• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.

Played Character Mawahib Ahmani

This character is actively played.

TyshaYaku

Tea
Joined
Jul 22, 2024
Messages
8
Reaction score
10
Points
23
╔══.·:·.☽✧ ✦ ✧☾.·:·.══╗
Mawahib Ahmani
╚══.·:·.☽✧ ✦ ✧☾.·:·.══╝

1729779191504.webp
ᴺᴼᵂ ᴾᴸᴬᵞᴵᴺᴳ : dunya - utrab
1:00 ───ㅇ───── 2:41

↻ ◁ II ▷ ↺

-ˏˋ. Character Information .ˊˎ-
  • Full Name: Mawahib Ahmani
  • Heritage / Culture: Isldar
  • Age: 35
  • Gender / Pronouns: Feminine-presenting (they/she)
  • Orientation: Pansexual
  • Religion: Evolism (Syncretized with Fornoss)
  • Occult: Leif Godborn (Anima/Abyss)
  • Character Occupation: N/A
-ˏˋ. Appearance Information .ˊˎ-
  • Eye Color: Aquamarine Blue
  • Skin Color: Dark skin-tone
  • Hair: Azure White, soft like a persian cats fur
  • Height: 6'10 | 208 cm
  • Body Type: Mesomorph, particularly muscular on the upper body
    • [Voice Claim] Urbosa - Elizabeth Maxwell
    • A thin layer of fur could be felt around their shoulders. It appears to grow thicker and thinner depending on the temperature.
-ˏˋ. Backstory/Plothooks .ˊˎ-
  • Origin: Born from a 'freak' of a father who had undergone many different variations of gene editing whose body had ended up appearing disfigured and contorted into that of a 'monster' whom everyone hated and ridiculed, had somehow caught the gaze of the God of Love. After so long, the father finally had been embraced in loving arms and gave life to a child who appeared as beautiful as their divine father, unlike their 'freak' of a father. The father had always gave his child everything he could never have. Perhaps the father had always wanted a child of his own and only now his wish was granted. Mawahib grew up with a very kind hearted and soothing personality as they saw the beauty in everything and as they grew, so did their love for people and the world around them. Tthey took many opportunities to travel the world until they reached a certain point in life where they are able to travel the world all by themselves. Spreading love and care is what they seek the most for their travels, helping the weak and unwanted is their primary goal in life.
  • Plothooks:
    • [Absent Minded Gazer] Seeing beauty in everything as it is. Mawahib could spend hours staring at what catches their eye whether it be as simple as a waterfall or an intricate portrait depicting a beautiful scenery.
    • [Open Arms] Good or bad, Mawahib would welcome any individual whether they have good intentions or not. Helping the unwanted or undesired had always been some of her top priorities.
(*RP Plot-Hooks written in green)
-ˏˋ. Skill Information .ˊˎ-
  • Hobbies and Talents:
    • {Athletic Hobby} To keep up with their athletic physique, Mawahib enjoys working out once in a while.
    • {Artistic Talent} Always seeking a way to capture and preserve the beauty of the world, Mawahib mastered their artistic skills as such.
  • Mechanics:
    • [Heritage] Isldar are natural-born Arctic survivalists who have spent centuries adapting to the cold of Ellador. Not only are they immune to the harm from frost or cold sources, but they do not suffer loss of vision or orientation during a blizzard or weather conditions. Isldar are not affected by Magical Weather Area Effects. Isldar can sing frost into the water, causing ice crystals to form that do not melt when exposed to heat.
    • [Heritage] Isldar hold power over the passage of life and death. If they are near a person who is about to die, they can either ensure that the soul passes into the afterlife and is not stolen by other entities or prevent it from even detaching from their body, thus turning that person into an Undead forcibly (keep in mind, doing either has moral weight and is judged by Religions). Additionally, Isldar can see the Soul Rivers, the natural pathways souls take to reach the afterlife, and can tell if a person has died if they know their true name.
    • [Heritage] Urlan can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply.
    • [Heritage] Urlan gain +2 Defense Stat (break cap up to 9) while either in Gloomrot Forest, or while outside of the city boundaries, such as the Hunting Trails, the Forests, and roads leading out of Regalia.
    • [Heritage] Urlan can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
    • [Fornoss Godborn] Can hear stories or histories from the elements, for example feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other Players, but can give you unique story insights in storied locations at the behest of an Event Dm, or Progression, or your own Lore Story writing
    • [Fornoss Godborn] A non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.
    • [Leif Godborn] Can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.
    • [Guild] Hoterie Guild Members gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.
    • [Guild] Hoterie Guild Members can become the ultimate Himbo/Bimbo/Thembeau. Even if they have not invested any points into Charisma, they are still able to use Persuasion /Dice at 2d10 plus their first Mechanic Bonus.
  • Languages:
    • Sulvaley / Altalar (Fluent)
    • Common / Common Sign (Proficient)
-ˏˋ. Combat Proficiencies and Abilities .ˊˎ- (Needs Rework)
  • Attack Stat: Faith (7)
  • Defense Stat: Constitution (5)
  • Proficiency [14/14 points]:
    • Strength: 0
      • -
    • Constitution: 5 (DEF)
      • {Training} Breather
      • {Training} Bulwark
      • {Training} Iron Will
      • {Training} Rage Counter
      • {Training} Interception
    • Intelligence: 0
      • -
    • Wisdom: 0
      • -
    • Dexterity: 0
      • [Isldar] {Roguery} Close Save
    • Faith: 7 (ATK)
      • (Free) {Shaman} Shaman Stance
      • {Shaman} Shaman Brutality
      • {Shaman} Shaman Quake
      • {Shaman} Shaman Ancestor
      • {Shaman} Shaman Aura
      • {Shaman} Shaman Furry
      • {Shaman} Shaman Darkness
      • {Shaman} Shaman Pounce
    • Magic: 1
      • [Isldar] {Magic} Magic Revive
      • [Godborn] {Adapt/Magic} Mindcontrol: Magical Variant
      • {Adapt/Magic} Wardrobe: Magical Variant
    • Charisma: 1
      • {Speech} Undisclosed Presence
 
Last edited: