Archived Massivesiege

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MokeDuck

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Let me know in the thread if you wan't to see a raiding system implemented, not necessarily the same as this one. <---

Most of you know I'm garbage at PvP. But really, I've seen both sides of the issue. All the PvP factions I know don't like raiding random factions because either its boring or they don't get any actually useful loot out of it. Most more survival factions I know don't like defending, because they just loose their good stuff when they can just stay inside and ignore the raiders. This situation is definitely unsatisfactory.

So, we need a new system. A system that encourages unskilled players to go outside and fight, but doesn't force them to loose their valuables no matter what. We need a system that allows raiders to be more annoying in a way that doesn't make everyone feel the need to rage.

-----------------------------------------MASSIVESIEGE--------------------------------------
I suggest attaching an ability to a pickaxe that activates when it is right-clicked in enemy territory. It would also be amazing if this neat trick were used to make a giant pickaxe hover above that person's head when this happens... not really that complicated and I'm sure it can translate into a plugin.

In any case, this would activate several things:

Semi-Frequent warning messages to the enemy faction: "[Name] is attacking your faction at [Coordinates]"
Player is given mining fatigue II for ~20 minutes
Player's faction looses ~10 power
Player is allowed to break non-containers in enemy faction territory for 10-20 minutes
The enemy faction is only allowed to do /f home, no other teleportation commands.

The enemy faction then has a few options:

They could go outside and defend (noting that they only need to punch the player with the pickaxe once to reset his progress on breaking the block.)
They could stay inside and hide, thus letting holes be punched in their base and dealing with the possibility of raiders getting inside.
They could jump outside with next to no gear in a Hail Mary attempt to not die before they can reset the progress of the attacking player.

Limitations:

The defending faction would need a certain percentage of it's players online and have a total of 5 members overall.
The attacking faction needs to have at least 10 extra power.
If the attacking player dies, then he loses his ability.
No blocks drop as items.

Optional Improvements:

Enderpearls be disabled on the server... Although it will take some adjusting, I'm sure PvPers can do without them in fights and it encourages battles like this to play out, the building of walls that aren't millions of miles tall, and makes battles more realistic.
Remove/disable knockback V through X items from the server, as nobody really likes them...
Give, if available, 100 regals to the attacking faction from the defending faction if they get an amount of kills dependent on the number of players online... This shouldn't happen if their bank has less than like... idk 1000 regals.
All blocks broken by the attackers get restored <--- Semi-importiant
Make it so doors and fences are the only blocks you can destory

@Maytee @Tokuu @Viscar @hardname12 @Satisarah @Mecharic @Sir_Daragon @Ninja124r @NinjaDuck2014 @onearmsquid @Ieso @MelonFreezy @Pilotos

UPDATE: Do we wan't something related to this?
 
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What is point of them in factions if they don't compete with other factions? I don't really need roleplayers in factions since they don't anything other than roleplay. If you do both survival and roleplay, it's gucci. But being only roleplay, it's useless. :) Go to regalia and do roleplay then if you don't like being raided
Doing both survival and roleplay is very hard, almost impossible really.

I just dont see the point in raiding roleplay factions, they have no gear, most of the time no money, nobody that can put up a fight.

And forcing them to move to Regalia gets rid of:
-Impressive builders
-Interesting faction lores
-People that add to the marketplace
-And a community that actually has more then 100 active members
 
Doing both survival and roleplay is very hard, almost impossible really.

I just dont see the point in raiding roleplay factions, they have no gear, most of the time no money, nobody that can put up a fight.

And forcing them to move to Regalia gets rid of:
-Impressive builders
-Interesting faction lores
-People that add to the marketplace
-And a community that actually has more then 100 active members
I second that! One of the reasons massive is so amazing is that roleplayers go to the factions worlds and build amazing things. I don't want any plugin that would force roleplay factions into a corner to be controlled by PvP factions... I think that if roleplay factions would fight, they would only be factions that have like 50+ active members, cause then its semi easy for them to defend if a few guys know what they are doing. (If what I'm suggesting with the mining fatigue was added.

Also, the best thing (I think) would be to be exclusive in raiding to Great Houses. That means that if factions don't wanna PvP, they don't need to get involved. I also think it is completely reasonable for staff to do this without any plugins, just some permission changes and settings. Although deciding who gets to raid who and when would be difficult...
 
Mean while, as they try eat their fruit to get away you are able to get like 3 or 4 hits on them, the reason they were probably running was due to lack of pots or HP. Plus the chorus fruit could screw with you and to you somewhere useless.
It takes about 7 hits to kill someone, and allows them to totally escape if they get lucky.
Which is the other problem. Luck shouldn't implemented into PvP anymore than traits or McMMO crits. There's already enough luck due to to lag and hitreg as it is