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Played Character Rowi Kemmotsu

This character is actively played.

RandomMinez

The Animator God
Joined
Feb 19, 2016
Messages
55
Reaction score
167
Points
193
Location
Earth
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`•.¸¸.•´´¯`••._.• Rowi Kemmotsu •._.••`¯´´•.¸¸.•`
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Character Information

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  • Full Name: Rowi Kemmotsu
  • Heritage / Culture: Ailor Cearden
  • Age: 17
  • Gender / Pronouns: Male He/Him
  • Religion: Draconism (Conflicted with Regulus and Orion)
  • Occult: Dragon Magic (Mage Taught)
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Core Concept

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Rowi is a prodigious medical talent dedicated to achieving his dream of becoming the world's greatest doctor. He immerses himself in the study of the healing arts, medicine, and the profound intricacies of the human soul. Rowi aspires to heal the world of diseases and alleviate suffering, even harboring the belief that he might one day perform the miraculous feat of bringing someone back from the dead.
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Appearance Information
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Physical Appearance: Rowi is a 5'5" teenager with soft ivory skin that contrasts with his tousled brown hair. His light brown eyes, often partially obscured by his messy hair, convey a blend of intelligence and determination. His overall appearance combines casual disarray with intentional purpose, accentuated by a red band around his forehead that keeps his hair in place.

Attire and Accessories: Rowi wears sturdy black boots designed for both durability and functionality. Each boot conceals five 12-inch metal rods, engraved with symbols and enchanted with gravity magic to increase their weight threefold. This design is crucial for managing his speed when using Time magic. Additionally, he sports a red cross band on his left arm, symbolizing his role as a young doctor and enhancing his dual image as both a healer and a combatant.

Weapon and Combat Style: Rowi wields an extendable steel bo staff, a versatile weapon that can be retracted or expanded as needed. His combat style is significantly enhanced by his mastery of Time magic, allowing him to move at remarkable speeds and alter his perception of time. This capability makes him a formidable opponent, although he occasionally struggles with controlling his rapid movements.

Magic and Its Challenges: Rowi's preferred combat technique involves using Time magic to slow down the world around him, granting him extraordinary speed. However, managing this speed can be challenging, sometimes causing him to move too quickly and lose balance. To address this, Rowi relies on the gravity-enchanted rods in his boots, which help him stabilize and regain control during intense movements.

Expression and Demeanor: Rowi's expressions range from calm and empathetic during healing to intense and focused in combat. His light brown eyes reflect a deep sense of commitment and concentration, balancing youthful energy with a serious dedication to his dual roles as a healer and a fighter.

Personality Traits: Rowi is compassionate and resilient, embodying the qualities of both a healer and a warrior. His dedication to his role as a young doctor is evident in his genuine care for others. Despite the challenges he faces with his Time magic, Rowi remains adaptable and persistent, effectively balancing his responsibilities with a proactive approach to managing his unique powers.

Background and Skills: With extensive training in both medicine and magic, Rowi's expertise with the extendable bo staff and Time magic highlights his versatility in combat. The gravity-enchanted rods in his boots are a practical adaptation to the challenges of his magic, showcasing his ability to innovate and address his unique needs.

Overall Presence: Rowi's distinctive appearance and dual roles as a young doctor and skilled fighter set him apart. Whether navigating the complexities of Time magic or wielding his bo staff in battle, Rowi exemplifies a compelling combination of strength, empathy, and ongoing personal growth. He carries the weight of his responsibilities with dedication, striving to heal and protect those he cares for.
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Hobbies & Talents
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Alchemy Hobby
Enjoys mixing of various ingredients or elements to discover new ways of medicine. However, it sometimes leads to blowing up and burning his eyebrows. But failure is not an option for him.

Medical Hobby
Times that he will sit around and practice stitching leather to pretend it's an open wound. He likes to draw pictures of a skeleton or organs of the body and describe how they work.

Special Talents
Chiropractor: If he sees anyone that shows signs of pain in the musculoskeletal system. He knows how to manipulate the structure of the body and can give people instant relief, but can also dislocate and relocate bones together.

Acupuncture: Has an understanding of the nervous system and can temporarily paralyze limbs in case of emergency injuries that need to be repaired for surgery. But for desperate measures, if people try to fight him, he can strike weak points of the body for quick escapes or defuse a brawl.

