As most of you know vampires were added back to massive craft roughly a month and a half ago. After some tweaking spectec and the Pvp squires changed the Pvp mechanics to fix trait glitches and balance vampires. About a month later many great MassiveShop items were added, including the apple tree event. With the apple tree events many pvpers have a lot more apples and golden apples they can use to make Healthboost and resistance potions. I believe this causes a severe imbalance in Pvp in the favor of vampires. As of right now the pros of being a vampire along with Mcmmo potions greatly outweigh the cons. Originally vampires were described as "glass cannons", very squishy but with a high damage output, because of Mcmmo potions this is no longer the case. Vampires can put out a high damage output while taking a relatively low amount of damage.
Vampires with Resistance and Healthboost (Most Vampires)
The Only Major Disadvantages Vampires Have Are
Possible Ways To Fix This
You may be asking
Why doesn't Player X who is using traits use resistance against Player Y who is a vampire? While this will help, Player Y who is a vampire will still deal 15%-25% more damage and take 5% less damage, as well as having the advantages of Speed 5 and Jump 5
Tagging Some People I Want to share their opinions
@Joshy54100 @BenRekt @MagicalWetToast @Waminer @jquaile @lewistard @morrc5 @Traxex20 @FubeTheMangler @Busterminer12 @Drejer14 @moloon @Sevak @Shaneski101 @Alj23 @qgmk @Wannag @Jackmo_Jones
Vampires with Resistance and Healthboost (Most Vampires)
- Take 5% less damage than a traits fighter without Healthboost
- Only have 2 hearts of health less than someone with healthboost2
- Almost have flywater speed with bloodlust and depth strider
- Deal 35%-50% more damage than a traits opponent (depending on whether they are using a resistant trait)
- Have the Speed5 and jump5 effect which allows them to easily chase opponents, easily get away from opponents, and easily strafe around opponents
- Take no fall damage
The Only Major Disadvantages Vampires Have Are
- Holy Water: A direct hit of holy water will only cause around 13 seconds of Debuff effects, although it is very hard to land a direct hit on someone with Speed5 and Jump5 and most holy waters only land for about 2 seconds
- Sunlight: Vampires can easily get away from a fight and teleport out before the sun hits (Thanks to Speed5 and Jump5), and easily avoid sunlight by not going out to fight until nighttime.
Possible Ways To Fix This
- Revert all expert/resistant traits to 25%, thus vampires will only deal 25% more damage and take 10% more damage.
- Disable McMMO potions for vampires, thus they will be "glass cannons" and not be able to tank as many hits while dealing a high amount of damage
- Nerf Vampire's speed 5 ability to speed 3 so they are easier to hit and cannot run away as easily
You may be asking
Why doesn't Player X who is using traits use resistance against Player Y who is a vampire? While this will help, Player Y who is a vampire will still deal 15%-25% more damage and take 5% less damage, as well as having the advantages of Speed 5 and Jump 5
Tagging Some People I Want to share their opinions
@Joshy54100 @BenRekt @MagicalWetToast @Waminer @jquaile @lewistard @morrc5 @Traxex20 @FubeTheMangler @Busterminer12 @Drejer14 @moloon @Sevak @Shaneski101 @Alj23 @qgmk @Wannag @Jackmo_Jones
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