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Needs Help/Review Merit Raimu

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GreenCatMage

Idiot
Joined
Feb 22, 2025
Messages
1
Reaction score
0
Points
16
Location
Russia
Character Information
  • Full Name: Merit Raimu
  • Heritage / Culture: Remet Asha / Neferu
  • Age: 19
  • Gender / Pronouns: Male / He/Him
  • Religion: None
  • Occult: None
  • Character Occupation: Former courtesan, Thief and (a little bit) Mage


Appearance Information
  • Eye Color: Right - Green / Left - Yellow
  • Fur Color: Black
  • Fur Pattern: Melanistic
  • Height: 5'4''
  • Body Type: Skinny, Feminine


Skill Information
  • Hobbies and Talents: Thievery / Excessive Flexibility
  • Mechanics:
  • Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
  • Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
  • Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
  • Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
  • Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
  • Languages: Ibeth, Common


Backstory/Plothooks
Early childhood (0-6): Born into a poor family, where there was not enough food and warmth. His parents cared more about survival than about him, and often left him unattended. From a young age, he knew what hunger, dirt and beatings were. Sometimes he stole food, sometimes he begged. He was thin, but nimble, and learned early to understand when to keep quiet and when to project.

The moment of sale (7-9): One day, his father simply took him away from home and never returned. Sold him for a few coins to some man. He did not understand what was happening, but quickly realized that there was no way back. The new owner treated him coldly, almost did not speak, but made it clear that he was now his property.

Work as a courtesan (10-15): Life turned into constant orders and someone else's revolution, he had no choice. He learned to please, be obedient and say what they wanted to hear from him. All this was necessary to suffer less. Suddenly understood how to deceive people, how to make his vacation in some place or give him what he wants.

Escape (16-17): The older he got, the more he wanted freedom. One day, a chance came up - and he ran. It didn't matter how, the main thing was that he succeeded. For some time he hid, lived as best he could: stole, deceived, sometimes just endured hunger.

Becoming a thief (18-19): He already knew what the street was, and quickly found himself among those who lived by their own laws. He understood that in this world, strength is the most important thing, and there is no one to trust. Stealing and mercenary work became a way of survival for him. He did not expect justice, he just took what he needed.​



Combat Proficiencies and Abilities
Attack Stat: 5
Defense Stat: 7
[15/15 points spent]
Proficiency Points:
Intelligence: 2
  • Medic
    • Medical Bolster
    • Medical Revive
    • Medical Stance
Dexterity: 7
  • Roguery
    • Escape Artist
    • Fleet Footed
    • Flexible Maneuver
    • Fancy Footwork
    • Theft
    • Sharp Reflexes
    • Substitute
Magic: 5
  • Arcane
    • Arcane Snare
    • Arcane Warp
    • Arcane Barrier
    • Arcane Healing
    • Arcane Distortion
    • Arcane Echostrike
Charisma: 1
  • Charm
    • Seduction
    • Sweet Speech


Magic
  • Mage Origin: Birth with Magic
  • Magic Dimension: The Anima
  • Magic School: Illusion Magic
 
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