Archived Massivesiege

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MokeDuck

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Let me know in the thread if you wan't to see a raiding system implemented, not necessarily the same as this one. <---

Most of you know I'm garbage at PvP. But really, I've seen both sides of the issue. All the PvP factions I know don't like raiding random factions because either its boring or they don't get any actually useful loot out of it. Most more survival factions I know don't like defending, because they just loose their good stuff when they can just stay inside and ignore the raiders. This situation is definitely unsatisfactory.

So, we need a new system. A system that encourages unskilled players to go outside and fight, but doesn't force them to loose their valuables no matter what. We need a system that allows raiders to be more annoying in a way that doesn't make everyone feel the need to rage.

-----------------------------------------MASSIVESIEGE--------------------------------------
I suggest attaching an ability to a pickaxe that activates when it is right-clicked in enemy territory. It would also be amazing if this neat trick were used to make a giant pickaxe hover above that person's head when this happens... not really that complicated and I'm sure it can translate into a plugin.

In any case, this would activate several things:

Semi-Frequent warning messages to the enemy faction: "[Name] is attacking your faction at [Coordinates]"
Player is given mining fatigue II for ~20 minutes
Player's faction looses ~10 power
Player is allowed to break non-containers in enemy faction territory for 10-20 minutes
The enemy faction is only allowed to do /f home, no other teleportation commands.

The enemy faction then has a few options:

They could go outside and defend (noting that they only need to punch the player with the pickaxe once to reset his progress on breaking the block.)
They could stay inside and hide, thus letting holes be punched in their base and dealing with the possibility of raiders getting inside.
They could jump outside with next to no gear in a Hail Mary attempt to not die before they can reset the progress of the attacking player.

Limitations:

The defending faction would need a certain percentage of it's players online and have a total of 5 members overall.
The attacking faction needs to have at least 10 extra power.
If the attacking player dies, then he loses his ability.
No blocks drop as items.

Optional Improvements:

Enderpearls be disabled on the server... Although it will take some adjusting, I'm sure PvPers can do without them in fights and it encourages battles like this to play out, the building of walls that aren't millions of miles tall, and makes battles more realistic.
Remove/disable knockback V through X items from the server, as nobody really likes them...
Give, if available, 100 regals to the attacking faction from the defending faction if they get an amount of kills dependent on the number of players online... This shouldn't happen if their bank has less than like... idk 1000 regals.
All blocks broken by the attackers get restored <--- Semi-importiant
Make it so doors and fences are the only blocks you can destory

@Maytee @Tokuu @Viscar @hardname12 @Satisarah @Mecharic @Sir_Daragon @Ninja124r @NinjaDuck2014 @onearmsquid @Ieso @MelonFreezy @Pilotos

UPDATE: Do we wan't something related to this?
 
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This is a weird idea? Giving people the ability to damage factions? Im not sure I like it. Also not to sound like a roleplayer but there are plenty of factions that can have 10 people online and 0 PvPers.
 
This is a weird idea? Giving people the ability to damage factions? Im not sure I like it. Also not to sound like a roleplayer but there are plenty of factions that can have 10 people online and 0 PvPers.
UPDATE: Blocks don't drop and Optional: Blocks get restored

The idea is that since its only 1 person, it is mining fatigue II, and you need to recharge power between raids, it should be hard to grief more than a 1x2 hole in a wall to get inside. Again, all you need to do is launch yourself at the raiders enough to disrupt their progress on breaking the block.

Also, if you have 10 RPers online at a time but no PvPers or even PvP allies... thats sad, unless you are all in regalia. Players in Regelia shouldn't count toward the percentage needed to be online.
 
I'm just gonna go ahead and say no. I think most people would agree with me that this probably isn't a good idea.

Don't get me wrong, I think factions need some incentives to defend their base/homes from raiders, and I also believe that raiders need a little more incentive than getting heads/weapons from raids, but this idea is a turn down the wrong path(in my opinion).

Gonna point out some of the big "no-no"s I see in this idea:
  • Big pickaxe over someone's head: No need, just throw some particles on them, less complex code from what I understand of plugin development.
  • Loss of power: Power dictates only one thing on this server, how much land you can claim. I see no reason that a raid should cause a faction to lose any amount of power.
  • Breaking of non-container blocks: Look, there's a better alternative: Doors. Plus, as a builder I'd be pretty pissed if someone decided to raid me just to grief my buildings. Doors being lost in a raid, not a huge loss; of course when I say doors I mean iron, wood, trapdoors, and iron trapdoors.
  • No commands beside "/f home": Just unnecessary.
The whole issue I see this proposal boiling down to, is that this would force people to defend. Forcing people, at least in my opinion, is the wrong way to go about this.

