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So I know I just wrote a novel yesterday about how the mechanics don't need to be changed in PvP, but it was brought to my attention that I'm not the only one bothered by this, so I thought I'd make another post about it to avoid a tangent on the other one.
The issue here is the use of McMMO potions in PvP. We removed traits several months ago, but it's almost like they're still here thanks to McMMO pots. The last traits to get removed were health boost and absorption, as all damage traits had already been taken out of the game. McMMO allows us to gain the trait abilities health boost and absorption temporarily in fights. So it's almost as if we removed traits, but in a way they're still necessary in fights. Without absorption and health boost, a player can be killed in 3 hits. So imagine what it'd be like for a new player who hasn't even figured out what McMMO is yet to go and fight a player that's fully decked out with these potions. It'd be impossible even if they had a normal vanilla PvP inventory. Not to mention it's just downright confusing for an inexperienced player since all mcmmo pots appear the same in your inventory.
I propose taking out health boost and absorption potions if it's possible. If we did this the damage output would require some balancing but it's definitely worth testing.
The issue here is the use of McMMO potions in PvP. We removed traits several months ago, but it's almost like they're still here thanks to McMMO pots. The last traits to get removed were health boost and absorption, as all damage traits had already been taken out of the game. McMMO allows us to gain the trait abilities health boost and absorption temporarily in fights. So it's almost as if we removed traits, but in a way they're still necessary in fights. Without absorption and health boost, a player can be killed in 3 hits. So imagine what it'd be like for a new player who hasn't even figured out what McMMO is yet to go and fight a player that's fully decked out with these potions. It'd be impossible even if they had a normal vanilla PvP inventory. Not to mention it's just downright confusing for an inexperienced player since all mcmmo pots appear the same in your inventory.
I propose taking out health boost and absorption potions if it's possible. If we did this the damage output would require some balancing but it's definitely worth testing.