The idea:
-Making a Vanilla survival world separate from factions and Regalia.
Why this might work:
-There are almost no pure Vanilla servers anymore. Alot of people would probably come on to massive to take part in this.
-It could help to make pvp interesting again.
-It wouldnt require much work to make and regulate.
Factions:
-Factions would simply not exist
Clans:
-Clans will take the place of factions
-You can recruit people to clans
-Clan members can still kill each other
-Clans can claim things, but it only protects against massive-restore, not damage from players or building
Spawning:
-There will be multiple safezones spread across the map
-When the player spawns they get sent to one of the safezones
-In the safezone you cant pvp or break blocks
-Eventually it ends and you enter the wild
The Map:
-The map should be 5x larger then the average map
Regals:
-There will be no regals, players will have to form their own currencies
How to get to Vanilla:
- /tp Vanilla
Massive restore:
-Will occur every five months
-Wipes everything not claimed by clans
Nether/End:
-Both can be reached
-There will be a normal end dungeon
-There will be an ender dragon
-Clans will work
-Both should be kept to the size of a normal map
-Massive restore will happen
Blast damage:
-Blast damage will be on
Traits/MCMMO:
-Neither will work
Inventory:
- /bp wont work
- You wont share items from factions
Chats:
-There will be a global chat
-There will be a local chat
Griefing:
-Griefing will be allowed
Other rules:
-Cursing and other rules still apply
Keeping armor:
-You wont keep armor after death
Massive mobs:
-Massive mobs will be disabled
That about sums it up, please leave your thouts/ideas
-Making a Vanilla survival world separate from factions and Regalia.
Why this might work:
-There are almost no pure Vanilla servers anymore. Alot of people would probably come on to massive to take part in this.
-It could help to make pvp interesting again.
-It wouldnt require much work to make and regulate.
Factions:
-Factions would simply not exist
Clans:
-Clans will take the place of factions
-You can recruit people to clans
-Clan members can still kill each other
-Clans can claim things, but it only protects against massive-restore, not damage from players or building
Spawning:
-There will be multiple safezones spread across the map
-When the player spawns they get sent to one of the safezones
-In the safezone you cant pvp or break blocks
-Eventually it ends and you enter the wild
The Map:
-The map should be 5x larger then the average map
Regals:
-There will be no regals, players will have to form their own currencies
How to get to Vanilla:
- /tp Vanilla
Massive restore:
-Will occur every five months
-Wipes everything not claimed by clans
Nether/End:
-Both can be reached
-There will be a normal end dungeon
-There will be an ender dragon
-Clans will work
-Both should be kept to the size of a normal map
-Massive restore will happen
Blast damage:
-Blast damage will be on
Traits/MCMMO:
-Neither will work
Inventory:
- /bp wont work
- You wont share items from factions
Chats:
-There will be a global chat
-There will be a local chat
Griefing:
-Griefing will be allowed
Other rules:
-Cursing and other rules still apply
Keeping armor:
-You wont keep armor after death
Massive mobs:
-Massive mobs will be disabled
That about sums it up, please leave your thouts/ideas