Now the only possibly good idea I saw in this: Disabling enderpearls. I think I'll throw my elaboration of my thoughts on enderpearls in its own thread though, being as disabling them would lead to building reforms and other obstacles.
 
Also, say why I know next to nothing about PvP and why this is a bad idea here plz... thats why I posted this. My last post of this idea received much positive feedback and I need this to be analyzed by PvPers critically if its gonna be a good suggestion.
 
  • Big pickaxe over someone's head: No need, just throw some particles on them, less complex code from what I understand of plugin development.
Agreed, but it is just a giant holding a pickaxe... not too much harder than a bunch of particles

Loss of power: Power dictates only one thing on this server, how much land you can claim. I see no reason that a raid should cause a faction to lose any amount of power.

Wanted to try to get power into the equation again so it kinda means something and is worthwhile to have the appropriate amount of land if you plan on being active

  • Breaking of non-container blocks: Look, there's a better alternative: Doors. Plus, as a builder I'd be pretty pissed if someone decided to raid me just to grief my buildings. Doors being lost in a raid, not a huge loss; of course when I say doors I mean iron, wood, trapdoors, and iron trapdoors.
Considered that, I probably will add that to the optional section, but I DEFINETLY do not wan't griefing to be a thing. Ideally blocks broken would restore afterwards

  • No commands beside "/f home": Just unnecessary.
yea that is a good point, if there is already incentive to stay and defend they shouldn't be forced
 
Also, say why I know next to nothing about PvP and why this is a bad idea here plz... thats why I posted this. My last post of this idea received much positive feedback and I need this to be analyzed by PvPers critically if its gonna be a good suggestion.
oh and also I hope it wouldn't force people to defend, just make it easier to raid and MUCH easier to defend.
 
Better suggestion: Negative ratings for posts. Penguins and rainbows aren't quite conveying my thoughts.
 
Massive is different to HCF and other factions servers for a reason. This would make us effectively the same as those, destroying our individuality and identity.
 
Massive is different to HCF and other factions servers for a reason. This would make us effectively the same as those, destroying our individuality and identity.
my hope was to keep massive's server build identity with minimal damage or even restorations, while changing the server's identity and individuality in respect to raiding other factions. Keep in mind that this would ideally play out most often with large factions that usually have a good number of players online or pvp factions, which also often have a good portion of players online. I do agree that if people still don't like this (violette apparently, wintermelon/satisarah, and probably many more) I personally should not keep considering this.

But @Tokuu , in your opinion as a staff member and/or your opinion as a PvPer, do you think massive should consider a raiding plugin?

I do want to point out that if we had a better raiding system/plugin, we could possibly do away with 32 block tall walls (yea ik they aren't too common, but I still can see a few every now and again) which, to my knowledge, aren't part of the server identity.
 
Btw I'm gonna keep this open and advertise a bunch tomorrow, but thanks for the feedback. I'm not gonna push for this as much and I'll probably try to think of something else (unless I find out that people are suddenly super OK with the current raiding)
 
my hope was to keep massive's server build identity with minimal damage or even restorations, while changing the server's identity and individuality in respect to raiding other factions. Keep in mind that this would ideally play out most often with large factions that usually have a good number of players online or pvp factions, which also often have a good portion of players online. I do agree that if people still don't like this (violette apparently, wintermelon/satisarah, and probably many more) I personally should not keep considering this.

But @Tokuu , in your opinion as a staff member and/or your opinion as a PvPer, do you think massive should consider a raiding plugin?

I do want to point out that if we had a better raiding system/plugin, we could possibly do away with 32 block tall walls (yea ik they aren't too common, but I still can see a few every now and again) which, to my knowledge, aren't part of the server identity.
Those walls aren't allowed regardless. Walls must be able to be ender pearled over, with the use of a single pearl.
Current rules have given raiders more leniency in regards to their actions, but we still want to allow players to spend time on Massive without having to worry about others digging into their base.
 
