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(Mind's Architecture Showcase)
(I could use banners if anyone is interested. I will repay you, gaurunteed ;P)
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Hello, and welcome to my Architecture blog. This will be updated daily during the next two weeks (Christmas break ), and beyond that I'll update it when I have made decent progress. Enjoy!
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(I could use banners if anyone is interested. I will repay you, gaurunteed ;P)
==================================================================
Hello, and welcome to my Architecture blog. This will be updated daily during the next two weeks (Christmas break ), and beyond that I'll update it when I have made decent progress. Enjoy!
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=========== [ About Me ] ===========
My name is Mindarchy and when it comes to Minecraft I tend to dabble quite a bit in architecture. I specialize in nordic-related styles, but also terraforming landmasses, other medeival styles, and true dwarven architecture. I began building at a higher level around this time last year when I ran my own creative building server. Now I just build for the personal enjoyment, and to make my minecraft scenery look more beautiful.
=========== [ Current Projects ] ===========
The Kingdom of Feyborn
Information:
Style: Nordic/Germanic
Inspiration: Damorn <3 (Made by @SaintsDemon)
Size: Upon completion I am estimating ~150x150 (100+ tall)
Type: Militaristic
Details: My idea for Feyborn is a city built on-top of a city that is built on-top of a city. Every house in the city will be connected through walkways or just by being built into one another. The lowest layer will be completely for defensive purposes; with 50+ cannons (Both semi-automatic and Fully Automatic), 10+ double layered portcullises that will act as checkpoints to hold and guard, and 4 entrances to the city that are synced to be able to all lock-down together.
Normal members of the city will live in the upper half of each house of the city. This will be limited to be accessed from the ground level where fights take place and will include housing, crafting and smelting facilities, shops, and everything else necessary for survival.
This city will be transferred into MassiveCraft when a new map is released. The reason for this is because:
1.) Any maps before New Ceardia are not new enough for me to find a reason to make a new city on them.
2.) New Ceardia and Fenderfell don't have FactionsRestore (Or else I'd consider them).
3.) Teled Methen is far too riddled with small 1 person factions and elven spires everywhere that take too long to take down.
4.) And probably my biggest reason: The build isn't finished yet. So no need to worry about land until it is done. Right now I'm just worrying about resources and constructing it in singleplayer.
Main Resources:
Oak Logs: 8 Double Chests / 10 Double Chests ::: 80%
Oak Planks: 1 Double Chest / 15 Double Chests ::: 7%
Oak Stairs: 1 Double Chest / 7 Double Chests ::: 15%
Brown Stained Clay: 5 / 5 Double Chests ::: 100%
Donations are always appreciated. If you donate a substantial amount of items, you can get a part of the city named after you such as "Mindarchy Hall".
=========== [ Future Projects ] ===========
Ideas for future projects:
- Airship City: I might begin constructing an airship city if I begin to get builders block on Feyborn.Ideas for future projects:
- Dwarven Raiding Outposts: On every world I might design a well-structured abandoned Dwarven-style base to act as raiding outposts for the new Feyborn city.
=========== [ Want Architecture Help? ] ===========
I don't make video tutorials or anything of the sorts. However, if you want tips to add detail to your already created structure, then send me some "/mail" and I will check it out when I get online. Once I get you started you can try to build off of it and add the detail around your entire build. I won't help you build from scratch, though. You need to already have an attempt made at the design.
Regarding Commission:
I don't work for commission in regals or USD. The reason for this is because regals are useless to me. I used to earn upwards of $300 for my builds, and I could buy as many regals as I wanted if it came to that. However, I don't want to do that because I want to keep my MassiveCraft experience genuine. As a result, if you want me to make some large changes for you or completely redo something you can pay me in resources. I'll do just about anything for a double chest of oak logs, or possible some potion ingredients, or even armor and weapons. I know I could just buy those things with regals that you pay me, but I'm thrifty and I would just end up saving the money for no reason.
=========== [ Tips ] ===========
Here I'll just list some tips that I've discovered recently...
I don't make video tutorials or anything of the sorts. However, if you want tips to add detail to your already created structure, then send me some "/mail" and I will check it out when I get online. Once I get you started you can try to build off of it and add the detail around your entire build. I won't help you build from scratch, though. You need to already have an attempt made at the design.
Regarding Commission:
I don't work for commission in regals or USD. The reason for this is because regals are useless to me. I used to earn upwards of $300 for my builds, and I could buy as many regals as I wanted if it came to that. However, I don't want to do that because I want to keep my MassiveCraft experience genuine. As a result, if you want me to make some large changes for you or completely redo something you can pay me in resources. I'll do just about anything for a double chest of oak logs, or possible some potion ingredients, or even armor and weapons. I know I could just buy those things with regals that you pay me, but I'm thrifty and I would just end up saving the money for no reason.
=========== [ Tips ] ===========
Here I'll just list some tips that I've discovered recently...
- Make a palette before starting your build so you can easily grab blocks from the palette to use.
- Make a story-line or lore to build your structure around. Is it a military empire? Farming village? Waterside trading city? Mining hamlet?
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