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Proficiencies
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7 Strength Attack
5 Faith Defence
2 Magic​

  • Strength: 7
    • Weapon Throw (Free Pack)
    • Technique Parry
    • Concussive Blow
    • Diving Tackle
    • Steady Body
    • Bruiser Flurry
    • Bruiser Slam
    • Bruiser Agony
  • Constitution: 0
    • Familiar Disrupt (Free Ailor Race)
      Rowi decided to create the spirit of a falcon that reminded him of home when he sat under the trees to read medical books and watch the birds fly in the sky. After forgiving the Gods that took his parents away. He prayed for them to give him a gift, a friend, a companion, someone, anyone that can be a symbol of hope and healing. Until one day, it was like his prayers were heard and a piece of Rowi's memory when he wished he could fly like a falcon. The bird manifested itself in front of him and bonded its faith and loyalty to be with Rowi until his days of old. From that moment on, Rowi named the falcon "Amelia" named after his mother.

      765e215aed311dcc457d7b3c8854d7f9.jpg
  • Intelligence: 0
  • Wisdom: 0
  • Dexterity: 0
    • Sharp Reflexes (Free Ailor Race)
  • Faith: 5
    • Devine Savior
    • Devine Aura
    • Devine Burn
    • Devine Smite
    • Devine Revive
  • Magic: 2
    • Magic Warp
    • Magic Disengage
Strength
(This Pack is for those who want to get at least one hit in on a far away opponent.)
Weapon Throw: To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown.

(This Pack is centered around parrying and deflecting devastating maneuvers.)
Technique Parry: To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.

(This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.)
Concussive Blow: To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.

(This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.)
Diving Tackle: To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a cardinal direction horizontally, without triggering Opportunity Attacks. If the user lands beside an enemy, apply the Prone Status Effect to up to 3 enemies within a 1 Block radius, and optionally make an Attack Emote on one enemy in the same turn this ability was used (the attack does not use an action). Diving Tackle has a 2 Hour Cooldown.

(The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides..)
Bruiser Flurry:
To disrupt the battlefield, instantly displace all characters within range by 5 blocks backwards. If any Enemies within range had Block Tokens gained by Abilities, remove up to three of them, and grant them to the User instead. Bruiser Flurry has a 1 Hour cooldown.

(The Bruiser Slam Pack is for performing a heavy leaping charge attack.)
Bruiser Slam: To close the distance with a foe, leap in a straight line to an Enemy within Range without triggering Opportunity Attacks. If the Target has Block Tokens, one Block Token is immediately broken and the Brittle Status Effect is applied. If the Target has no Block Tokens, apply both the Prone and Brittle Status Effects. Bruiser Slam as a 1 Hour Cooldown.

(The Bruiser Agony Pack is for continuing to fight, even when on your last legs.)
Bruiser Agony: To heal on the edge of defeat, this ability activates automatically when the user is at 6 HP or less. The user's next successful Attack Emote heals the user by +2HP. If the attack upon the Target has a Block Token broken instead of losing HP, additionally apply the Brittle Status Effect. Bruiser Agony can only trigger once Per Combat.

(This Pack is for those that have trained their body to remain stalwart and immovable.)
Steady Body: The user braces themselves against (or avoids) a single Displacement or Trapped Status Effect, rendering them immune to the Displacement or Trapped Status Effect only. The Ability that would apply it is still used as normal, and any other effects activate. After using this Technique, the user can perform a basic attack directly after. Steady Body has a 3 hour cooldown.



Constitution

(This Pack is for fighters who use their animal friend to debuff and interfere with their opponents.)
Familiar Disrupt: The user is born near, finds in childhood, (religiously) manifests, or magically creates a familiar that is life-linked with them and grows old with them. This familiar can be sampled from any domesticated animal no larger than a domestic dog. This pet can accompany the user, and aesthetically interact with the environment and other people. To hinder an enemy, the user targets one enemy within range, and knocks them Prone with their Familiar. Familiar Disrupt has a 4 Hour Cooldown.



Dexterity

(This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.)
Sharp Reflexes: To dodge a dangerous attack, this ability can be used as a reaction to a Basic Attack targeting the user. Before making the Defense Dice Roll, and without consuming the user's Action, add +5 to the final roll. If the user still fails the Defense Roll, reduce this Ability's Cooldown to 10 Minutes, otherwise, Sharp Reflexes has a 1 hour cooldown.



Faith

(This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm.)
Divine Savior: To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. If the target is a Heretic: If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes.

(This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly.)
Divine Aura: To reinforce one's allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura's radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the Blinded Status Effect to all enemies within 2 Blocks of the User. If detonated, Divine Aura has a 4 Hour Cooldown. If the target is a Heretic: When detonated, choose one Heretic enemy, also apply Brittle Status Effect to them.

