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Played Character Molly Dolly

This character is actively played.
Joined
May 18, 2020
Messages
15
Reaction score
2
Points
23
Character Information
  • Full Name: Satokh
  • Performer Name: Molly Dolly
  • Heritage / Culture: Divine Cult Kathar
  • Age: 50
  • Gender / Pronouns:Her/She
  • Religion: None
  • Occult:Greater Bremnevel Sanguine / Ordial Caster
  • Character Occupation: Twisted Circus Performer / Knife Thrower
Appearance Information
  • Eye Color: Red
  • Skin Color: Light Cream
  • Hair: Grey/black
  • Height: 5ft
  • Body Type: Small and slender
  • Additional Features: Face hidden in darkness of her hair and a white scarf
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Kathar power cannot be denied to them. If anyone uses an Ability/Mechanic that would force them to use Radiant instead of Sinistral Magic, they still use Sinistral anyway.
  • Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.
  • Kathar are not affected by the mental characteristics or changes of any Affliction or Affinity and are always in control of their own mind from them.
  • Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.
  • Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.

    • Common Mechanic I:
      Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
    • Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
    • Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
    • Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
    • Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.


    • Bremnevel Mechanic I: Bremnevel Vampires can transform into large bat-like monsters, gaining Elytra flight including the use of rockets for movement. Combat immediately cancels flight and this cannot be used in Combat.
    • Bremnevel Mechanic II: Bremnevel Vampires gain a single Void Magic Familiar, which is styled as some kind of corrupted small Animal (bat, cat, mouse, etc), which they can see through the eyes of during Events (consult DM).
    • Bremnevel Mechanic III: Bremnevel Vampires gain +1 Main Offense Stat (breaks Cap up to 11) while they are in Gloomrot Forest, and gain out of combat Healing Powers, styled as Blood Magic or as Alchemy.
  • Languages:
    Common
    Wai-lan
    Pannarokh
    Altalar
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat: Dexterity
Defense Stat: Magic
[14/14 points spent]
Proficiency Points:


Strength:1
Steady body

Constitution: 0

Intelligence: 0

Wisdom: 0
Technique parry (Free Kathar)

Dexterity: 7
Ranger tag
Ranger wallop
Ranger trap
Ranger splash
Escape Artist
Fleet Footed
Smokescreen

Faith: 0

Magic: 6
Magic Warp
Magic Snare
Magic Bolts
Magic Cleanse (Free Kathar)
Shapeshift (Magic)
Mindcontrol (Magic)
Wardrobe pack (Magic)
 
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