Mending The Community Divide

Do you think offering factions the chance to become part of the lore is a good idea?

  • Nah

  • Meh

  • Aw yeeee


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but if this were entertained, if survival were to get there very own wiki... would they both be compliant to each other? For example could a noble roleplayer, following the roleplay wiki, also achieve canonization in the survival worlds by having a faction, & a town that their Noble family controls.
 
but if this were entertained, if survival were to get there very own wiki... would they both be compliant to each other? For example could a noble roleplayer, following the roleplay wiki, also achieve canonization in the survival worlds by having a faction, & a town that their Noble family controls.

Maybe have the universes be connected via gateways or cracks in the ocean or something? Like, as a result of whatever forces are powerful enough to do it screwing up? Alternately, no. There's not a ton to gain from cross-compliant AUs.
 
Ok, I've read most of the posts here and I think the biggest issue blocking this is the fact that both sides think that what the other side does "isn't enough" to earn respect. Building a faction is not easy. Take it from a guy who' built like 8 factions, they're a pain to build, a pain to maintain, a pain to expand. Creating a noble family is also very difficult. I've done that too. I've also created characters, so I know it's not an easy thing to do.

God, this is important. Please. everyone commenting on this post... read this. ^

If we DID want to continue with this, we would need a fairly strict Application Process, where factions write up their own Lore within the existing Lore. Faction Kingdoms/Empires would likely be considered "Petty Kingdoms" in Lore, allowing faction leaders to maintain the title of "King" without being equal to the rulers of Roleplay nations and families. Furthermore, an in-lore explanation for the complete failure of such states would need to exist (I personally like something similar to the RWBYverse - namely, the world is so dangerous, entire cities can vanish overnight to the hostile creatures that dwell there) otherwise there would be no way to make this happen. Finally, factions would need to be at least 6 months old in-game in order to apply, as factions only a few weeks or months old may not last long enough to be worth the effort of writing lore.

It is possible, but I don't think it should be done.

I'll be honest, you just outlined an even better system than I did that could actually work, but then you say "let's not do it"? Why?
 
I'll be honest, you just outlined an even better system than I did that could actually work, but then you say "let's not do it"? Why?

Because it's not worth it. I truly believe that survival and roleplay cannot be integrated. They are opposite ends of the gameplay spectrum, and trying to bring them together is doomed to failure because of their inherent differences. Not a lot of survivalists care about lore. Not a lot of roleplayers care about survival. The small middle area that does generally exists in limbo because both of the more extreme ends hate on them for being the "other side". The server can't bring the community back together, so it should just focus it's efforts on making both communities happy in their own setups.
 
Because it's not worth it. I truly believe that survival and roleplay cannot be integrated. They are opposite ends of the gameplay spectrum, and trying to bring them together is doomed to failure because of their inherent differences. Not a lot of survivalists care about lore. Not a lot of roleplayers care about survival. The small middle area that does generally exists in limbo because both of the more extreme ends hate on them for being the "other side". The server can't bring the community back together, so it should just focus it's efforts on making both communities happy in their own setups.
That honestly... sounds like the best case scenario...
 
if this goes through i called it first,regalia will be a raptum or deldrimorian territory.
 
I have absolutely no problem with factions in the lore, and would certainly love to see it happen, but as I've heard in the past, factions are not the most solid structure. They die and begin every day, even larger ones. What happens then, in the lore?

Well, it's not too hard to imagine a group breaking up. I mean the Fellowship of the Ring didn't stick together throughout the entire story. Eventually it split and went different ways that ultimately lead to the success of the quest. If a faction were to split or break apart, that doesn't mean the story would end, that just means that you'd have to specify in the lore that the faction broke apart. You could simply say Group A went to do A thing, and Group B went to do B thing. Not too difficult.

Also I'd be okay with factions being part of the lore, but for obvious reasons, none of them would automatically be canon. An application process to become part of the lore would be needed, of course, for quality and consistency.
And if a group that was previously lore-accepted broke up and later wanted to reform, they could simply re-apply for a continuation of the faction's story.