(This pack is for Paladins who want to press their advantage, smiting their enemies when they strike.)
Divine Burn: To overwhelmingly harm foes, use this ability as a reaction to the user winning an Attack Dice Roll versus an Enemy by a margin of at least 5. In 2 turns, deal an extra 1HP of Damage to that Enemy. Divine Burn does not Stack, and has a 1 Hour Cooldown. If the target is a Heretic: Also deal another 1HP of Damage, another 2 turns after the first instance of extra Damage.

(This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards.)
Divine Smite: To cast away foes, use this Ability on an Enemy within Range. Displace the target away from the user by 5 Blocks, and apply the Brittle Status to them. Divine Smite has a 2 Hour Cooldown. If the target is a Heretic: Also apply the Prone Status to the Target.

(This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on.)
Divine Revive: This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. Divine Revive has a 2 Hour Cooldown. If the target is a Heretic: If the enemy who KO'd the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).


Magic

(This pack allows the Mage to assist with escape, making their target harder to hit when moving.)
Magic Disengage: To help an Ally, or oneself, escape a bad situation, use this Ability as a reaction to an Ally taking a Move action, or when the User takes a Move action. That Ally can move through people, and does not trigger Opportunity Attacks, but, apply the Fleeting Status to the Target for 10 Minutes. Magic Disengage does not consume an Action. Magic Disengage can be used Once Per Combat Scene. Sinistral Usage: Cannot be used on Ally, no longer applies Fleeting. Instead, if the user would walk through someone, enemy or ally, apply the Prone Status Effect to that Target. Maximum 5 Targets.

(This pack allows the Mage to relocate friendly targets, allowing rapid deployment to other parts of the battlefield.)
Magic Warp: To move yourself or an ally, use this ability to relocate them in a straight line anywhere else in range, even on higher ledges up to 10 blocks in height. This ability is instantaneous, and does not use an ally's action or movement if used on them. Magic Warp ignores Opportunity Attacks, and can be used to circumvent fortifications like gates or teleport through doors, and has a 1 Hour Cooldown. Sinistral Usage: If used on Self, instantly make an Attack Emote on an Enemy within Range, in the same turn, with +2 Attack Stat (cap break up to 11) for that Attack Emote only.
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Languages
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  • Common
  • (Sko) Skodje
  • (Alt) Altalar (Barely Understandable)
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Likes & Dislikes
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Likes
  • Enjoys smiles and shares stories of people's lifestyles.
  • Always fascinated to see other races and species. Wonders how the body works and why.
Dislikes
  • Doesn't want to show people that he is in pain and forces a smile on his face.
  • Hates pain and suffering from himself and others.
  • Causing harm to others or fighting.
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Life Story
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0-5
Rowi was born into a world filled with love and care from his family. From an early age, his father recognized Rowi's curiosity about his surroundings and saw great potential in him. Eager to nurture this potential, his father began introducing Rowi to the wonders of medicine and healing. Like a bedtime story, he would show Rowi pictures and drawings of the heart, explaining how and why it worked. He shared these stories with a gentle hope that Rowi might one day follow in his footsteps at the village clinic.

As Rowi learned to open his eyes for the first time and navigated the challenges of being potty trained, he became increasingly fascinated by the books his father showed him. This fascination grew so strong that, on some nights, Rowi would wake up in the middle of the night, crawling his way to find the books filled with pictures of body parts and organs.

By the age of five, Rowi's interest in medicine was unmistakable. His father continued to nurture this budding passion, patiently explaining the functions of different organs and the intricacies of the human body. This early exposure not only deepened Rowi's curiosity but also strengthened the bond between father and son, laying the foundation for a future filled with promise and potential.


5-10
When other children went outside to play, Rowi usually spent his time searching for more books, becoming almost obsessed whenever he discovered new medical information. He often spent entire days at the clinic, watching his father perform surgeries to repair broken bones or create medicines. While it seemed unusual for a child to be fascinated by blood and flesh instead of climbing trees or playing with other kids, Rowi had a dream. He promised his father that he would become the world's greatest doctor.

One day, a horrible snowstorm swept through the village, forcing everyone to stay indoors. Rowi's mother and father caught a deadly illness and could barely manage their daily tasks. Despite Rowi's tireless efforts to keep his parents warm and fed, and even using all his medical knowledge to treat them, there was a lack of necessary tools and medicine. Both his mother and father passed away, leaving Rowi alone. Despite all his hard work and studying the art of healing, it wasn't enough to save his parents. He couldn't understand what went wrong or why.

