Hello, just a random list of trait ideas. This is a very basic description of what each trait would do, this does not list the point costs, ability cooldowns, etc where applicable. That may be added in after, if initial response to this goes well, as well as more new traits.
For example, Stonewall is listed as causing a player blocking with a shield to gain resistance. It does not however say for what duration he should have the effect.
Green traits = Positive/Costing Points
Red traits = Negative/ Giving Points
Guardian Truce - Guardians will not attack the player. (Seen this on another thread, but it is a good idea)
Mob Rancher - Mobs can be tamed easier.
Farmer - Animals are easier to tame, or can be tamed automatically.
Berserk - When you kill a player, gain HP.
Stonewall - When blocking with a shield, gain resistance.
Mycologist - Planted mushrooms instantly sprout up, and when mushrooms are harvested, gain hunger.
Vampire Hunter - Additional damage to vampires.
Hardened - When hit, small chance to gain resistance.
Insane/Delusional - Nasuea II.
Bodyguard - When near your assigned person, gain a damage boost.
Leader - Must wear a gold helmet, radiates an aura for use with the underling trait.
Exoskeleton - When on webbing, incoming damage reduced.
Flammable - Takes more flame damage.
Frail - Has reduced base health.
Stupid - Cannot earn experience. Could be McMMO or in game XP.
Mind Drainer - Drain another player's XP when you kill them.
Lockpick - Player can lockpick faction doors and hatches. This would be done similar to the trading screen in my mind, you would sit at the object and have to wait for a red glass bar, or inventory, to turn green.
Loner - Gain a damage resistance boost when no allies are nearby.
Deaf - You are taken out of all chats except local.
Crippled - When you jump, or run, you receive slowness III and weakness II
Revelry - When near a firework explosion, gain HP.
Fire Heal- Fire damage heals instead.
Poison Heal - Poison damage heals instead.
Moon Boon - When the moon is full, gain Speed I and a damage boost.
Moon Bane - When the moon is full, gain Slowness I and reduced damage.
Web Spray - You are capable of spraying web where you are currently standing, if you are in an air block.
Mark Strike - Your strikes mark targets and cause them to glow.
Phantom - When standing still and crouching, you are invisible.
Undead - You do not heal, and can not take any healing traits.
Tapeworm - You randomly gain hunger.
Ink Spray - When under water, you can blind those around you.
Primal - You cannot join a faction. This effect lasts a specific duration from when you pick it, to discourage abuse. This is mainly a point booster, like Unholy is now.
Void Infused - Can only be taken if Unholy has been used. Chorus fruit may be used as a food that grants absorption, or saturation.
Underling - Gain a boost to damage resistance when near someone emitting the Leader aura.
Witch Blood - The player is unaffected by potions/modifiers. Even positive ones.
Cavalry - Extra damage when on a horse.
Cursed - When struck with a golden tool, take additional damage and receive wither.
Sick - Random Nausea, Weakness, and Slowness.
Ice Eater - Restore hunger when breaking ice.
Ice Blooded - Heal when near snow or ice.
Banner Boon - Gain a boost to damage resistance when near a banner.
Daemonic - May only be used in conjunction with Unholy and Void Infused. Causes the player to gain a damage boost when on Soul Sand.
Exist Infused - Can only be taken if Holy is taken. Holy water will heal the player, and grant a boon of resistance I.
Soul Sucker - Gain hunger when near Soul Sand.
Manic - Every so often, your primary selected item will switch places with something else in your hotbar.
Essiphualë - You take damage when vegetation blocks are around.
Drunk - When consuming a potion, gain nausea.
Frozen Shard - Either activates when throwing snowballs, or must be activated to be given a certain amount of snowballs that slow the target they strike. They deal a small amount of damage.
Warper - After using an ender pearl, heal a small amount.
Docile/Pacifist - You may not damage another player. You may be damaged.
Vagabond - Striking with an axe has a chance to deal an additional amount of HP damage. This is not a flat % booster.
Duelist - Striking with a sword has a chance to deal an additional amount of HP damage. This is not a flat % booster.
Musician - When activating a music note or jukebox, gain saturation.
Seer - You may view another player's inventory. You may not disturb it.
