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Played Character Aristide Javienne-Looxois Coeur Pâle Malkaveau Cygne de Velorienne

This character is actively played.
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Original art by ORKA


ARISTIDE MALKAVEAU
Character Information
  • Full Name | Aristide Javienne-Looxois Coeur Pâle Malkaveau Araignée de Velorienne
  • Alias | Cygne La Maison de Seigneur
  • Heritage | Haute and Burdigala Ithanian Ailor
  • Age | Twenty Five
  • Gender | Male
  • Religion | Unionist, Syncretized Evolist (Juvin,Morgan, Catheron)
  • Sexuality | Fruity?
  • Affliction|
    Gentle reminder to avoid accidental metagaming when checking sheets. Aristide is a Fledgling Vintgast Vampire, Brood
Appearance Information
  • Height | 6'1" ft (185.42 cm)
  • Weight | 155 lbs
  • Eye Colour | Pastel blue
  • Skin Colour | Sickly pale
  • Hair | Light Blonde
    • A young man, but appears a fair bit more aged than his twin
    • His posture is tall and strict, but held by a girdle, given his sickly disposition
    • Shadows take to his eyes very well, easily clouding blue with black
    • He is rare to smile, rarer still for such a thing to meet his eyes
Skill Information
  • Public Character Occupation | Superviseur des domestiques et de la production textile interne - Overseer of servants and in house textile production
  • Private Character Occupation | Gestionnaire de la distribution du bétail sanguin - Manager of blood cattle and distribution
  • Hobbies | The sciences, classical literature, (watching) ballet, and pinning (arthropod taxidermy)
    • Common | Native
    • D'Ithanie | Native
    • Droque | Partial
    • Altalar | Fluent
    • Pannarokh | Partial
    • Calem | Fluent
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Life & History

IntroductionPersonalityMotives
Born one of a pair of twins, Aristide is far weaker than his other half, having suffered grave injury in his youth, amoung other unsettling things, resulting in him depending on a cane for movement. Despite his soft appearance, Aristide is by no means a gentle man.

Having been born a brood, Aristide has never known life without his vampiric blessing, much less life without his twin, Alábastor. Aristide is deeply devoted to his family and the inner folds of his coven. His uncle, who acts as his cousin in public, Ambroise, is one of his greatest role models, besides the ancient matriarch of his family - Ismèralde - and by proxy her Descprince Masters.
Always a quiet and demure child, Aristide could be mistaken for soft-spoken at a glance, but in truth he is quite the opposite. Always moving with a serene silence, the young man acts almost as a ghost or phantom, his presence always felt but somewhat unobtrusive. This, of course, works in Aristide's favour as a devout observer of the world. Information is key, and Aristide is a passionate scholar, quick to consume anything of interest placed before him, his hunger for knowledge rivalling all of his bodily needs. Yet, with his desire for information comes an eternal wash of boredom in his surroundings. The amount of things that can hold Aristide's attention for long is few, limited mostly to his family, and the few arts he enjoys. Managing to worm your way into the small collection of the young man's interest is no easy feat, yet if achieved, it's guaranteed you will have Aristide's every devotion. Dangerous devotion, but devotion nonetheless.Aristide's hunger for information compliments his family's hunger for power quite well. Ever his most precious things, the young man is devoted to furthering the goals of his family, amassing wealth and connections. Aristide can set aside his cold disinterest in his peers if only to appease his 'cousin' Ambroise, and his dear twin. Ever the pragmatist, Aristide is prone to taking the most direct and practical route in solving genuine problems, which can lead to great acts of cruelty. An appeal to logic will always serve to catch Aristide's approval, but, if all else fails, one can always look to his family to sway him. Despite his supposed levelheadedness, when dipping into his sanguine form, Cygne, he takes on a more cruel and playful rapport.
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Plot Hooks
AristocratVampire
Expensive Ithanian Silk | L'art et les principes du commerce
Characters from regions known for luxury goods or high fashion might have dealt with the Malkaveau family as suppliers, making them potential contacts or even competitors.
Characters with a keen interest in fashion or textiles might have studied or collected garments or bedding made from the renowned Ithanian fabrics, possibly tracing their origins back to the Malkaveaus.
Artisan may have had dealings with the Malkaveau family, possibly collaborating on special projects or exclusive designs. Ambroise and Aristide are best to be contacted regarding matters such as large purchases.