The draw of factions on every other server (most of which are doing better than us activity-wise for Factions on its own) is the risk. I played essentially Hard Mode factions on a server for two years- it was heavily pay2win, and I refused to donate, so it was an uphill fight. But thats what I loved. The thrill of it was always in the raiding and defending. You could lose it all, or gain so much loot you'd need to invest in a larger base to store it safely- and until you did so, you had to leave stuff exposed.

While I fully understand why Massive has leaned away from the trends that its child has taken, preserving some stability with builds and roleplayability in Survival, this move is almost definitely a big reason why despite making the plugin, we are one of the least popular places to play it. Even smaller servers that average 30 players max online have stronger Factions communities. Saltier in most cases, but more engaged.

Clash of Kings added some superficial 'risk', being a loss of the Clash, but in reality its still a padded-wall version of what most other servers have. If you die you dont even drop armor, if your raided you just die a few times then negotiate a surrender- or hide inside your houses because theres no way to really 'raid' and break in. It is in a lot of ways like Nerf toys vs World War 2.


While this specific method might not cut the chase, I do think there needs to be SOMETHING changed to allow people to break into bases. Some system to break down MassiveGates and doors maybe, giving them hitpoints based on material. A way to tnt exclusively cobble and stone brick, where it takes several hits to break then, etc. Could even add a loud "CLANG!" sound when a gate is damage enough, so its very obvious.

Clash of Kings has helped, but I feel like things are still tending towards stagnation. The survival worlds being condensed will most definitely help this some as well, and maybe that will be enough to kick start things, but it still personally feels like there isnt enough risk to doing anything.
 
Could we possibly just add restorability to bases? Other factions servers are "build an obsidian box," and Massive is, "Your things will never get damaged." Why not a Massive where, "Your things will never get damaged permanently, but instead repossessed," is the norm? What I'm proposing is first, the addition of some npc you can buy mercenaries from, for roleplay factions who don't want to deal with the pvpers. Second, the ability to mine under walls, but not at walls, and the disabling of enderpearls during the raid, along with mining-fatigue for the attacker. Third, the ability to, as an attacker, place blocks but be immobilized for some seconds after placing the block during a raid. And fourth, as an attacker, the ability to occupy a city. Occupation would be how an attacker would go forth to win a war. It would work like this: The defenders , when building a city, must place one block of sponge somewhere near the center of the city or inside the citadel. It must be reasonably visible. If the attackers can stay within a 5x5 distance of the block for 20 minutes, they will have occupied the city. It probably sounds ridiculous in terms of coding, but why not use the KOTH code? After all, that's essentially how this will work. Capture the point in the center of the city by holding it for some time, or until the defenders specifically surrender. On a side note, portals should be disabled during a siege, specifically any portal within a 256-block radius of the city, and /tp home should also be disabled for anyone in the defending faction whose home is within 8 chunks of the besieged city. You cannot respawn inside of the city, and so if you die or starve, then you are essentially out of the defense unless you can muster a relief force and ride for the city. This gives raiders an objective to reach, versus simply killing people for the fun of it, and also gives defenders a way out: Buy as many mercenaries as you can.
 
Those walls aren't allowed regardless. Walls must be able to be ender pearled over, with the use of a single pearl.
Current rules have given raiders more leniency in regards to their actions, but we still want to allow players to spend time on Massive without having to worry about others digging into their base.
oh ok, wasn't sure about current rules. In any case I'm wondering if you would like to see massive move in the direction of a siege plugin.
The draw of factions on every other server (most of which are doing better than us activity-wise for Factions on its own) is the risk. I played essentially Hard Mode factions on a server for two years- it was heavily pay2win, and I refused to donate, so it was an uphill fight. But thats what I loved. The thrill of it was always in the raiding and defending. You could lose it all, or gain so much loot you'd need to invest in a larger base to store it safely- and until you did so, you had to leave stuff exposed.

While I fully understand why Massive has leaned away from the trends that its child has taken, preserving some stability with builds and roleplayability in Survival, this move is almost definitely a big reason why despite making the plugin, we are one of the least popular places to play it. Even smaller servers that average 30 players max online have stronger Factions communities. Saltier in most cases, but more engaged.

Clash of Kings added some superficial 'risk', being a loss of the Clash, but in reality its still a padded-wall version of what most other servers have. If you die you dont even drop armor, if your raided you just die a few times then negotiate a surrender- or hide inside your houses because theres no way to really 'raid' and break in. It is in a lot of ways like Nerf toys vs World War 2.


