- Joined
- Nov 30, 2024
- Messages
- 2
- Reaction score
- 0
- Points
- 16
Character Information
Full Name: Nerva Syvelyn
Heritage / Culture: Ailor
Age: 19
Gender / Pronouns: She/Her
Religion: None
Occult: Voidal
Character Occupation: Forged armory employee
Appearance Information
Eye Color: Red
Skin Color: Pale
Hair: Deep royal blue
Height: 6'4''
Body Type: Lean
Additional Features: Left eye 'appears' to be blue
Skill Information:
Hobbies and Talents: Reading, any form of art, eating sweets/food, and dancing
Mechanics:
[Ailor] Are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an [Ailor] even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
[Ailor] are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
[Ailor] make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
[Ailor] whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
Languages:
[Common]
[Barrudh] (Old Norse/ Dwarven)
[Înnora] (Romanian,Întuneric)
Backstory/Plothooks
Combat Proficiencies and Abilities
Attack Stat:8 (+2 monster invoke)
Defense Stat:4 (+1 with monster invoke)
[14/14 points spent]
Proficiency Points:
Strength: 6
[Technique Parry] (Ailor trait free)
[Careful Fighter] (Free)
[Knockback Sweep]
[Combat Sight] (+2 atk)
[Diving Tackle]
[Bruising Strike]
[Building Smash]
[Force Toss]
Constitution: 4
[Iron Will] (Ailor trait free)
[Shield Slam]
[Shield Deflect]
[Thick Hide]
[Status Endure]
Intelligence: 1
[Tech Resist]
Wisdom: 0
Dexterity: 1
[Escape Artist]
Faith: 0
[Ability Name]
Magic: 2
[Monster Invocation]
[Magic Warp]
Full Name: Nerva Syvelyn
Heritage / Culture: Ailor
Age: 19
Gender / Pronouns: She/Her
Religion: None
Occult: Voidal
Character Occupation: Forged armory employee
Appearance Information
Eye Color: Red
Skin Color: Pale
Hair: Deep royal blue
Height: 6'4''
Body Type: Lean
Additional Features: Left eye 'appears' to be blue
Skill Information:
Hobbies and Talents: Reading, any form of art, eating sweets/food, and dancing
Mechanics:
[Ailor] Are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an [Ailor] even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
[Ailor] are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
[Ailor] make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
[Ailor] whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
Languages:
[Common]
[Barrudh] (Old Norse/ Dwarven)
[Înnora] (Romanian,Întuneric)
Backstory/Plothooks
Combat Proficiencies and Abilities
Attack Stat:8 (+2 monster invoke)
Defense Stat:4 (+1 with monster invoke)
[14/14 points spent]
Proficiency Points:
Strength: 6
[Technique Parry] (Ailor trait free)
[Careful Fighter] (Free)
[Knockback Sweep]
[Combat Sight] (+2 atk)
[Diving Tackle]
[Bruising Strike]
[Building Smash]
[Force Toss]
Constitution: 4
[Iron Will] (Ailor trait free)
[Shield Slam]
[Shield Deflect]
[Thick Hide]
[Status Endure]
Intelligence: 1
[Tech Resist]
Wisdom: 0
Dexterity: 1
[Escape Artist]
Faith: 0
[Ability Name]
Magic: 2
[Monster Invocation]
[Magic Warp]