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Before I go any further, I'm gonna say right now that this is going to be a controversial thread. I'm going to do my best to stay unbiased and stick close to the root of the issue, and I'd ask that anyone leaving a comment do the same.
So last night, I got a notification on the forums that someone had posted a new app in our faction recruitment thread. The guy turned out to be really neat, claiming that he used to do a lot of roleplaying and was really excited about getting into the "faction side" of the server. I'd heard that before so many times, "the faction side", but before we continue with that, let me give some more background on myself.
I've never been one for role play as many of you might know, but I absolutely adore lore. To me, there's no other creative medium that's quite as exciting as laying out and defining a completely new universe, with it's own history, geography, even physics. I enjoy building in the survival worlds, and sometimes I'll occasionally indulge in PvP, but the real reason I've stayed on this server for 3 years is for the incredible lore (and yes, at least from my perspective, the Massivecraft "Aloria universe" is one of the more detailed fantasy universes ever put into writing). Because I don't really enjoy roleplay, I tried to find other ways to be involved with Massive's story. The first obvious conclusion I came to was to build up my faction's lore to fit in seemlessly with the pre-existing lore, and when I first joined the server, this was an incredibly popular thing to do throughout the faction community. So why now are roleplay/lore factions practically extinct? Where has that interest gone? Perhaps it never left, it just took another form.
Over the few years I've been on here, I've noticed a series of minute changes made to the overarching cannon that have been relatively unimportant on their own, yet show a much broader trend when compared to one another. I started playing at the very end of what some people call Massive's "glory days", or "golden age", so I only caught a glimpse of how it once was. However, what I saw was one, seamless community, which did divide into several cliques, yet maintained one single identity. Never once (althought I'm sure it was probly said within certain circles) did I ever hear anyone refer to themselves as an "rper" or "survivalist"; it seemed like everyone had a stake within the faction world, and most factions had lore behind them. Hell, some groups (old Sylvan and Valorian for example) even roleplayed within their faction!
Now before you make a post below debunking everything in the prevailing paragraph, please read this. I am aware that the changes to move roleplay to Regalia and delegitimize roleplay in the survival worlds were not made in an attempt to sabatage the survival worlds, but rather to increase Marty's theory of "roleplay centralization", which I have to agree, works. With Regalia acting as a roleplay hub, chance interactions and crowded conditions are very common, which make for a very good roleplay climate. However, by gradually promoting Regalia as this roleplay hub and continuing to slowly push away the lore created in the survival worlds, many "in-between" players like myself were forced to pick a side. There was slowly becoming less and less leniency to roleplay in the survival worlds or bring faction lore into Regalia, so many players made the choice to become one or the other. For reasons that need to be debated in another thread, most of these people chose Regalia over Factions, and we were eventually left with the rift we have today.
The community has now been polarized with no middle room left in between. You can either roleplay, or PvP, but anything else has become completely irrelevant. I've seen countless arguments on the forums for how we can fix this, ranging from allowing PvP in Regalia to removing PvP entirely, but I'm here today to propose an idea that I don't beleive has been raised yet; What if we simply allow lore to have a place in the survival worlds again?
I can already hear the screaming and gnashing of teeth, oh god... Well here. I'm going to try and outline this plan as best I can.
When I say "allow lore to have a place within the survival communities", this is what I mean:
Cons:
Roleplay centralization and faction lore illegitimacy has created a massive (no pun intended) rift between the members of the Massivecraft community, and by gradually reversing both, perhaps that divide might heal.
But I want to know everyone else's thoughts on this; what do you guys think? Do you think this could work? Maybe you have a slightly different idea? Maybe I'm a giant buffoon who doesn't know what he's talking about? Whatever you have to say, I'd be more than happy to hear it down below. But like I said above, PLEASE keep the conversation cordial and on topic!
So last night, I got a notification on the forums that someone had posted a new app in our faction recruitment thread. The guy turned out to be really neat, claiming that he used to do a lot of roleplaying and was really excited about getting into the "faction side" of the server. I'd heard that before so many times, "the faction side", but before we continue with that, let me give some more background on myself.
I've never been one for role play as many of you might know, but I absolutely adore lore. To me, there's no other creative medium that's quite as exciting as laying out and defining a completely new universe, with it's own history, geography, even physics. I enjoy building in the survival worlds, and sometimes I'll occasionally indulge in PvP, but the real reason I've stayed on this server for 3 years is for the incredible lore (and yes, at least from my perspective, the Massivecraft "Aloria universe" is one of the more detailed fantasy universes ever put into writing). Because I don't really enjoy roleplay, I tried to find other ways to be involved with Massive's story. The first obvious conclusion I came to was to build up my faction's lore to fit in seemlessly with the pre-existing lore, and when I first joined the server, this was an incredibly popular thing to do throughout the faction community. So why now are roleplay/lore factions practically extinct? Where has that interest gone? Perhaps it never left, it just took another form.