While this specific method might not cut the chase, I do think there needs to be SOMETHING changed to allow people to break into bases. Some system to break down MassiveGates and doors maybe, giving them hitpoints based on material. A way to tnt exclusively cobble and stone brick, where it takes several hits to break then, etc. Could even add a loud "CLANG!" sound when a gate is damage enough, so its very obvious.

Clash of Kings has helped, but I feel like things are still tending towards stagnation. The survival worlds being condensed will most definitely help this some as well, and maybe that will be enough to kick start things, but it still personally feels like there isnt enough risk to doing anything.
I Definitely think we should not ass hitpoints toward blocking up blocks. The idea for this is that there is no damage done to builds, defense can be done easily and that, with some effort, raiders have a way to get inside the bases of larger factions. I think that these criteria should be met for any plugin that we consider
 
Could we possibly just add restorability to bases? Other factions servers are "build an obsidian box," and Massive is, "Your things will never get damaged." Why not a Massive where, "Your things will never get damaged permanently, but instead repossessed," is the norm? What I'm proposing is first, the addition of some npc you can buy mercenaries from, for roleplay factions who don't want to deal with the pvpers. Second, the ability to mine under walls, but not at walls, and the disabling of enderpearls during the raid, along with mining-fatigue for the attacker. Third, the ability to, as an attacker, place blocks but be immobilized for some seconds after placing the block during a raid. And fourth, as an attacker, the ability to occupy a city. Occupation would be how an attacker would go forth to win a war. It would work like this: The defenders , when building a city, must place one block of sponge somewhere near the center of the city or inside the citadel. It must be reasonably visible. If the attackers can stay within a 5x5 distance of the block for 20 minutes, they will have occupied the city. It probably sounds ridiculous in terms of coding, but why not use the KOTH code? After all, that's essentially how this will work. Capture the point in the center of the city by holding it for some time, or until the defenders specifically surrender. On a side note, portals should be disabled during a siege, specifically any portal within a 256-block radius of the city, and /tp home should also be disabled for anyone in the defending faction whose home is within 8 chunks of the besieged city. You cannot respawn inside of the city, and so if you die or starve, then you are essentially out of the defense unless you can muster a relief force and ride for the city. This gives raiders an objective to reach, versus simply killing people for the fun of it, and also gives defenders a way out: Buy as many mercenaries as you can.
A bit complicated... idk. I'm a bit opposed to raiders placing blocks, as that muddles up the base. However, it is a great idea for raiders to be able to prevent factions to teleport to their claims for a certain amount of time... so yea. Also, you can get "mercenaries" by taming massivemobs currently
 
Could we possibly just add restorability to bases? Other factions servers are "build an obsidian box," and Massive is, "Your things will never get damaged." Why not a Massive where, "Your things will never get damaged permanently, but instead repossessed," is the norm? What I'm proposing is first, the addition of some npc you can buy mercenaries from, for roleplay factions who don't want to deal with the pvpers. Second, the ability to mine under walls, but not at walls, and the disabling of enderpearls during the raid, along with mining-fatigue for the attacker. Third, the ability to, as an attacker, place blocks but be immobilized for some seconds after placing the block during a raid. And fourth, as an attacker, the ability to occupy a city. Occupation would be how an attacker would go forth to win a war. It would work like this: The defenders , when building a city, must place one block of sponge somewhere near the center of the city or inside the citadel. It must be reasonably visible. If the attackers can stay within a 5x5 distance of the block for 20 minutes, they will have occupied the city. It probably sounds ridiculous in terms of coding, but why not use the KOTH code? After all, that's essentially how this will work. Capture the point in the center of the city by holding it for some time, or until the defenders specifically surrender. On a side note, portals should be disabled during a siege, specifically any portal within a 256-block radius of the city, and /tp home should also be disabled for anyone in the defending faction whose home is within 8 chunks of the besieged city. You cannot respawn inside of the city, and so if you die or starve, then you are essentially out of the defense unless you can muster a relief force and ride for the city. This gives raiders an objective to reach, versus simply killing people for the fun of it, and also gives defenders a way out: Buy as many mercenaries as you can.
I like this idea, however I don't agree with disabling enderpearls and I certainly don't agree with the inability to /f home as an attacker.
 
I agree with the removal of enderpearls.
Maybe as an alternative enable chorus fruit, a randomised teleportation similar to endermen which can (possibly if your lucky enough) get inside houses and over obstacles, not as easy to use and direct as enderpearls but still useful if the defenders arnt fighting.
 
