New Gift4all Ideas

Mojavens

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List of new Gift4All ideas, feel free to give ideas!

1. Votingitem4All - Gives all the same random voting item to all players
$1 = Common Lore item
$3 = Uncommon Lore Item
Not Available for Rare Items
2. PlayerHead4All - Gives all players your playerhead
(can be broken because players can just put other player's names so this probably won't work but it's just a suggestion)
To fix this we can just do a few of the custom player heads that we have in store for example our custom recipe heads? or just staff player's heads if they chose to allow it.
3. Banner4All - In Crisis of Kings we can do a propaganda sort of thing by allowing players to purchase a house's banner they support.
$5 = Crisis of Kings House Banners
 
Think these are pretty cool ideas. Especially the crisis banner one. Another cool idea i could see is a custom lore item for all from your faction. Example would be a yellow lore item like the steaming stew but for a faction. Doesnt have to be too complex just something generic people can say came from your faction.
 
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List of new Gift4All ideas, feel free to give ideas!

1. Votingitem4All - Gives all the same random voting item to all players
$1 = Common Lore item
$3 = Uncommon Lore Item
Not Available for Rare Items
2. PlayerHead4All - Gives all players your playerhead
(can be broken because players can just put other player's names so this probably won't work but it's just a suggestion)
To fix this we can just do a few of the custom player heads that we have in store for example our custom recipe heads? or just staff player's heads if they chose to allow it.
3. Banner4All - In Crisis of Kings we can do a propaganda sort of thing by allowing players to purchase a house's banner they support.
$5 = Crisis of Kings House Banners
This is actually a really good idea! It would lower the value of lore sadly, but perhaps this could replace the free4all god gear and increase the market value for god weapons and armor!
 
2. PlayerHead4All - Gives all players your playerhead
(can be broken because players can just put other player's names so this probably won't work but it's just a suggestion)
To fix this we can just do a few of the custom player heads that we have in store for example our custom recipe heads? or just staff player's heads if they chose to allow it.

An idea we could go for is a custom player head crafting system where we get a Free4All item that's used for crafting player heads. To craft the player's head you would have to combine the item with another item with the player's nameIt would be exploitable however and could be used to get the heads of players who've never even been on massivecraft, so what I would recommend is using weapons as ingredients. Weapons get kill counts and has the latest kill labeled in the weapon's decription. So with this you can only get the head of the latest kill you've made with said weapon. I'm not quite sure if sacrificing the weapon itself to create the head would be worth the outcome, so this idea is very much open for debate. Personally I would prefer the weapon not to be sacrificed but instead have the player sacrifice a single kill count, btw making heads with previous kills should and would be impossible.
 
I mean an option COULD be that each online person gets THEIR head. Meaning I get a Zacatero head, Sperans gets a Sperans head... etc etc.. but it wouldnt make sense then as a donation item.
 
I don't like the Head4All, because then you could just donate in someone's name to get their head, but cosmetic items such as these would be wonderful all the same, more ideas like this, please!
 
This is actually a really good idea! It would lower the value of lore sadly, but perhaps this could replace the free4all god gear and increase the market value for god weapons and armor!

Sadly it will decrease the price of lore, that is why I decided to leave out rare items unless staff really wish to include them.
 
Sadly it will decrease the price of lore, that is why I decided to leave out rare items unless staff really wish to include them.
I would highly advice against including rare lore. Releasing rare lore at a server wide scale with a free4all would defeat the purpose of said items being 'rare'. It would most definitely strangle the demand for rare lore.