Massive Trading Cards - Idea

McSqueezy

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okay.
If I'm going to tell you this you have to promise not to steal the idea.

Would anyone be interested in some In-game collectible trading cards? They would feature prominent faction leaders, high profile PvPers, maybe even staff if they wanted. Each card would get a limited run, some cards would have larger runs than others to create rare and super rare.

I would make them authentic by having those players /sign them. They would probably have a name, card number and description.

I would sell packs of them and find some external means of randomizing the cards you get.

Would anyone be interested in something like this? And will this be allowed on the server?
 
It seems pointless but at the same time if it became big it would stimulate the economy minorly- plus it's a neat idea. I approve.
 
It's definitely only an appeal for those who enjoy lore items. Which ironically I don't. At all. BUT I'm all for an idea that generates regals for me and is enjoyable by other players.
 
As I'm thinking about it, it would be cool to have players sign them but the only way to guarantee that there are no counterfits are if all authentic cards are exclusively signed by me.
 
On what kind of scale? Player based? Common/rare cards? What did it look like?

For festivals in regalia usually, thrown out at random to masses of people. All these were of active staff members. Green named lore items - I think they were clocks? There should also be a yellow item in voting that is trading cards with your name on it if you get it.
 
For festivals in regalia usually, thrown out at random to masses of people. All these were of active staff members. Green named lore items - I think they were clocks? There should also be a yellow item in voting that is trading cards with your name on it if you get it.
I believe they were only passed out once so far. At the halloween themed event with Fong castle, and while the previously burned elven district was being rebuilt into the poor district. Here are the ones I caught. (Well I bought Joy's from someone else but still.) 2017-05-04_16.38.59.png
 
Again, the sad thing about getting it signed was this.. if I want to create the system and benefit from selling them, I would need a way to guarantee its authenticity. Being signed by me would be the only way to "mint" them and guarantee that no one could make forgeries.
 
For festivals in regalia usually, thrown out at random to masses of people. All these were of active staff members. Green named lore items - I think they were clocks? There should also be a yellow item in voting that is trading cards with your name on it if you get it.

That being said, is there anything prohibiting me from creating my own?
 
I still got my LumosJared card considering that was the only one I managed to grab siienrhdohdoebrue
 
If you acquire the cards through random means it would probably count as gambling and be against the rules, however there shouldn't be an issue in just selling cards without the random elements in it.
 
If you acquire the cards through random means it would probably count as gambling and be against the rules, however there shouldn't be an issue in just selling cards without the random elements in it.
Gambling? That's not gambling. That's the system that we use for lore items and voting. Pretty random what you get. Of your saying buying packs with random stuff in it, maybe? Honestly you should tell them that the pack may or may not contain what you want so an agreement should be made before purchasing.
 
Again, the sad thing about getting it signed was this.. if I want to create the system and benefit from selling them, I would need a way to guarantee its authenticity. Being signed by me would be the only way to "mint" them and guarantee that no one could make forgeries.
With the signatures, the player must be there to sign it. It could require two signatures, one by you and one by the person the card is made about. This makes forgeries pretty much impossible from what I can tell.
 
Gambling? That's not gambling. That's the system that we use for lore items and voting. Pretty random what you get. Of your saying buying packs with random stuff in it, maybe? Honestly you should tell them that the pack may or may not contain what you want so an agreement should be made before purchasing.
I had a casino using a similar system and staff forced me to shut it down, obviously the same rules don't apply to the players as the people running the server. If you want to come with an example to disprove my point at least use an actual system put in place by another player and not just the server administrators.
 
Correct me if I'm wrong, dispensers select what to spit out randomly, no?
 
Correct me if I'm wrong, dispensers select what to spit out randomly, no?
Yep, that is how we did it in my old casino, you can essentially make a chest shop and set it up so it will give a redstone pulse once an item has been removed, which will trigger a dispenser shooting out a random item from one of its 9 slots.
 
okay.
If I'm going to tell you this you have to promise not to steal the idea.

Would anyone be interested in some In-game collectible trading cards? They would feature prominent faction leaders, high profile PvPers, maybe even staff if they wanted. Each card would get a limited run, some cards would have larger runs than others to create rare and super rare.

I would make them authentic by having those players /sign them. They would probably have a name, card number and description.

I would sell packs of them and find some external means of randomizing the cards you get.

Would anyone be interested in something like this? And will this be allowed on the server?
There's already lore player based trading cards received from voting. They're not common nor are collectible, but perhaps what we currently have in trading cards could be expanded to your idea. It would actually be interesting. Perhaps this would give new server players a new kind of ambition to seek forth. The server could benefit from this as well as everyone else unless anyone could point out the cons on an idea such as this?
 
I had a casino using a similar system and staff forced me to shut it down, obviously the same rules don't apply to the players as the people running the server. If you want to come with an example to disprove my point at least use an actual system put in place by another player and not just the server administrators.
Just be more sneaky about it
 
Yesss. If you could get more popular players for everything on massive (yes, even the random crap community like beetltoes and mrspideypool), it would be really cool, and the more popular a player is, the rarer their card'd be.
 
If you acquire the cards through random means it would probably count as gambling and be against the rules, however there shouldn't be an issue in just selling cards without the random elements in it.