I agree with the removal of enderpearls.
Maybe as an alternative enable chorus fruit, a randomised teleportation similar to endermen which can (possibly if your lucky enough) get inside houses and over obstacles, not as easy to use and direct as enderpearls but still useful if the defenders arnt fighting.
Why do you agree with that? The removal of ender pearls would make pretty much every base unraidable
 
There was a plugin on a server of Grixer long long ago. He had installed cannons plugin and he also installed automatic explosion restore or whatever is it called.

It worked like this:

- You'd come to enemy base
- You'd set up an cannon
-You'd fire it
-Make an hole in the base that would regenerate over 15-20 minutes
-Hole in the base would be bigger if you'd use more expensive blocks(aka. diamond block gold block etc)

I think that would perfectly fit massivecraft and would not be stupid. It would even suit the roleplay style and you wouldn't destroy other people stuff because it would regenerate over the time.

People that Know of that plugin are mostly inactive here, but @Sirvan and I are well avare of it.

@Tokuu
 
There was a plugin on a server of Grixer long long ago. He had installed cannons plugin and he also installed automatic explosion restore or whatever is it called.

It worked like this:

- You'd come to enemy base
- You'd set up an cannon
-You'd fire it
-Make an hole in the base that would regenerate over 15-20 minutes
-Hole in the base would be bigger if you'd use more expensive blocks(aka. diamond block gold block etc)

I think that would perfectly fit massivecraft and would not be stupid. It would even suit the roleplay style and you wouldn't destroy other people stuff because it would regenerate over the time.

People that Know of that plugin are mostly inactive here, but @Sirvan and I are well avare of it.

@Tokuu
I do like that idea more
 
Why do you agree with that? The removal of ender pearls would make pretty much every base unraidable
That's kind of the point of a wall. Parkour, use magix, find some clever way to get in, maybe a weakness in the wall somewhere. Anyway if chorus fruit were enabled you would be able to teleport anywhere within a 5-7 block radius, that means you could theoretically get 'through' a wall or into a house or bypass a gate to get into a f home. I doubt you could do that with epearls in most situations.
 
There was a plugin on a server of Grixer long long ago. He had installed cannons plugin and he also installed automatic explosion restore or whatever is it called.

It worked like this:

- You'd come to enemy base
- You'd set up an cannon
-You'd fire it
-Make an hole in the base that would regenerate over 15-20 minutes
-Hole in the base would be bigger if you'd use more expensive blocks(aka. diamond block gold block etc)

I think that would perfectly fit massivecraft and would not be stupid. It would even suit the roleplay style and you wouldn't destroy other people stuff because it would regenerate over the time.

People that Know of that plugin are mostly inactive here, but @Sirvan and I are well avare of it.

@Tokuu
Explosion Regen has been brought up before, but sadly, all the plugins for it really suck. They either dupe items, cause massive amounts of lag, break and build pillars of a block to the sky limit randomly, or a mixture of all three randomly. I know there are privately made plugins that dont have these issues, but making one from scratch is a lot of work.

Then again, any solution to the trivial-raiding thing will be a fair amount of work. So, if possible, it might be worth working on.
 
Explosion Regen has been brought up before, but sadly, all the plugins for it really suck. They either dupe items, cause massive amounts of lag, break and build pillars of a block to the sky limit randomly, or a mixture of all three randomly. I know there are privately made plugins that dont have these issues, but making one from scratch is a lot of work.

Then again, any solution to the trivial-raiding thing will be a fair amount of work. So, if possible, it might be worth working on.
Before is a key word here. Since there is, hardly, any lag on this server nowadays, doubt it wouldn't work or do some of the glitches as you mentioned them. If they do however, dupe items and so on, our tech staff are experienced and could fix it
 
That's kind of the point of a wall. Parkour, use magix, find some clever way to get in, maybe a weakness in the wall somewhere. Anyway if chorus fruit were enabled you would be able to teleport anywhere within a 5-7 block radius, that means you could theoretically get 'through' a wall or into a house or bypass a gate to get into a f home. I doubt you could do that with epearls in most situations.
Every faction with a wall has designed it to be impenetrable. There are no "smart ways to get in"

This isnt even talking about the detriment to pvp that removing enderpearls would do
 
Every faction with a wall has designed it to be impenetrable. There are no "smart ways to get in"

This isnt even talking about the detriment to pvp that removing enderpearls would do
The point of disabling ender pearls is to discourage weird glitchy ways to get inside buildings... it definetly should not be removed if we don't get a new raid plugin.
 
