it should rightfully be enchanted with Sharp V.
With that said however, there should be some balance to prevent unnecessary nerfing to oil the squeaky wheel.
Mojang is building Minecraft into the rpg genre, and plugins like mcmmo which advance vanilla Minecraft to this kind of a game will no longer be needed.
Long term, if this server will be around ( and I expect it will be ) I think it makes more sense to tweak mcmmo to scale back axe damage, and allow the more vanilla features to be used. So that when or if Mojang decides to add a skills system that is similar to mcmmo, there is much less of a transition needed for the players on Massivecraft.
Quit downvoting posts simply because you disagree. and it upsets you.
You portray premiums and other players as retarded? Stop being derogatory just because you're mad. I think the point has been made in this thread, and a mod should probably close it before it gets even more out of control...Axes are INSANELY OP. A non-prem player that has been on for a month that was a god at PVP could stand no chance vrs a retarded Premium who has played for half a year armed with an enchanted hoe.....
You seem to be a bit off in your calculations, friend. If you've ever fought Koertge, you'd know that it goes both ways. If you go train your axes high, I'd be just the same as fighting a prem with that axe level, albeit wearing iron instead diamond armor. We prems don't have an McMMO advantage, really. Just short ability cooldowns fI do not say all premiums or any amount off them are retarded, and I was not raging. Rather I was pointing out that a near comatose premium in diamond armour could win in a fight against a decent non-premium PVPer and win.
Yes, but seeing as you disliked almost all comments, I said MY 2 cents.(( Fortunately good sir, I do not wear my emotions on my sleeve, nor do I get upset over someone who disagree's, with me. We as a society would not be where we are without controversy, as for using the tools built into the forums, are they not there to be used ? If they are merely there to be decorative then by all means I will undo my actions, however I responded to each post as I thought was appropriate. I look forward to your private message so I may correct my actions if needed in the appropriate place, not in a thread intended to discuss the enchantment of axes.
As far as weapons being balanced or not, no one will ever be completely happy, I do think however some people die often to axes due to a lack of enchanted armor, lack of skill in pvp, or lack of combat skill in McMMO.
As it stands, axes can cause a critical hit in 2 ways:
Vanilla Minecraft
Mcmmo mod
A minecraft critical hit maxes out at:
11 damage for Axes
12 damage for Swords
A mcmmo Critical hit maxes out at:
20 damage for Axes
0 bonus given in mcmmo.
Swords do up to 7 damage
Axes have a lower base damage than swords
Axes take twice the durability hit from combat as they do from being used on wooden items.
Axes damage armor
However swords do have:
Counter attack which can redirect damage to the attacker
Parry which can dodge attacks
Sharp V adds up to 7.5 damage to an attack
By removing the crit chance from mcmmo ( config file I believe ) axes do less damage than they currently do.
Swords would crit for 19.5 damage
Axes would crit for 18.5
Until now, Axes have been given a crit bonus to compensate for the lack of enchantments. Now that enchantments can be applied to axes, why not remove mcmmo's crit chance from axes all together to help level the playing field ?
Rather than stating they are Overpowered, specify which part of combat with an Axe is overpowered and offer a constructive way to resolve the problem.
just my additional 2 cents ))
LOLWhy are you only giving pennies? I'll give a nickel, axes should have their armor power boost nerfed because of the new enchantments ( and only keep the enchantments if the max goes up to Sharpness III
Why are you only giving pennies? I'll give a nickel, axes should have their armor power boost nerfed because of the new enchantments ( and only keep the enchantments if the max goes up to Sharpness III