Mainly what I'd worry for is the capitalization of roleplay, and stress under scrutiny. I think roleplaying would feel a lot more confined and creativity might be a little stunted with such a close relationship with the lore.. Which has a reputation for changing a lot. That is something I've disagreed with a lot over the years, and has ultimately dissuaded me from roleplay here on Massive- if the lore should change and drastically affect a faction's story plausibility, that would make void a lot of their work.. But I guess by applying, they'd be knowingly taking that risk, so maybe that's not an issue worth discussing.

Capitalization of roleplay would be a pervading issue though- the community is small enough, and a lot of cliques have already monopolized great swaths of the community as it is. To spread it thinner would make it a lot more difficult for outliers or new people to find it at all. I already feel as if factions sort of have the run of the world as it is- for them to begin heavily affecting roleplay as well might create a whole new hurdle. The thing is, not everyone knows what they want to do when they first join. So making activities numerous and accessible is pretty paramount for community upkeep.

This makes it very unlikely people can have a lore compliant faction if they aren't high nobility in regalia. I don't think the high nobles/nobility of roleplay would want to have a canon faction either, since they can just have their roleplay family canonised. Most role players are in regalia because they don't want to do survival.
Because it's not worth it. I truly believe that survival and roleplay cannot be integrated. They are opposite ends of the gameplay spectrum, and trying to bring them together is doomed to failure because of their inherent differences. Not a lot of survivalists care about lore. Not a lot of roleplayers care about survival. The small middle area that does generally exists in limbo because both of the more extreme ends hate on them for being the "other side". The server can't bring the community back together, so it should just focus it's efforts on making both communities happy in their own setups.

Usually I like what you have to say, Mecharic, but I highly disagree with both you and Ryria. Survival and roleplay can absolutely coexist- in fact, roleplaying in survival is really fun if you're creative about it. Gathering materials, building your house, farming, hunting, exploring, traveling.. A lot of these form the very essence of what living in the given era would actually be like, and isn't that the entire point of roleplay? To fill the shoes of someone else and experience their life through prose?

I don't think any play styles are completely unable to support roleplay- in fact survival is probably one of the most capable of doing so!

The problem is that playing in survival on Massive also means taking the risk of being attacked by other players when you are trying to do other things, which can be very disruptive if you weren't looking for that type of roleplay experience. It's not the play styles, it's the setup and the attitudes of other players that pose a problem.

I don't know where people are getting this false idea that roleplayers don't like or cannot play in survival mode. There are other servers, and Minecraft does have singleplayer.. My guess is that a lot of roleplayers just don't like the survival format here- myself included. If they were given a survival world that gave them an ability to opt out of PvP, I bet a lot of roleplayers would be giving survival play a second look.
 
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Ah, my bad. Sorry for stealing your thunder there, I promise it wasn't intentional!
Don't worry about it! That post is from forever ago. Was just my take on the matter. I too like you love the lore, but building has my heart. So combining the two would be absolutely beautiful to me.
 
I'm against the idea of Factions integrating into Regalia lore. I feel like it would be too restricting on factions and would ultimately become pointless. But if the factions world had its own lore and was separate from Regalia I'd be much more inclined to support it.
 
Interesting enough, the survival worlds of MassiveCraft have a vibrant and detailed rich "lore" or history, whatever term you prefer.

Something that sets the survival world history apart from what is accepted as RP lore, is that the stuff in the survival worlds actually happened. Skirmishes occurred. Disputes were had. Battle raged. Wars were fought. Empires rose and fell. Factions started from nothing and eventually withered to nothing. Influential players came and went. You get my jist.

There's actually a lot of material to be written on that would create a detailed and expansive lore structure, one that I would argue rivals RP lore. What RP lore has going for it is that things can be created as they please, whereas survival world lore actually happened. It can only be written about with a biased view, depending on who's recounting the history.

