EDIT: Is now here
https://forums.massivecraft.com/threads/traits-rebalance-thread.31061/page-2#post-428570
We have Klein of various types and other races with supposedly better hearing, yet, that is no help when standing just outside reach and miss some dialogue that you sneakily need to listen into.
I would suggest a trait that allows one to hear by an increased amount of blocks. It'd help if you want to roleplay any of the races that have supposed better hearing and should not (as far as I can see) cause too many problems with RP.
I would want that off for example when in a crowded place...
I can imagine a possible problem to be with the way the chat plugin works. If the plugin is active on the actor's side rather than the perceiver's.
A possible counter suggestion is the damaged hearing trait, like blindness, that will mask more of speech, in chat.
https://forums.massivecraft.com/threads/traits-rebalance-thread.31061/page-2#post-428570
We have Klein of various types and other races with supposedly better hearing, yet, that is no help when standing just outside reach and miss some dialogue that you sneakily need to listen into.
I would suggest a trait that allows one to hear by an increased amount of blocks. It'd help if you want to roleplay any of the races that have supposed better hearing and should not (as far as I can see) cause too many problems with RP.
I would want that off for example when in a crowded place...
I can imagine a possible problem to be with the way the chat plugin works. If the plugin is active on the actor's side rather than the perceiver's.
A possible counter suggestion is the damaged hearing trait, like blindness, that will mask more of speech, in chat.
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