Monthly Arch February: The Behemoth Assault

MonMarty

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As so many Regalian groups, Tristan Lampero's squad of Behemoth Order misfits had come to Daendroc to fight the Elven resurgence, believing a new Elven Empire would pose too great a risk to the Regalian Empire. Tristan was supported by his friend Orc, Ook Ironmonger, dwarf Wolfryk Kundimal and Qadir Israh Amiroez, all members of the Behemoth Order. The four of them came with one purpose in mind, work with the Orcs, crush themselves some puny Elves and return home heroes with bounty. Tristan's group was to support an Orc assault on an Elven redoubt, used to resupply forward troops movements against the Orcs. Tristan sent out Israh first to scout along the treeline, however the Qadir was quite clearly out of his element in the Daendroque jungle. Between the thick canopies and bushes, Israh could barely make out anything, the Elves too well hidden and in their element to be taken by surprise by an outlander.

Israh was in fact tailed back to the Orc camp by four Elven hunters in the trees, eventually descending upon the group when Tristan was discussing the next plan of approach with the others. Taken by surprise, they got the jump on Israh, who tried to retaliate with lightning magic, but overshot and got knocked out when another Elf jumped on top of him. With the mage out of commission, the Elves thought they had gotten the upper hand, but the situation was turned on them in a hilarious manner afterwards when Ook clubbed one over the head and Tristan dismembered two of them within seconds. The last remaining Elf eventually made a run for it to alert the others at the redoubt, convincing Tristan that a full frontal assault was now necessary. Ook quickly scavenged the remains of the Elves to capture a Lithenwëllen blade, a rare Elven curved blade with intricate floral decorations.

With Tristan at the front of the assault and with the support of some Orcs, the group charged forward. Immediately however, the combination of Tristan's unfortunate battle attire choice and his frontal assault, a single Elf with a mace managed to crash his weapon into his chest, knocking him to the ground and giving his ribcage such a rustle he was left gasping for air. To add to the situation, Wolfryk the dwarf, being a dwarf, had to drag a barbarian three times his size off the field while Ook and Israh continued along. Israh mostly laid back as Ook smashed through the Elves with the other Orcs, still being bruised. That being said, Ook and the other Orcs barely needed any assistance. The quick eradication of the Elven hunters earlier had broken morale at the redoubt and coupled with a few explosions caused by the Orcs, the Elven broke to a complete route and fled the scene. Israh and Ook tried to scavenge the area for a while, but eventually decided to go home with Tristan being wounded and having trouble breathing. The group found no further loot, but managed to secure another stronghold for the Orcs to press against the Elves in the ongoing war.

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Players involved:


TYPES:

  • Combat Rolls

  • Intelligence Rolls

  • Diplomacy Rolls

  • Stealth Rolls

  • Acrobatic Rolls


Tristan Kade (Lampero)



  • Brutish +10

  • Expert Swordsman +20

  • Courageous +10

  • Zones Out -10

  • Severe Headaches -10

  • Asocial -10

  • Mentally unstable -10

  • Easily aggravated - 10

  • Especially clumsy -10

  • Big, bulky frame -20

  • Brutish -20

  • Follower, cannot make good decisions when is leader -10

  • Reckless -10

Misc. Traits

  • Loyal to a Fault

  • Jovial

  • Likes Orcs, Jungle Cats, and Horses

  • Likes Structure and Discipline

  • Dislikes dancing, mind games, people taking his seat in the tavern, daendroquins, heresy, undead, vampires, and disrespectful people

  • Determined and resolute

Traits that Could Result in a Separate Roll:

  • Dislikes small spaces (claustrophobic)

Summary: +20 COM -50 AGI -20 INT -30 DIP





Ook Ironmonger



  • Orc Fighter +20

  • Wild with attacks -10

  • Arrogant -10

  • Cantankerous -10

  • Little compassion or understanding for other cultures -10

  • Able to write in Common +10

  • Big, bulky frame -20

  • Resourceful +10

  • Creative +10

Misc. Traits

  • Excitable

  • Loyal

  • Sloppy

  • Barbaric

  • Sentimental

  • Likes meat, fire, his clan, and cinnamon

  • Dislikes feathers, yellow fruit, elves, food critics, and baths

  • Uses short range weapons only

Traits that Could Result in a Separate Roll:

  • He cannot swim and dislikes rain (possible dislike of water in general)

Summary: +10 COM -20 DIP -20 AGI +20 INT





Israh Amirmoez



  • Not very strong -10
  • Combat Mage -20

  • Lightning Magic +10

  • Charismatic +10

  • Dishonest/Manipulative -10

  • Envious of the Success of Other People -10

  • Ruthless -10

  • Mentally unstable -10

  • Paranoid -10

  • Analytic +10

  • Talent for Problem Solving +10

  • Quick and agile +20
Misc. Traits

  • Amoral

  • Likes power, entertainment, and animals/insects

  • Dislikes religion and people below him

Traits that Could Result in a Separate Roll:

  • Large portion of his back has been scarred by a fire mage - extremely sensitive if hit

Summary: -20 COM +20 AGI +10 INT -30 DIP





Wolfryk Kundimal



  • Likes weapons/fighting +10
  • Immense strength +10

  • Axe Fighter +20

  • Arthritis -10

  • Weak left eye -10

  • Blunt -10

  • Calm +10

  • Arrogant -10

  • Apathetic -10

  • Big, bulky frame -20

  • Paranoid -10

  • Strategist +10
Misc. Traits

  • Loyal

  • Sadistic

  • Likes mead/ale and magic

  • Dislikes swimming, dakkar, vampires, and wine

Traits that Could Result in a Separate Roll:

  • Badly hurt ribs - if hit, they would cause his combat performance to detoriate

Summary: +20 COM -20 AGI +0 INT -20 DIP




Quest Structure:

  • STAGE ONE Agility Rolls for additional combat bonuses on scouting

  • STAGE TWO Combat rolls.
    • If fail, combat rolls.
  • STAGE THREE Combat Rolls.
    • If fail, roll escape rolls.

STAGE ONE

BASE 20 VERSUS 80


Israh: +20 = 40 v 60

Result: 70 = FAIL


PROGRESS TO STAGE TWO


STAGE TWO

Quantity roll: 22 = 4 Enemies

Quality roll: 62 = 14 Quality

Quantity calc 4-4=0*2=0

Quality calc -14

= 36 v 64


Tristan +20

Ook +10

Israh -20

Wolfryk +20


Total +30


= 66 v 34


Result roll: 44 = SUCCESS


Wounded rolls:

  • Tristan 15= 65 = Above Average

  • Ook 15= 33 = Below Average

  • Israh 15= 14 = Several Scratches/Bruises

  • Wolfryk 15= 26 = Way Below Average

Loot rolls(intelligence):


BASE 20 VERSUS 80


Tristan -20

Ook +20

Israh +10

Wolfryk +0


Total +10 = 30 v 70

Result roll: 5 = SUCCESS


Loot Quality Roll = 56 = Tier 3 Loot


PROGRESS TO STAGE THREE


STAGE THREE

Quantity roll: 7 = 2 Enemies

Quality roll: 53 = 8 Quality

Quantity calc 4-2 =2*2=4

Quality calc -8

= 46 v 54



Tristan +20

Ook +10

Israh -20

Wolfryk +20


Israh Wounded -10


Total +20


= 66 v 34


Result roll: 23 = SUCCESS


Wounded rolls:

  • Tristan 15= 7 = Nasty Wounds

  • Ook 15= 75 = Way Above Average

  • Israh 15= 57 = Above Average

  • Wolfryk 15= 37 = Below Average

Loot rolls(intelligence):


BASE 20 VERSUS 80


Tristan -20

Ook +20

Israh +10

Wolfryk +0


Total +10 = 30 v 70

Result roll: 34 = FAIL


= Quest Success, Tier 3 Loot, Israh has several scratches/bruises and Tristan has a few nasty wounds, +2 Anti

Summary of all Rolls:
  • Stage One - The party attempts to scout the Pro forces but fail.

  • Stage Two - The party is then ambushed by Pro forces, but the Pro forces are wrecked. Israh receives several bruises/scratches.

  • The party also receives medium rarity loot.

  • Stage Three - The party leads a charge into the majority of the Pro forces, crushing them for whatever reason. Wolfryk is decently battle-scarred by this point and Tristan has a few nasty wounds, bleeding cuts, etc.

  • They scour the encampment but fail to find any loot.