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Played Character Nadina

This character is actively played.

Eccetra

Rat Mumther
Joined
Jun 10, 2014
Messages
523
Reaction score
5,092
Points
633
Age
27
Location
Nenyarina Grove
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The Imperialized Yanar | Alchemist & Scholar


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Nadina | Niantha

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❀ Common Name: Nadina Haaven

❀ Birth Name: Niántha
❀ Wild-Name: Glacial Ivy Emissary
❀ Heritage / Culture: Ferlon Yanar
❀ Age: 109 Years
❀ Gender / Pronouns: Appears feminine, goes by she/her.
❀ Religion: Loosely Draconist, syncretized with Estelley.

Nadina primarily believes in the protection and homeostasis of the world in line with how the Dragons created it. However, teachings of Estelley from her past linger in vague ways. Privately, she still worships the ordained Mana as her mother, and believes her to be blameless in the world's events. She would be considered a heretic to most Estelley faithful however.
[I am open to IC conversion!]
❀ Occult: Mage
❀ Character Occupation: Medical Alchemist & Scholar



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❀ Eye Color: Soft brown.
❀ Skin Color: Primarily utilizes a Human-like olive skin tone that fades to into a green leaf texture at the extremities.
❀ Hair: Made of deep ivy leaves and usually kept in a shoulder-length style, pinned up behind her head for convenience.
❀ Height: 5'9"
❀ Body Type: Slim and Elven-like.

❀ Additional Features: Dresses almost exclusively in feminine Ailor fashion; often long, flowing dresses in neutrals or colours of green, blue, and gold. She frequently carries a custom-built leather alchemy satchel with money, a notebook, and basic first aid.

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❀ Hobbies and Talents: Alchemy hobby, Medical hobby, Magical talent.
Additionally a decent botanist and enjoys working with animals.
❀ Mechanics:

. Yanar can regrow or re-attach lost limbs over the span of 24 hours after they were lost, they cannot become Undead unless an Ordial Entity intervenes.
. Yanar can become Marken/Urlan, but if so, the fur is replaced with plant-fibers/leaves/roots/flowers.
. Yanar can manifest a dream realm where anyone who sleeps in their Region/Base/Estate can travel to.
. Yanar can speak to plants and trees, and even encourage them to grow faster or hide, or change their appearance.
. Yanar can even create new plants altogether in their own Region/Base/Estate, complete with fruits and flowers.
❀ Languages: Common, Modern Altalar, Silmaan.

❀ Combat Proficiencies and Abilities

Attack Stat: Magic (d10+3)
Defense Stat: Wisdom (d10+5 capped)

❀ Proficiency Points:
Strength
: 0
Constitution: 0
Intelligence: 2

(Haven't chosen yet, want to gain IC)
Wisdom: 7
Medical Stance (Free)
Chem Feeding (Free)
Medical Bolster
Medical Rescue
Chem Hyperfocus
Chem Cleanse
Technique Parry
Chem Revive
Chem Bang
Dexterity: 0
Faith: 0
Magic: 3

Evergrowth Magic - Pulls from the Anima
Magic Snare (1 free from Yanar)
Magic Distort
Magic Cleanse
Magic Summon
Charisma: 2
Sanctioned Presence Pack
Political Presence Pack


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(NOTE: The roleplay plothooks are little tl;dr's you are welcome to use as reasons to roleplay with my character! Anything mentioned is okay to use as public knowledge or hearsay, so your character can know it without prior roleplay.)

• 0 - 30 Y e a r s | Young Yanar Herbalist.
Niántha Aalviëntá was born a Ferlon Yanar within a Maquixtl village on the borders of Teled Methen during The Wildering era of Altalar History. Her family were employed as medical herbalists, growing up in a poor but hard-working community that remained mostly isolated from the chaos of the collapsing Empire thanks to their comfort in nature. Through her childhood and adolescence, Niantha lived in relative peace, aiding her mother in the production of herbal remedies and learning from the Estelley faithful in the village.

Shortly after Niantha's 22nd Birthday, a Kathar tribe aiming to reach the nearby Altalei capitol brought Void corruption upon the village, which resulted in the complete collapse of the society. While the majority of her family remained under watch of the militaristic Maquixtl, hoping to rebuild, Niantha resolved to escape the farmstead in search of a safer future.
ROLEPLAY PLOTHOOK: Has a noticeable fear/hatred of Kathar and Dulon Yanar.

• 30 - 60 Y e a r s| Regalian Commoner & Acolyte.
Niantha accompanied a band of merchants to the Regalian Archipelago--a place renowned for its opportunities--and took upon a job as a freelance herbalist. She spent her first years tending to the Regalian parks, growing her own herbs, and capitalizing on her budding alchemy skills. As her apothecary shop slowly grew in popularity, she eventually became noticed by a group of Evergrowth mages who sought an initiate in their ranks.
ROLEPLAY PLOTHOOK: Known 'former' Evergrowth mage; was once leader of an Estelley cult (IC) in the slums that fought Evolist worshippers.

Through one on one tutelage, Niantha developed a connection with the Anima and honed her floral manipulation skills to new heights. For a time she became fervently religious, devoted to Estelley and falling into the trap of magical overuse due to her dogma, believing herself . This lasted until the Battle of the Curag Fields lead to her beginning to question her faith.

• 60 - 90 Y e a r s | Climbing the Wealth Ladder.
As she shakily tried to re-find her footing in the world, Niantha was offered the role of a noble servant due to her connections with a well-regarded Lanlath servant. For this opportunity she was forced to Imperialize and take on a more human culture: choosing to take the name Nadina Haaven given it's Anglian origin and similarity to her old name.
ROLEPLAY PLOTHOOK: Publicly Imperialized and cut her ties to the Estelley faith. Now a known heretic to Estelley.

By early 300AC, Nadina had built a local monopoly on alchemical remedies. She funded her apothecary into a medical charter, and alongside her growing family, acclaimed enough wealth to be deemed a low Aristocrat. Over the preceding years, she lived in relative luxury in a modest town estate, managing her business from afar.
ROLEPLAY PLOTHOOK: Former wealthy business owner and seller of Alchemical goods. Temporarily worked for the Regalian Government in a few minor roles, though she was subsequently removed.

• 90 - 109 Y e a rs | The Fall & Resurgence.
During the series of political events covering the years 306 and 307AC, Nadina ended up losing most of the wealth that she had accrued over the previous years. Revoked of her titles by the conservative government at the time, and left confused by the re-emergence of the Dragons, Nadina cast out into the Archipelago to study the Leylines and re-find her sense of self.

During her private studies, Nadina chose to retain her Imperialized name and style—taking on a more humanized appearance through the use of Ailor-like skin-tones and toning down her floral adornments. Though her Estelley roots continue to pull upon her heartstrings, she finds herself primarily curious to find the 'truth' and how best to prevent Aloria from falling to the chaos she was born into. Whatever that 'truth' may be.

As of present, Nadina is a 'once-was' passing through the city; staying with old friends or out of taverns as she studies. However, she continues to supply her medical and alchemical remedies on the down-low to whomever might require them.

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