Reaper - When wearing a skull on your head, you can emit an aura of weakness. This is not a constant aura like the Leader trait.
Miner's Fortune - When you mine an ore, you have a small chance to receive a small amount of regals.
Lumberjack - When you break a log block, you have a small chance to receive a small amount of regals.
Evergrowth - Plants nearby have a random chance to act as if they have been treated with bonemeal.
Depth Diver - When below a certain depth on the Y axis, and in water, gain a damage resistance boost.
Explorer - Gain the ability to have a second home. Second home can ONLY be accessed with the Explorer trait on, and if possible, it is lost when the trait is switched.
Lightning Shock - When striking, gain a chance for lightning to strike your opponent and deal damage. Possibly more of a chance when using unarmed.
Magnetic Repulse - Emits a wave of entity damage around the user (does no damage), that mimics the effects of KBII or KBIII if possible.
Stone Body - Uses up stone per second, or stone in one amount to grant a temporary damage resistance bonus.
Hurling Rock - Could be done with snowballs, unless something better comes up, hurl a rock to deal moderate damage to your opponent.
Gusting Wind - The player is given the levitation effect for a small amount of time.
Storm Bringer - Cause it to begin raining.
Cleansing Light - Remove all negative status effects from yourself or someone close.
Healing Light - Heal yourself or someone close for a small amount.
Toxic Alteration - You may transform water bottles into non splash Poison II instantly.
Magic Sight - Allows the user to see another user's traits.
Weak - You are constantly afflicted with weakness.
Wasting - You are constantly afflicted with hunger.
Toxic Webbing - When in a web, you are poisoned. (This is positive because it is meant to be ran with Poison Heal)
Assassin/Mercenary - Gain the ability to access a list of "hits". These are designated players that can be killed for a cash reward. Hits are set by other Assassins or Mercenaries. Players put their money into an "escrow" like system, then the Assassin receives the money once he has slain his target. If no one completes the contract within a certain period of time, the money is refunded to the person that set the hit.
Schizophrenic - You will randomly hear sounds such as players drinking potions, players taking damage, doors opening/closing, zombies, spiders, etc. Sounds that lead you to believe something of importance (some of these are important sounds in a PvP scenario) is happening when it really isn't. So unless you visibly see them do it, you cannot distinguish if it was your trait or your enemy.
Martial Strike - Martial strike adds knock back to unarmed strikes.
Cauldron Cooker - Activate a filled cauldron to receive a regeneration effect.
Bloodletter - When striking, gain a chance to give a weakened "bleed" effect like we currently have with swords.
Poison Weakness - You take additional damage from poison.
Appleseed - When eating an apple, you gain saturation. This includes golden and enchanted variants.
Enchanted Miner - When you mine Lapis, you are granted a small amount of additional XP.
Energized - When near Redstone items that are activated, gain speed.
Guard - Take slightly reduced damage in your faction's claimed land.
Raider - Deal slightly increased damage in enemy land.
Reinforced -Mitigates some of the armor shred axes have. Reinforces your armor, if possible.
Resilient - When hit with a critical strike from an axe, heal for a small amount.
Silver Bane - Take additional damage from iron tools. Receive slowness when struck with one.
Hydroform - Take damage when not in water.
Cold Blooded - Starve when not in direct sunlight.
Banner Bearer - Allows the user to do /hat only with banners in particular. While using this trait, and wearing a banner, project a field for use with Banner Boon. Premiums only using /hat will NOT produce this effect.
Back Stab - Deal increased damage when attacking from behind.
Vine Whisper - You are able to grow vines at will on the side of surfaces.
Flesh Eater - You may only consume rotten flesh.
Lapis Bane - When near or stuck with a Lapis block, take damage and starve.
Disarm Expert - When you successfully disarm an opponent, they will do a 360 spin.
Beast Master - When you have a wolf out, gain a damage resistance increase.
Warp Banished - You cannot use ender pearls at all.
Hatter - When wearing an object with /hat, gain a damage increase.
Fidget - Your character will randomly jerk or move, this can happen during combat.
Beacon Curse - When under the influence of a beacon, you lose hunger and take damage.
Marked - You cannot do /dynmap hide, and are ALWAYS visible on dynmap.
