- Joined
- Jun 6, 2014
- Messages
- 267
- Reaction score
- 415
- Points
- 488
- Location
- England is my city
- Website
- www.youtube.com
The thing got redone so yeah, its basically a more structured version of the before part with places I even said I may have fucked up so. Read it if you want, if not. I don't appreciate you talking shit about something you did not read.
- Alright, lets get started with names. Throughout my time, i've noticed how last names are supposed to be difference but in reality, overlapping names will happen because generations split. I understand the names such as Everdeen, Furiousa and such are just plain immersion breaking but names such as Stark which was used in Iron Man before the origin of Game of Thrones and thats what I find annoying, just because two things bear similarities to something, it does not mean that a name should be disregarded and pressed for change just because of some simple similarities. I mean, Fallout and Metro are not in the same universe yet they share the same core component as a game basis but Game of Thrones and the Alorian Lore share a similar time period and structure. I believe that if you are a noble, yes. You should have a name which not many people think of to prevent characters being created in which could damage the house names, but low wealth and middle class families most likely would have last names in which bear similarities. I know this was poorly structured but I hope you get the point.
- That people often follow a borderline similar background for a character, say that family dead from a bandit attack but so far, i've never seen anybody have a parent in which died of a disease, infection or work place accident which would be highly likely in Medieval times. Keep in mind, Health and Safety acts would of never been put in place meaning your workers could die from incorrectly made supports, cuts which could get infected (And the chances of that are insanely high, its not like a game where you get shot and thats it, bandage and its all good. You have a number of variables which could change that outcome, such as dirt, air and water which could carry different kinds of Bacteria.) I believe it would add more believable aspects if say a sibling died in the Workplace, mine collapse or drowned overboard on a Naval Vessel, that would add more power to your character as they would be capable of learning from their mistakes, it would drop the problems which are caused by a characters family member being killed by a Bandit/Vampire/Law Official which most likely causes them to go on a hunt or anger towards a certain anger directed towards a group of People. This is something simple but if it wasn't so generic, I believe the role-play community would be a tad more immersive. Its better to have a character that is knowledgable about what nature can do to a person than what another person can do because at least then you can know what happens if you don't correctly protect a wound, you could have a limb amputated and maybe even die but still, this may be an overly realistic point but it would teach people to be more protective of their characters, to maybe back the fuck up when attacked because they can die from the littlest of cuts.
- People who are clearly unappreciative of a Guards input, this is something that is quite simple but still. You're in a city that is military influenced, you can be executed for the most simplest of things and well, who are the people defending Regalia from the fiends and criminals that lurk in the dark. It doesn't make sense for most people to be anti-guards, I mean. I know if you're a criminal then fine, you don't like them as they interfere with your criminal-ish services but you shouldn't blatantly call out a guard for being shitty, wouldn't it be smarter to agree and try to assist the guard (Not actually fighting someone, just moral support such as telling a criminal to go with the guard, instead of fighting and resulting in an Execution or more time in a prison cell.) Its a rather dull and useless point but I still see it happening by even seasoned role-players and I sort of want it to stop, be that people learning and buckling up or the Guard roleplayers taking heavy reactions to them.
Last edited: