PvP, Raiding And It's Issues.
I'm not complaining about this but personally I think that raiding is quite boring on Massive. You get there and kill one person, the faction is alerted, everyone just seals themselves in and taunts you from behind wooden doors and you then need to wait for someone foolish enough to come out. I think that Massive should implement something that allows raiders to BREAK DOWN WOODEN DOORS. Well, you would say, well thats kind of OVERPOWERED, but hopefully, they could implement something where if they Massivelocked the doors, it would be impossible to break them down. This will allow raiders to find raids more exciting than just waiting for half an hour to only leave with a stack of potatos and a head. On the other hand it is still easy for the defenders to defend themselves, just spend what, 6 TO 9 REGALS to lock a door.
Another issue that I have spotted (Keep in mind I am not a frequent PvPer or Raider) is that many factions either have all of its members at RP (I'm not saying RP is bad, I RP as well), have too many members online or are so poor from being raided (Due to the fact that larger factions have no choice but to raid those smaller factions) that they grant no reward. I believe that to solve this problem, since the voting rewards no longer exist, massive could implement something that would allow RARER LORE ITEMS to drop from kills, this will cause more RPers and Lore Collectors to actually spend time on Survival to grind for gear, to allow them to get these items, which then may allow the raiders to be able to raid more frequently. "But won't people who raid just sell these items?", well you see here, if they were rare, RPers would not be able to buy them, due to the fact that the money that John the Pious dispenses were lessened to 30r and that the Rarer Lore Items would be more expensive. This will allow poorer factions to enjoy their time on factions more, due to the fact that the larger factions have a larger selection of factions to choose to raid.
Another thing that I believe may be a problem on massive, are big giant (Real Factions Bases/Boxes) on massive (Walked by one owned by Raptum once). These bases are impenetrable, since TnT and Creepers are disabled on Massive. What I want to do is make these types of bases illegal, this will allow raiders more potential for loot E.T.C. These bases aren't exactly lore compliant either, as you don't see giant stone boxes in the medieval times.
You may say boosts for Factions will result in more Toxicity or "Salt" but I believe that if RPers try the factions experience and don't like it, they can go straight back to Regalia and enjoy themselves there. I believe that General Chat messaging wars (Due to a faction being raided and that faction insulting the Offensive faction) or Offensive comments aimed to hurt someone personally should result in a simple warning, leading to a short mute. If messaging wars should carry out, they should carry out in PM, so it doesn't result in a crap load of spam for other players.
Survival + RPG Interaction:
I believe that as Massive is a server centered around RP & Factions, I feel like there should be a dungeon world, where you would be able to choose between dungeons. In those dungeons you would be able to kill monsters with friends in groups (Of course no PvP), but if you go to a dungeon you'll gain less money & XP than normal DR mobs, but you'll be able to get lore items specific to those dungeons. Look at famous dungeon centred Animes (Anime not an Anime Freak) like Danmachi, SAO, Log Horizon, that type of dungeon system will allow the more RPG aspect of the server to come out. With each level/layer of the dungeons harder than the one before, maybe at the end could sit a pink mob, you never know.
Overall Issues:
But the main problem I see on Massive, is the fact that there are NOT ENOUGH PEOPLE ONLINE IN BOTH SURVIVAL AND RP. I have no solution for this though, but I think that raising awareness to both f the groups of RPers and PvPers on massive will encourage them to vote, for example "Vote, so you can have more people to raid." or "Vote, so more people can RP and enhance your own RP experience", a increase in players can result in more world changing events like The Freya Lo Arch, more player participation and more enjoyment for everyone. From what I know, voting will boost the servers ratings and put it on top of each server list, so VOTE. It's a win win for everyone.
JUST SO YOU KNOW, THESE ARE NOT ALL THE PROBLEMS THAT MAY OCCUR ON MASSIVECRAFT THIS IS PURELY MY OWN OPINION, PLEASE FEEL FREE TO COMMENT DOWN BELOW!
