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Played Character Nora Waters

This character is actively played.
Joined
May 28, 2023
Messages
8
Reaction score
4
Points
33
Character Information


  • Full Name: Nora Waters


  • Race / Culture: Alior / Fin'ullen


  • Age: 20


  • Gender / Pronouns: Female. She/her


  • Occult: Godborn | Marken
Core Concept


Nora has follwed her families foot steps into Regalia. As a Halfvel god born who is shy and nervous regarding markenism, even though she can control it.



Appearance Information

Nora is short in appearance with dark red hair and Blue eyes. she often wears a mix of skirts and pants along with light armor. She often hides the glowy eyes of god born as she often dosent like the attention that can possibly bring.


Character Prof are a WIP


Proficiencies​
Strengh 7

Reflecting Strike Pack
Wounded Ego
Shattering strike
knockback sweep
Diving Tackle
Chaining strike
break through
Weapon throw (Free)
Con 6
Shield Cover
Shield Rumble
Shield Slam
Shield Reversal
Shield Impact (Free)
Rage Counter
Wisdom 2
Oceanic - Magical
Wardrobe - Magical
Magic 2











Mechanic
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
  • Fin'ullen can apply non-Magic aesthetics of deep-sea creatures and coral to their body without becoming Occult. This also includes clothes and weapons.
  • Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
  • Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
  • Element Hearing: You can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing.
  • Natured Marken: You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.
    • Greater
      Strength
      You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people.
      Greater
      Hunter
      You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
      Fauna
      Bane
      Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.
      Greater
      Smell
      You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.
Demon
Deterrence
You have extra protections against Demons.You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself.


Aontaithe

Altalar

Gallwech

Common







Life Story / Plot Hooks

Nora is a young Halfvel god born spending most her life glued to her sibling bran/ Birdie Waters. Often following him around. She tends to hide that she is a Godborn, indulging the Markensim that it brings.
 
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