A Brief History of PvP
Generally Massivecraft PvP has always had some way of being unique. Back 3 years ago we had Mcmmo mechanics mixed with racial bonuses. Vampires soon dominated PvP, only soon to be nerfed. Then after that Races were removed and MassiveTraits were born. A system where you could customize PvP to your own needs, gaining resistance to different weapons and powering the usage of the weapon of your choice. I'll admit the pluggin was a bit archaic for its time, but it was really fun.
and it is really boring. Kit pvp doesn't promote weapon specialization and does not support team fighting very well. Just incase you don't know what Kit PvP is, here is a short rundown.
This is why Massivetraits was so nice, because it got around the need to create Healthboost and Absorption potions. Let me remind you. I was against traits for PVP, but now that I see how fundamental it was to letting players jump straight into PvP. I regret my previous stance.
Here comes the part where I would normally propose a complicated idea for a horrendously time inducing pluggin. Not this time. #BringBackTraitPvP
Any comments related to making PvP on Massive more Unique are welcome. Typical PvPer responses (Flame) will be removed.
Generally Massivecraft PvP has always had some way of being unique. Back 3 years ago we had Mcmmo mechanics mixed with racial bonuses. Vampires soon dominated PvP, only soon to be nerfed. Then after that Races were removed and MassiveTraits were born. A system where you could customize PvP to your own needs, gaining resistance to different weapons and powering the usage of the weapon of your choice. I'll admit the pluggin was a bit archaic for its time, but it was really fun.
Today on Massivecraft, the "PvPers" want kit PvP in the survival world.
EVERY
OTHER
SERVER
HAS
KIT
PVP
OTHER
SERVER
HAS
KIT
PVP
and it is really boring. Kit pvp doesn't promote weapon specialization and does not support team fighting very well. Just incase you don't know what Kit PvP is, here is a short rundown.
*Hack* *Slashy* *Hack* *Health Potion*
*Hack* *Slashy* *Hack* Pearls away and tries to desperately move health potions into hot bar.
Repeat until armor breaks, run out of potions or forget to use potions.
*Emphasis on people running away when at 10% HP*
*Hack* *Slashy* *Hack* Pearls away and tries to desperately move health potions into hot bar.
Repeat until armor breaks, run out of potions or forget to use potions.
*Emphasis on people running away when at 10% HP*
"Poky, you could say that about any game" - Anonymous
Sure you could, but most other games do not require you to grind for 25+ hours to get an alchemy level which allows you to make the only thing that keeps you even with the competition. Resistance, Absorption and Healthboost potions. Not to mention that Alchemy is the most expensive skill to train, with it requiring you to make hundreds of double chests of potions to gain an adequate level.
This is why Massivetraits was so nice, because it got around the need to create Healthboost and Absorption potions. Let me remind you. I was against traits for PVP, but now that I see how fundamental it was to letting players jump straight into PvP. I regret my previous stance.
Here comes the part where I would normally propose a complicated idea for a horrendously time inducing pluggin. Not this time. #BringBackTraitPvP
Any comments related to making PvP on Massive more Unique are welcome. Typical PvPer responses (Flame) will be removed.