Tracker - Hold a compass, then track a specific player, this will cause the compass to point toward that individual. Or for you to be given a position that is close to the individual.
For example, Stonewall is listed as causing a player blocking with a shield to gain resistance. It does not however say for what duration he should have the effect.
Green traits = Positive/Costing Points
Red traits = Negative/ Giving Points
Guardian Truce - Guardians will not attack the player. (Seen this on another thread, but it is a good idea)
Mob Rancher - Mobs can be tamed easier.
Farmer - Animals are easier to tame, or can be tamed automatically.
Berserk - When you kill a player, gain HP.
Stonewall - When blocking with a shield, gain resistance.
Mycologist - Planted mushrooms instantly sprout up, and when mushrooms are harvested, gain hunger.
Vampire Hunter - Additional damage to vampires.
Hardened - When hit, small chance to gain resistance.
Insane/Delusional - Nasuea II.
Bodyguard - When near your assigned person, gain a damage boost.
Leader - Must wear a gold helmet, radiates an aura for use with the underling trait.
Exoskeleton - When on webbing, incoming damage reduced.
Flammable - Takes more flame damage.
Frail - Has reduced base health.
Stupid - Cannot earn experience. Could be McMMO or in game XP.
Mind Drainer - Drain another player's XP when you kill them.
Lockpick - Player can lockpick faction doors and hatches. This would be done similar to the trading screen in my mind, you would sit at the object and have to wait for a red glass bar, or inventory, to turn green.
Loner - Gain a damage resistance boost when no allies are nearby.
Deaf - You are taken out of all chats except local.
Crippled - When you jump, or run, you receive slowness III and weakness II
Revelry - When near a firework explosion, gain HP.
Fire Heal- Fire damage heals instead.
Poison Heal - Poison damage heals instead.
Moon Boon - When the moon is full, gain Speed I and a damage boost.
Moon Bane - When the moon is full, gain Slowness I and reduced damage.
Web Spray - You are capable of spraying web where you are currently standing, if you are in an air block.
Mark Strike - Your strikes mark targets and cause them to glow.
Phantom - When standing still and crouching, you are invisible.
Undead - You do not heal, and can not take any healing traits.
Tapeworm - You randomly gain hunger.
Ink Spray - When under water, you can blind those around you.
Primal - You cannot join a faction. This effect lasts a specific duration from when you pick it, to discourage abuse. This is mainly a point booster, like Unholy is now.
Void Infused - Can only be taken if Unholy has been used. Chorus fruit may be used as a food that grants absorption, or saturation.
Underling - Gain a boost to damage resistance when near someone emitting the Leader aura.
Witch Blood - The player is unaffected by potions/modifiers. Even positive ones.
Cavalry - Extra damage when on a horse.
Cursed - When struck with a golden tool, take additional damage and receive wither.
Sick - Random Nausea, Weakness, and Slowness.
Ice Eater - Restore hunger when breaking ice.
Ice Blooded - Heal when near snow or ice.
Banner Boon - Gain a boost to damage resistance when near a banner.
Daemonic - May only be used in conjunction with Unholy and Void Infused. Causes the player to gain a damage boost when on Soul Sand.
Exist Infused - Can only be taken if Holy is taken. Holy water will heal the player, and grant a boon of resistance I.
Soul Sucker - Gain hunger when near Soul Sand.
Manic - Every so often, your primary selected item will switch places with something else in your hotbar.
Essiphualë - You take damage when vegetation blocks are around.
Drunk - When consuming a potion, gain nausea.
Frozen Shard - Either activates when throwing snowballs, or must be activated to be given a certain amount of snowballs that slow the target they strike. They deal a small amount of damage.
Warper - After using an ender pearl, heal a small amount.
Docile/Pacifist - You may not damage another player. You may be damaged.
Vagabond - Striking with an axe has a chance to deal an additional amount of HP damage. This is not a flat % booster.
Duelist - Striking with a sword has a chance to deal an additional amount of HP damage. This is not a flat % booster.
Musician - When activating a music note or jukebox, gain saturation.
Seer - You may view another player's inventory. You may not disturb it.
Reaper - When wearing a skull on your head, you can emit an aura of weakness. This is not a constant aura like the Leader trait.
