- Joined
- Jun 16, 2023
- Messages
- 28
- Reaction score
- 15
- Points
- 23

- Full Name: "Bryn" Bridget Waters
- Nickname : Birdie, Bee, Bry
- Race / Culture: Half-Ailor | (Aontaithe) Gallovian | Half-Fin'ullen | Halfvel Godborn
- Age: 25
- Birthdate: August 14 actual date of birth is unknown.
- Gender / Pronouns: Genderfluid | They/Them, She/Her, He/Him
- Occult: Halfvel Godborn | Marken | Hollow Mage
- Pet: Sliogan a Samaan Gull
A freespirited halfling with the heart of a sailor. They're not afraid to be themself, or to let others know how they feel. Loyal to their family, and cares deeply for them. Isn't a fighter, but they'll protect their family.
Bryn and their twin sister, Nora was lost at sea when their ship sunk with their mother on board. The two were found by those they called their grandparents in the Waters family. They were found on August 14th, and were given names.
Appearence Information
Bryn is around 5'10 in height. They are dressed usually in multiple layers. Sometimes dresses, and sometimes in pants, a shirt, and coat that is perfect for sailing in. Their hair is a dark auburn that is usually down, or in a bun. Seaglass beads are usually placed around in their hair. Their normal eyes are Greyish blue, but have the typical Halfvel Godborn eyes showing most times.
Proficiencies
Strength: 7
- Weapon Throw (Free)
- Bruiser Stance (Free)
- Bruiser Slam
- Bruiser Parry
- Bruiser Grit
- Bruiser Tackle
- Bruiser Duel
- Bruiser Unsheathe
- Heavy Throw
- Iron Will
- Arcane Healing
- Arcane Revive
- Arcane Cleanse
- Arcane Warp
- Arcane Snare
- Ocean Pack [Magic]
- Arcane Distortion
Mechanics
- Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in a their native tongue, they will know what was said.
- Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
- Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
- Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
- Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
- Element Hearing You can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing.
- Natured Marken You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.
- Demon Deterrence You have extra protections against Demons.You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself.
General Marken Mechanics
- Greater Strength | You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always rolls +5 on each Dice roll. You can also carry much heavier loads than other normal people.
- Greater Hunter | You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
- Fauna Bane | Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.
- Greater Smell | You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.
Languages
Common
Gallwech <Gal>
Aontaithe <Aon>
Altalar <Alt>
Breizh <Br>
Shalota<Sha>
Skodje <Skod>
Sign <Sign>
Hobbies
Alchemy Hobby covers broadly things done with potions, chemicals, and science. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.
Relationships
Family
Halfvel - Father - NPC
Nora - Sister
James - Cousin
Dusk - Cousin
Maeve - Cousin
Althea - Cousin-In-Law
Maurice - Grandfather
Maire - Cousin
Partner
Nicolas
Nora - Sister
James - Cousin
Dusk - Cousin
Maeve - Cousin
Althea - Cousin-In-Law
Maurice - Grandfather
Maire - Cousin
Partner
Nicolas
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