- Joined
- Oct 6, 2013
- Messages
- 40
- Reaction score
- 51
- Points
- 438
- Age
- 28
It does not take a rocket scientist to agree that food traits such as FeedLight and FeedAlways etc are BAD for the server economy.
Whats EVEN worse for the economy is the fact that the ENTIRE population of Regalia
(people who stay in regalia all the time ) who would add TONS of regals to the economy if they had to buy food rather then sit 100% shielded from hardships of any kind
Making food an item that must be hunted or farmed OR bought with regals by EVERY player would benefit the server by adding a whole new currently non existent area of the economy that simply relates to general survival that would be VERY stable because all players would require food.
Also having players require food would encourage PvP by raiders who would raid farms etc to kill players who produce it
THIS simple solution could PERMANENTLY fix and stabilize the server economy.
Whats EVEN worse for the economy is the fact that the ENTIRE population of Regalia
(people who stay in regalia all the time ) who would add TONS of regals to the economy if they had to buy food rather then sit 100% shielded from hardships of any kind
Making food an item that must be hunted or farmed OR bought with regals by EVERY player would benefit the server by adding a whole new currently non existent area of the economy that simply relates to general survival that would be VERY stable because all players would require food.
Also having players require food would encourage PvP by raiders who would raid farms etc to kill players who produce it
THIS simple solution could PERMANENTLY fix and stabilize the server economy.
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