Miner's Fortune - When you mine an ore, you have a small chance to receive a small amount of regals.
Lumberjack - When you break a log block, you have a small chance to receive a small amount of regals.
Evergrowth - Plants nearby have a random chance to act as if they have been treated with bonemeal.
Depth Diver - When below a certain depth on the Y axis, and in water, gain a damage resistance boost.
Explorer - Gain the ability to have a second home. Second home can ONLY be accessed with the Explorer trait on, and if possible, it is lost when the trait is switched.
Lightning Shock - When striking, gain a chance for lightning to strike your opponent and deal damage. Possibly more of a chance when using unarmed.
Magnetic Repulse - Emits a wave of entity damage around the user (does no damage), that mimics the effects of KBII or KBIII if possible.
Stone Body - Uses up stone per second, or stone in one amount to grant a temporary damage resistance bonus.
Hurling Rock - Could be done with snowballs, unless something better comes up, hurl a rock to deal moderate damage to your opponent.
Gusting Wind - The player is given the levitation effect for a small amount of time.
Storm Bringer - Cause it to begin raining.
Cleansing Light - Remove all negative status effects from yourself or someone close.
Healing Light - Heal yourself or someone close for a small amount.
Toxic Alteration - You may transform water bottles into non splash Poison II instantly.
Magic Sight - Allows the user to see another user's traits.
Weak - You are constantly afflicted with weakness.
Wasting - You are constantly afflicted with hunger.
Toxic Webbing - When in a web, you are poisoned. (This is positive because it is meant to be ran with Poison Heal)
Assassin/Mercenary - Gain the ability to access a list of "hits". These are designated players that can be killed for a cash reward. Hits are set by other Assassins or Mercenaries. Players put their money into an "escrow" like system, then the Assassin receives the money once he has slain his target. If no one completes the contract within a certain period of time, the money is refunded to the person that set the hit.
Schizophrenic - You will randomly hear sounds such as players drinking potions, players taking damage, doors opening/closing, zombies, spiders, etc. Sounds that lead you to believe something of importance (some of these are important sounds in a PvP scenario) is happening when it really isn't. So unless you visibly see them do it, you cannot distinguish if it was your trait or your enemy.
Martial Strike - Martial strike adds knock back to unarmed strikes.
Cauldron Cooker - Activate a filled cauldron to receive a regeneration effect.
Bloodletter - When striking, gain a chance to give a weakened "bleed" effect like we currently have with swords.
Poison Weakness - You take additional damage from poison.
Appleseed - When eating an apple, you gain saturation. This includes golden and enchanted variants.
Enchanted Miner - When you mine Lapis, you are granted a small amount of additional XP.
Energized - When near Redstone items that are activated, gain speed.
Guard - Take slightly reduced damage in your faction's claimed land.
Raider - Deal slightly increased damage in enemy land.
Reinforced -Mitigates some of the armor shred axes have. Reinforces your armor, if possible.
Resilient - When hit with a critical strike from an axe, heal for a small amount.
Silver Bane - Take additional damage from iron tools. Receive slowness when struck with one.
Hydroform - Take damage when not in water.
Cold Blooded - Starve when not in direct sunlight.
Banner Bearer - Allows the user to do /hat only with banners in particular. While using this trait, and wearing a banner, project a field for use with Banner Boon. Premiums only using /hat will NOT produce this effect.
Back Stab - Deal increased damage when attacking from behind.
Vine Whisper - You are able to grow vines at will on the side of surfaces.
Flesh Eater - You may only consume rotten flesh.
Lapis Bane - When near or stuck with a Lapis block, take damage and starve.
Disarm Expert - When you successfully disarm an opponent, they will do a 360 spin.
Beast Master - When you have a wolf out, gain a damage resistance increase.
Warp Banished - You cannot use ender pearls at all.
Hatter - When wearing an object with /hat, gain a damage increase.
Fidget - Your character will randomly jerk or move, this can happen during combat.
Beacon Curse - When under the influence of a beacon, you lose hunger and take damage.
Marked - You cannot do /dynmap hide, and are ALWAYS visible on dynmap.
Tracker - Hold a compass, then track a specific player, this will cause the compass to point toward that individual. Or for you to be given a position that is close to the individual.
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