Ithanian Opulence | Le joyau de leur couronne
The Malkaveau are sometimes insulted as being mere fabric merchants - it is implied they trade fabrics because they lack the grace to be fashion designers. This is considered a grave insult and the current Malkaveau head in Regalia, Ambroise, maintains that the cultivation, trade and quality assurance of fabrics is an important step in the fashion industry - and that anyone who disagrees "lacks the insight to recognize the finer intricacies of the craft."
Aristide much agrees with his cousin, and is on a constant venture for new forms of silk weaving, and breeds of silkworms. The young man himself even studies and cultivates the curious little creatures, and takes a great interest in arthropods, having a whole room dedicated to pinning them.
Vampiric Love | Ma chère perle -
Over the decades, Ambroise built the reputation of the Malkaveau family as a generous benefactor to their fellow vampires. They offer discreet safehouses, help fund their ventures, and even offers to - where they can - cover up missteps with human authorities or local nobility. Ambroise actively wants his kin to succeed, so long as they're respectful and 'have class'. Aristide is of a similar mindset, but finds that class is not enough, and desires only the cream of the cream of the crop to ever come so close as to touching his family. However, Artistide is more open to offering the gift of vampirsm to those he deems worthy, thanks to that fact.
The Malkaveau's have hosted many lavish gatherings in Ithania, where vampires can network, form alliances, and indulge their desires. Though unlike the rest of his family Aristide is not as quick to help his fellows, and if one should fall he believes it should be done so with grace.



- At a Cost. | Restez sur mon cou
The Malkaveau are thus a valuable ally—but also a dangerous enemy. Vampires who have passed through Ithania or who have taken advantage of the Malkaveau's hospitality may find themselves indebted to them and their head, Ambroise, whether they like it or not. Ambroise never forgets a debt, and he's known to call in favours at unexpected times. Aristide is Ambroise's most enthusiastic enforcer, and the young man takes a slight glee in observing those under Ambroise's thumb squirm about in the face of power.
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Proficiency Information
CombatMechanics
Dextarity Attack 2 | Magic Defence 5
  • Charisma [ 7 ]
    • Speech Point Buy
      • Hosting presence [1/7]
      • Stubborn presence [2/7]
      • Saving presence [3/7]
      • Political presence [4/7]
      • Undisclosed presence [5/7]
      • Fame presence [6/7]
      • Sanctioned presence [7/7]
  • Dextarity [ 2 ]
    • Roguery Point Buy
      • Fleet footed [1/2]
      • Escape artist [2/2]
  • Constitution [ 0 ]
    • Mounted Point Buy
      • Mounted evsasion [Free]
  • Strength [ 0 ]
    • Athletic Point Buy
      • Break down [Free]
  • Magic [ 5 ]
    • Magic Point Buy
      • Magic wardrobe [1/5]
      • Magic shapeshift [2/5]
      • Magic oceanic [3/5]
      • Magic mimicry [4/5]
    • Invoke Point Buy
      • Duelist Invocation [5/5]
Ailor Mechanics
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.


General Vampire Mechanics
  • Hidden Scourge: Vampires can magically hide their teeth and Afflicted eyes. This breaks during feeding. If your character has the Shape Shifter Mechanic, using this Mechanic while shifted makes them unable to Combat Roleplay. If someone knows your character's real name and that they are a Vampire, this Mechanic doesn't work on them.
  • Long Living: Vampires live much longer than the average life span of their heritage. They can live up to three times as long, and can visually stop aging at a chosen age (must be at least 21). Additionally, they are immune to non-magical diseases and Afflictions.
  • Sanguine Bargin: Your character can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks them, reveals that they are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain)
  • Mind Suggestion: With OOC consent, vampires can mind-trick Characters into doing their bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.
  • Vampire Transformation: Vampires can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). They remain in Vampire Form even after reaching 0 HP.
Special Mechanics
  • Mind Thief: With OOC consent, your character can take memories, feelings, or passions from those they Vampirically feed on, and establish a mini-quest to retake them. This quest should be agreed on between you and the player who you received consent from.
  • Free Walker: Your character is immune to restraints of any kind. If they are bound or shackled, they effortlessly slip off them. If they are imprisoned or locked up, they can walk through locked doors to freedom. Keep in mind, they can still be attacked while attempting to break out!
Brood Mechanics
  • Night Vision: Your character has perfect night vision, capable of seeing in dark and low-light environments without needing external lights, but does not have any Combat applications, and some Magical forms of darkness overrule Night Vision.
  • Dhampir Blood: Your character's blood will sizzle and spark with a low flame when exposed to sunlight if you are uninfected with Vampirism. This can be used to prove their identity as a Brood to non-Vampires.
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