Determined to find answers, Rowi immersed himself even more in his studies, driven by the desire to ensure that no one else would suffer the same fate. He vowed to continue his quest for medical knowledge, now fueled by a deeper, more personal mission. Each day, he pushed himself harder, learning from every book he could find, and observing every procedure he could witness. Rowi's resolve grew stronger with each passing day, and he knew that one day, he would make a difference.


10-15
After the devastating loss of his family, Rowi packed up his belongings and embarked on a journey to hone his medical skills and discover new methods of healing. He hoped that through his travels, he might come to understand the illness that had taken his parents and perhaps find a cure to prevent others from enduring the same suffering he had experienced.

As he journeyed from one place to another, Rowi often stowed away on cargo ships to reach distant cities and remote villages. His travels brought him into contact with many people, and whenever he encountered someone in need of medical attention, he never hesitated to offer his help. His dedication to healing was unwavering, driven by a promise he had made to his father—a promise to never turn his back on anyone in need and to keep his father's dream alive.

In every village and city he visited, Rowi sought out local healers and shamans, eager to learn from their wisdom and integrate their traditional practices with his own knowledge. He spent countless hours studying herbs, plants, and various healing techniques, always striving to expand his understanding of medicine.

Rowi's journey continued, and with each person he healed, he grew more determined to fulfill his promise. He knew that his path was not just about finding a cure but about bringing hope and healing to those he met along the way. Through his tireless efforts, Rowi became a beacon of light for many, embodying the spirit of compassion and resilience that his father had instilled in him.


Now
Rowi's time in Regalia was fraught with challenges as he struggled to acclimate to the war-torn city. Bloodshed stained the streets, and Rowi was torn between staying to help as many people as he could or fleeing to save his own life. The young man found the pressure overwhelming, often finding himself in chaotic and dangerous situations, including perilous clinic jobs. A heavy realization struck him: he lacked the magic that the people of Regalia expected him to wield. They hoped he could heal them with a snap of his fingers, but he was limited to what he could achieve with mere hand tools.

Determined to find a way to make a difference, Rowi decided to leave Regalia in search of something that could change his life forever. During his hikes, he encountered an old mage with healing abilities. Though initially hesitant and rejecting the mage's offer to teach him magic, the continuous suffering in Regalia changed his mind. Rowi sought out the mage, pleading to become his apprentice. The mage's first lesson was profound: to master magic, Rowi had to let go of the anger he harbored toward the gods for taking his parents away.

Under the mage's guidance, Rowi diligently practiced healing magic. One day, during a hike with others, a sudden landslide threatened to crush one of the hikers. Desperate to prevent the tragedy, Rowi prayed fervently to the gods. Miraculously, he found himself moving at lightning speed, rescuing the hiker just in time. Bewildered by his newfound power, Rowi wondered which god had granted him this gift. Reluctant to embrace this magic, he kept it hidden and sought ways to rid himself of it, even praying to return the gift.

Eventually, Rowi made a shocking discovery: he had been unknowingly practicing Draconism, a form of Dragon Magic, all along. The mage had neglected to mention this crucial detail, leading Rowi to believe he was drawing energy from Unionism. With a newfound understanding of the divine source of his power, Rowi accepted his magical abilities. He resolved to continue pursuing his dream of becoming the world's greatest doctor while embracing the responsibility of protecting the innocent and combating evil.
 
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hello, this is something I picked up when looking over your application:

you would not be able to purchase the following pack(s):

Melee Bruising Strike
Melee Combat Sight​

this is because these packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source. In this case, it conflicts because you have Medic Point Buy (and thus Medic Stance) from these Abilities:

Medical Revive
Medical Resist
Medical Rescue
It is recommended you review your proficiencies again and make changes accordingly
 
hello, this is something I picked up when looking over your application:

you would not be able to purchase the following pack(s):

Melee Bruising Strike
Melee Combat Sight​

this is because these packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source. In this case, it conflicts because you have Medic Point Buy (and thus Medic Stance) from these Abilities:

Medical Revive
Medical Resist
Medical Rescue
It is recommended you review your proficiencies again and make changes accordingly
Whoops! Didn't see that part.

Updates:

Removed
  • Melee Bruising Strike
  • Melee Combat Sight
Added
  • Melee Tangle Strike
  • Shield Wall