I understand the purpose of this thread is to suggest how to mend a gaping divide, and the idea being presented is to let mainly survival world players influence RP lore, which is a RPers main guiding source. I'd just like to state that players that have been around for a long time and have almost exclusively participated in the survival worlds for as long as they have played have a lot to be proud of look back at.
I know this was commented a bit back, but i'm just scrolling through. Just thought i'd say it'd be interesting if a group of people compiled what's gone on in the Factions world over the years and made it into a History, maybe post it on the Forums somewhere. I imagine it'd be a bit confusing to get all the information accurately, but it wouldn't really have to be exact. I just think it'd be a fun read when its done with, to see how you affected these big empires, and how Factions have changed over the years. Might even encourage people to participate, knowing they'd have a chance to be added to this large lore. I dunno, just a thought.
 
I know this was commented a bit back, but i'm just scrolling through. Just thought i'd say it'd be interesting if a group of people compiled what's gone on in the Factions world over the years and made it into a History, maybe post it on the Forums somewhere. I imagine it'd be a bit confusing to get all the information accurately, but it wouldn't really have to be exact. I just think it'd be a fun read when its done with, to see how you affected these big empires, and how Factions have changed over the years. Might even encourage people to participate, knowing they'd have a chance to be added to this large lore. I dunno, just a thought.
https://forums.massivecraft.com/threads/survival-wiki.52799/
 
I know this was commented a bit back, but i'm just scrolling through. Just thought i'd say it'd be interesting if a group of people compiled what's gone on in the Factions world over the years and made it into a History, maybe post it on the Forums somewhere. I imagine it'd be a bit confusing to get all the information accurately, but it wouldn't really have to be exact. I just think it'd be a fun read when its done with, to see how you affected these big empires, and how Factions have changed over the years. Might even encourage people to participate, knowing they'd have a chance to be added to this large lore. I dunno, just a thought.
It's a really good idea, it's just a huge undertaking.

The faction world lore I would argue is even more expansive that the rp lore. I've played on this server for four years, and there's still stuff I don't even know about that happened before I started playing.

Then there's whether or not the writer was involved in an event. If not, they have to go find someone who was to get first hand accounts or do research. Becomes if either the people that were involved aren't around anymore, or old forum post detailing about the subject were deleted.

Then of course there's bias. Someone on one side of a war is obviously going to have a different view than someone on the other side.

Don't get me wrong, I'd love to see a wiki composed of all the major things that happened in the survival worlds. I just don't think we have a satisfactory way of compiling all the data at the moment, not to mention how big of a task it would be.
 
An excellent point, this was the kind of stuff I was hoping for! Yes, I would agree this is a glaring issue and I'm considering putting it under the "cons" section in the original post.

As for an answer to your question, I'm not sure anyone has a solid answer. I suppose we could add time limits, possibly a year before a faction can apply for lore compliancy? Until then, perhaps it would just be best to view them as "semi-lore compliant", similar to how it was a few years ago.

Anyone else have any ideas on this issue?
The regalian empire is one that likes to concur, if the faction that disbanded was one of those freelance weak kingdoms, just assume regalia wiped them out and claimed their land.
 
Do you really think if I applied for a lore compliant faction in the coven/family section, it would be accepted at this time? Yes, that is basically what I'm asking for, but the system is not there. That is why I am asking for it. Can we please move on?
It'd be interesting if you could apply for a faction like you can apply with a char.
 
Honestly this would make the game so much more interesting and rekindle interest for myself and a lot of my friends. But, saying this as a Pvper, this system benefits us more than any other group. I like the idea of increasing PvP but I'm pretty sure roleplayers stopped coming to factions in the first place was because they were sick of getting raided non stop and becoming parts of never ending proxy wars. Honestly for me, that sounds like fun, for the people getting raided, probably not so much. I remember at one point mithril had to build a walled off area in their city for roleplay because they were getting raided non stop. We can't create a system that decreases the credibility of all the hard work roleplayers have done unless it also benefits them. I'd love to help work this out and create a system where it benefits all players, if it ever becomes more than just an idea

I'm just going to note that I'm 100% for this idea but just providing a counter argument. Also I haven't read most of the comments so a lot of this has probably been said already because I'm late to the party like I am on most idea threads.