The random element isn't how you would acquire the cards. The random component would determine what cards you would get.

I would make smaller amounts of rare cards, and maybe a higher amount of common cards to flood the system and make rare cards more rare. I'm then proposing someone would pay a set amount of regals for a pack of 5 cards. Those cards need to be randomized in a way that is unbiased and fair. I'm thinking of assigning each card a "card number" and then throwing those numbers into a random item generator, and then grabbing 5 numbers at a time and thats what cards you get.

My only limit is simply selling these in a shop chest would reveal what you got. I'd have to do it in a /trade deal.
 
There's already lore player based trading cards received from voting. They're not common nor are collectible, but perhaps what we currently have in trading cards could be expanded to your idea. It would actually be interesting. Perhaps this would give new server players a new kind of ambition to seek forth. The server could benefit from this as well as everyone else unless anyone could point out the cons on an idea such as this?

I think as long as it benefits the players, doesn't inconvenience people or break rules, the server would definitely benefit from a free-market idea like this.
 
The random element isn't how you would acquire the cards. The random component would determine what cards you would get.

I would make smaller amounts of rare cards, and maybe a higher amount of common cards to flood the system and make rare cards more rare. I'm then proposing someone would pay a set amount of regals for a pack of 5 cards. Those cards need to be randomized in a way that is unbiased and fair. I'm thinking of assigning each card a "card number" and then throwing those numbers into a random item generator, and then grabbing 5 numbers at a time and thats what cards you get.

My only limit is simply selling these in a shop chest would reveal what you got. I'd have to do it in a /trade deal.

Yeah that sounds like it would fall under the gambling part of the rules since the items have different values based on their rarity, if you don't mind breaking the rules though, cough cough, you could always just do what I mentioned here, maybe have common cards take up 2-3 slots and rare 1.

Yep, that is how we did it in my old casino, you can essentially make a chest shop and set it up so it will give a redstone pulse once an item has been removed, which will trigger a dispenser shooting out a random item from one of its 9 slots.
 
okay.
If I'm going to tell you this you have to promise not to steal the idea.

Would anyone be interested in some In-game collectible trading cards? They would feature prominent faction leaders, high profile PvPers, maybe even staff if they wanted. Each card would get a limited run, some cards would have larger runs than others to create rare and super rare.

I would make them authentic by having those players /sign them. They would probably have a name, card number and description.

I would sell packs of them and find some external means of randomizing the cards you get.

Would anyone be interested in something like this? And will this be allowed on the server?
This man needs a promotion
 
Yeah that sounds like it would fall under the gambling part of the rules since the items have different values based on their rarity, if you don't mind breaking the rules though, cough cough, you could always just do what I mentioned here, maybe have common cards take up 2-3 slots and rare 1.


I disagree. The thing about it is that I won't determine their resale value. You pay one set amount for a pack of cards. You have smaller odds of getting certain cards. Players can then determine what it's worth. Maybe it's worthless to them. Maybe not. It's no different with staff generated lore.
 
I disagree. The thing about it is that I won't determine their resale value. You pay one set amount for a pack of cards. You have smaller odds of getting certain cards. Players can then determine what it's worth. Maybe it's worthless to them. Maybe not. It's no different with staff generated lore.
It doesn't matter whether the cards has any value at all, it's a game of chance which is directly against the rules, and your "but staff does it" argument hardly works seeing as staff also use /fly while responding to tickets but that doesn't mean you're allowed to install fly hacks.
I guess we can agree to disagree, but I would recommend asking a game staff directly whether this breaks the no games of chance rule or not before implementing the system.
 
It doesn't matter whether the cards has any value at all, it's a game of chance which is directly against the rules, and your "but staff does it" argument hardly works seeing as staff also use /fly while responding to tickets but that doesn't mean you're allowed to install fly hacks.
I guess we can agree to disagree, but I would recommend asking a game staff directly whether this breaks the no games of chance rule or not before implementing the system.

I will for sure. I still maintain that as long as they have no fixed value and all packs are sold for the same price then I don't see a problem.

Also my point about staff made lore wasn't that they can do it and I can't. It was that they award lore by voting or winning Koth but they don't assign market value to those items. It's completely up to the players to decide how much to buy and sell for. The only control to account for is rarity.
 
Over 9000 points to whoever makes a gwent-like phone app with Alorian factions and lore characters!

Even if it crashes my Android a few times YOU DO IT!
 
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@McSqueezy if you ever do get further down the line with this and it actually eventuates please shoot me the list of cards you end up with and their order of rarity/importance.

My schedule for 2017 is pretty full so I can't guarantee anything... but... I'd like to entertain the idea that I could actually also emulate this in a printed physical format and give 50% of the margin to support the server.

I've done a similar thing commercially for Junior Football Clubs in my home state so I've already got the infrastructure established... it would just be a matter of me finding the time. I think it would be cool to make them sort of like Gwent cards from Witcher 3 where some of them show a class, a crest, a race, power levels etc. What would be REALLY cool is to an illustration (similar to my own) for the top 10 rarest but again... time is the factor.

@Omnomivore is there a list anywhere of the cards available as voting items? This might help get the ball rolling for Squeezy.