I'm not complaining about this but personally I think that raiding is quite boring on Massive. You get there and kill one person, the faction is alerted, everyone just seals themselves in and taunts you from behind wooden doors and you then need to wait for someone foolish enough to come out. I think that Massive should implement something that allows raiders to BREAK DOWN WOODEN DOORS. Well, you would say, well thats kind of OVERPOWERED, but hopefully, they could implement something where if they Massivelocked the doors, it would be impossible to break them down. This will allow raiders to find raids more exciting than just waiting for half an hour to only leave with a stack of potatos and a head. On the other hand it is still easy for the defenders to defend themselves, just spend what, 6 TO 9 REGALS to lock a door.
Another issue that I have spotted (Keep in mind I am not a frequent PvPer or Raider) is that many factions either have all of its members at RP (I'm not saying RP is bad, I RP as well), have too many members online or are so poor from being raided (Due to the fact that larger factions have no choice but to raid those smaller factions) that they grant no reward. I believe that to solve this problem, since the voting rewards no longer exist, massive could implement something that would allow RARER LORE ITEMS to drop from kills, this will cause more RPers and Lore Collectors to actually spend time on Survival to grind for gear, to allow them to get these items, which then may allow the raiders to be able to raid more frequently. "But won't people who raid just sell these items?", well you see here, if they were rare, RPers would not be able to buy them, due to the fact that the money that John the Pious dispenses were lessened to 30r and that the Rarer Lore Items would be more expensive. This will allow poorer factions to enjoy their time on factions more, due to the fact that the larger factions have a larger selection of factions to choose to raid.
Another thing that I believe may be a problem on massive, are big giant (Real Factions Bases/Boxes) on massive (Walked by one owned by Raptum once). These bases are impenetrable, since TnT and Creepers are disabled on Massive. What I want to do is make these types of bases illegal, this will allow raiders more potential for loot E.T.C. These bases aren't exactly lore compliant either, as you don't see giant stone boxes in the medieval times.
You may say boosts for Factions will result in more Toxicity or "Salt" but I believe that if RPers try the factions experience and don't like it, they can go straight back to Regalia and enjoy themselves there. I believe that General Chat messaging wars (Due to a faction being raided and that faction insulting the Offensive faction) or Offensive comments aimed to hurt someone personally should result in a simple warning, leading to a short mute. If messaging wars should carry out, they should carry out in PM, so it doesn't result in a crap load of spam for other players.
Survival + RPG Interaction:
I believe that as Massive is a server centered around RP & Factions, I feel like there should be a dungeon world, where you would be able to choose between dungeons. In those dungeons you would be able to kill monsters with friends in groups (Of course no PvP), but if you go to a dungeon you'll gain less money & XP than normal DR mobs, but you'll be able to get lore items specific to those dungeons. Look at famous dungeon centred Animes (Anime not an Anime Freak) like Danmachi, SAO, Log Horizon, that type of dungeon system will allow the more RPG aspect of the server to come out. With each level/layer of the dungeons harder than the one before, maybe at the end could sit a pink mob, you never know.
Overall Issues:
But the main problem I see on Massive, is the fact that there are NOT ENOUGH PEOPLE ONLINE IN BOTH SURVIVAL AND RP. I have no solution for this though, but I think that raising awareness to both f the groups of RPers and PvPers on massive will encourage them to vote, for example "Vote, so you can have more people to raid." or "Vote, so more people can RP and enhance your own RP experience", a increase in players can result in more world changing events like The Freya Lo Arch, more player participation and more enjoyment for everyone. From what I know, voting will boost the servers ratings and put it on top of each server list, so VOTE. It's a win win for everyone.
JUST SO YOU KNOW, THESE ARE NOT ALL THE PROBLEMS THAT MAY OCCUR ON MASSIVECRAFT THIS IS PURELY MY OWN OPINION, PLEASE FEEL FREE TO COMMENT DOWN BELOW!
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