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Shelved Character Nova Silverberry | The Silver Merchant

This character has been shelved and is no longer played.

Sorc3r3ss

Countess Norinn
Joined
Jul 17, 2024
Messages
22
Reaction score
7
Points
13
Location
Camborne


Character Information



Full Name:
Nova Silverberry

Heritage / Culture:
Ailor with Regal Culture

Age:
28

Birthday:
Birthday: 24 July
Year born:


Gender / Pronouns:
Female, She/Her

Orientation:
Straight

Partner:
Unknown

Religion:
Unionism

Occult:
Unknown

Character Occupation:
Merchant

Character Title:
Lady

Family:
  • Leo Silverbery | Father [ Unknown/no player ]
  • Willow Silverberry | Mother | Deceased
  • Amber Silverberry Norinn | Older Sister

Aristocrat:
Court Family

Nicknames:
The Silver Merchant



Appearance Information:



Eye Color:
Blue

Skin Color:
White

Hair:
Brown

Height:
6 ft

Body Type:
Muscular

Additional Features:
To be Determined



Skill Information:



Hobbies and Talents:
Reading

Mechanics:
Ailor:
Mechanic 1:
Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

Mechanic 2: Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

Mechanic 3: Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.

Mechanic 4: Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.

Mechanic 5: Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.


Languages:
  • Common
  • Sign language


Backstory/Plothooks:



Backstory:
To be Determined

plot hooks:
Younger Sister of Countess Amber Silverberry and the next in line if Amber where to die in battle. That would change if Amber where to have a child.



Combat Proficiencies and Abilities



Attack Stat:


Defense Stat:


[0/14 points spent]
Proficiency Points:
Strength:
0

Constitution: 0
Iron Will [ Training ] [ Passive ] [ Free Pack ]
Interception [ Training ] [ Counter ] [ Free Pack ]

Intelligence: 0

Wisdom: 0

Dexterity: 0

Faith: 0

Magic: 0




relationships:



Found Family:
Close Allie/Friend:
Friend:
Neutral:

Enemy:
 
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