Over the few years I've been on here, I've noticed a series of minute changes made to the overarching cannon that have been relatively unimportant on their own, yet show a much broader trend when compared to one another. I started playing at the very end of what some people call Massive's "glory days", or "golden age", so I only caught a glimpse of how it once was. However, what I saw was one, seamless community, which did divide into several cliques, yet maintained one single identity. Never once (althought I'm sure it was probly said within certain circles) did I ever hear anyone refer to themselves as an "rper" or "survivalist"; it seemed like everyone had a stake within the faction world, and most factions had lore behind them. Hell, some groups (old Sylvan and Valorian for example) even roleplayed within their faction!
Now before you make a post below debunking everything in the prevailing paragraph, please read this. I am aware that the changes to move roleplay to Regalia and delegitimize roleplay in the survival worlds were not made in an attempt to sabatage the survival worlds, but rather to increase Marty's theory of "roleplay centralization", which I have to agree, works. With Regalia acting as a roleplay hub, chance interactions and crowded conditions are very common, which make for a very good roleplay climate. However, by gradually promoting Regalia as this roleplay hub and continuing to slowly push away the lore created in the survival worlds, many "in-between" players like myself were forced to pick a side. There was slowly becoming less and less leniency to roleplay in the survival worlds or bring faction lore into Regalia, so many players made the choice to become one or the other. For reasons that need to be debated in another thread, most of these people chose Regalia over Factions, and we were eventually left with the rift we have today.
The community has now been polarized with no middle room left in between. You can either roleplay, or PvP, but anything else has become completely irrelevant. I've seen countless arguments on the forums for how we can fix this, ranging from allowing PvP in Regalia to removing PvP entirely, but I'm here today to propose an idea that I don't beleive has been raised yet; What if we simply allow lore to have a place in the survival worlds again?
I can already hear the screaming and gnashing of teeth, oh god... Well here. I'm going to try and outline this plan as best I can.
When I say "allow lore to have a place within the survival communities", this is what I mean:
- We could try a system in which no lore pertaining to the faction continents is written aside from a few descriptions of geography and ancient history, and factions are allowed to be considered petty kingdoms and/or citystates within the lore
- Or, we could use a system where factions can apply to become part of the existing lore cannon, being permanently cemented into the server lore.
- Or, going one step further, we could even combine both of these systems. Basically, no expansive lore would be written at first and factions who have not applied for lore compliancy would only be considered "light cannon". Then as factions started to apply, the wiki would gradually be filled up with those that are accepted.
Cons:
- Roleplay may become extremely decentralized, making "chance rp" (just running into strangers) incredibly rare. Under specific conditions, Regalia may even become a metaphorical ghost town.
- There are many factions who have absolutely no interest in the server lore, some don't even have an interest in the general time period of the server's lore. What do we do about them?
- This could create a bit of a jumbled mess, with elven factions living in Jorhildr, Dakkar living in Teled Methen, Quadiri Caliphates in Fendarfelle... etc.
- Factions are founded and disbanded everyday; how would we cope with such a tumultuous system? (proposed by @Beetletoes )
- Builders and writers alike would have reason to participate in the faction worlds, the builders having a reason to build and the writers having something to write about
- Lore would be introduced to survivalists and PvPers in a much more tactile and physical way rather than through the wiki (Some people just have trouble reading an entire wiki page, so this could introduce them to the lore in a whole new way)
- Roleplayers (as sick as this sounds) make for easy PvP targets, leading to increased PvP. This in turn leads to roleplayers seeking out alliances with factions that can provide safety, and can even start those old faction rivalries we all remissness about
- We'll be one step closer to mending the divide that's sprouted up in between the members of our community. It won't solve all our problems, but I believe it's a step in the right direction.
Roleplay centralization and faction lore illegitimacy has created a massive (no pun intended) rift between the members of the Massivecraft community, and by gradually reversing both, perhaps that divide might heal.
But I want to know everyone else's thoughts on this; what do you guys think? Do you think this could work? Maybe you have a slightly different idea? Maybe I'm a giant buffoon who doesn't know what he's talking about? Whatever you have to say, I'd be more than happy to hear it down below. But like I said above, PLEASE keep the conversation cordial and on topic!
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