However I do want to propose something... staff could do essentially the same thing as this manually by saving a copy of the chunk and possibly giving build perms to one person... if it were slightly plugin assisted it would be a neat, fun, and much easier solution than a full blown plugin. The actual event could only happen on saturdays or something, thus reducing pvp staff workload, and could only happen between great houses, thus adding incentive to become a great house and ensuring that the actual participation is optional to some degree, or at least avoidable
 
*Cough* chorus fruit *cough*
Chorus fruit requires everyone to be on 1.12, which is absolute garbage for hit registration and pvp in general

Not to mention that it would literally let you just disappear like the one ring and make it impossible to kill people

At least you can chase people who are enderpearling
 
What are you talking about? This server was never meant to have peaceful factions. If you don't like it don't play it. Simple as that. Go find some peaceful build server and roleplay there. :)
What are you talking about? This server used to have a ton of roleplay oriented factions, trying to force them to pvp is just making less people stay in factions. If you dont force them to do something they dont want then they might actually want to go along with it for once.
 
What are you talking about? This server used to have a ton of roleplay oriented factions, trying to force them to pvp is just making less people stay in factions. If you dont force them to do something they dont want then they might actually want to go along with it for once.
What is point of them in factions if they don't compete with other factions? I don't really need roleplayers in factions since they don't anything other than roleplay. If you do both survival and roleplay, it's gucci. But being only roleplay, it's useless. :) Go to regalia and do roleplay then if you don't like being raided
 
What is point of them in factions if they don't compete with other factions? I don't really need roleplayers in factions since they don't anything other than roleplay. If you do both survival and roleplay, it's gucci. But being only roleplay, it's useless. :) Go to regalia and do roleplay then if you don't like being raided
This server originated as Factions Roleplay. It only divided when Roleplay was moved to a restricted environment with actual enforced lore to prevent edgy crap. Even then though, Roleplay has always been an underlying element of the Survival Worlds, with the theme of medieval-fantasy being enforced with builds, and some very lose lore enforcement.

The whole "Go to regalia then" thing isnt constructive for the topic either. The reason people DO still roleplay in Factions is while the lore is still lightly enforced, the key word is lightly. People like to have more freedom- both in their ability to freely edit the world as well as bend the boundaries of lore a bit and have a little less strict of a time.


As it stands, I think if it comes down to it- protecting factions who just want to build and RP vs kick starting Survival and making it not die, I would still pick enabling destructive raiding, simply because worst case scenario people who prefer roleplay can still work in the new environment or alternatively, move over. But its not preferable at all.


Alternatively, it could be made a rule that excessive damage is not allowed and would fall under griefing. So, blowing a couple holes in the walls to get in, is fine. Blowing your way in, then targeting every house and fountain and destroying everything for the sake of destroying things, is not allowed. ETC. Factions that state they are Roleplay Only and that arent just using that as a shield (IE they dont raid or contribute to raids) would be barred from being able to be TNT'ed into. If you do perform raids of your own or are a mostly PVP faction, your fair game for incursions.
 
Chorus fruit requires everyone to be on 1.12, which is absolute garbage for hit registration and pvp in general

Not to mention that it would literally let you just disappear like the one ring and make it impossible to kill people

At least you can chase people who are enderpearling
Mean while, as they try eat their fruit to get away you are able to get like 3 or 4 hits on them, the reason they were probably running was due to lack of pots or HP. Plus the chorus fruit could screw with you and to you somewhere useless.
 
There was a plugin on a server of Grixer long long ago. He had installed cannons plugin and he also installed automatic explosion restore or whatever is it called.

It worked like this:

- You'd come to enemy base
- You'd set up an cannon
-You'd fire it
-Make an hole in the base that would regenerate over 15-20 minutes
-Hole in the base would be bigger if you'd use more expensive blocks(aka. diamond block gold block etc)

I think that would perfectly fit massivecraft and would not be stupid. It would even suit the roleplay style and you wouldn't destroy other people stuff because it would regenerate over the time.

People that Know of that plugin are mostly inactive here, but @Sirvan and I are well avare of it.

@Tokuu
We looked into this a while back, and how it would integrate with Massive would cause mad lag. It's something I'd like to look into more, honestly, but right now we're kinda focused on big projects.