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Played Character Mari Character Sheet

This character is actively played.

KatiePilot

Mari Karlin
Joined
Nov 3, 2024
Messages
4
Reaction score
8
Points
18
Location
Texas, USA
Mari Lite.webp
Character Information:
  • Full Name: Mari Karlin
  • Heritage / Culture: Skyborn Reclaimer
  • Age: 21 (Born February 27th, 294)
  • Gender / Pronouns: Female
  • Religion: Unionism, Al-Asir worshiper.
  • Occult: N/A
  • Character Occupation: Technician (Petrolchem specialty)
Appearance Information:
  • Eye Color: Beige
  • Skin Color: White
  • Hair: Silver
  • Height: 5'0 (152cm)
  • Body Type: Lean
    • Hobbies and Talents: Technology (Steamtech & Clockwork branches), cooking
    • Mechanics: Skyborn: Build/edit/repair any tech branch, if branch has requirements she does not meet, she can't build it, but can repair/edit, can install security. Almost perfect memory, can use equipment to make and use Memkeys. Can perceive machines used in events, learn more about the device, and discover hidden features of said device. Tech manipulation 6th sense, can hack a machine made by anyone in viewing distance to operate or change functions.
      Reclaimer ancestry: Identify any material touched, smell ingredients present in alchemical mixture, including poison in drinks.
    • Languages: Zahram, Ostha, Common
  • Daughter of a Skyborn Reclaimer family, educated at home, and spent most time assisting her father in his technical and mechanical work, usually involving oil-based power generation, occasionally target shooting with him. Due to this, she is rather unfamiliar with talking to people she doesn't already know, and most often won't initiate contact. She carries her father's ambition to develop heavier-than-air flight despite her mother's strong opposition, and has studied some of her father's work, though most was lost with the father's death when an aircraft prototype failed to reach takeoff speeds in time, resulting in not enough lift by the end of the cleared area, and the underbuilt frame collapsed onto the ground from the high stress at speed, the leaking oil and fuel becoming engulfed in flames and taking the machine (and her trapped father) with it. Mari was only 10 years old at the time of the accident, but despite that she continues her studying and seeks to carry on the work of her father, hoping to be able to honor her father's dream and bring it to reality in his absence. Before her journey to Regalia, Mari's efforts to construct aircraft have all been failures. She spent her time from the ages of 15 to 20 trying to develop a sufficient petrolchem engine to propel the craft, but they were always a failure as they were unable to reach the desired power output and speed, with most engines not starting at all, or breaking down shortly after starting (occasionally through rapid unscheduled disassembly), every attempt always upsetting her mother. Mari was sent to Regalia by demand of her mother, who claims it would be good for her to get experience in the real world and to put some distance between Mari and her father's workshop and study, and potentially shelving her aviation pursuits permanently.
  • Attack Stat: Dexterity
    Defense Stat: Intelligence
    [15/15 points spent]
    Proficiency Points:
    • Strength: 1
      • Heavy Throw (Throw target 6-10, ally get +3 def 2 rolls., no dmg, target prone effect, 1/HS, 2/C)
    • Constitution: 1
      • Iron Will (Actv. HS2, if fail defense, reroll, if failed 0 cool (next turn), if pass cool 1/HS, 2/C)
    • Intelligence: 5 (6 points, max 5 defense roll)
      • Tech Auto (Min roll +5 next 3 rolls, damage -1, on 2 successful rolls apply bloody to enemy for 2 turns, 1/HS 2/C)
      • Tech Exhaust (Neg. stat 5 turns, Snared/Fleeting/Confused/Bloody to activate, move speed +4, min roll 3, +1 BT, 1/C during HS 2/1)
      • Tech Shelter (5B range, ally take -1HP damage set 0 but their attack set -2 for 2 rolls, 2/C)
      • Tech Thruster (Move unoccupied space within 10 blocks, no opportunity attack, take ally in melee range without costing their movement, can use other tech ability in same action, 1/HS 2/C)
      • Tech Ghost (Can make automata, and control them from safe location. On death, soul transferred to an automata they made)
      • Wardrobe pack (Able to conceal weapons, armor, and life support systems. Able to resuscitate after 10 minutes if head/neck OK)
    • Wisdom: 0
    • Dexterity: 6
      • Ranger Tag (Mark target, ally within 3 blocks with marked has it removed and given to another enemy in range, 2/HS 4/C)
      • Ranger Fan (Displace 2 enemy within 4B back 6B, apply fleeting if impact, 1/C)
      • Ranger Viper (Target in own or ally LoS, attack with +2 atk and +2 min roll, 1/HS 2/C)
      • Ranger Evade (User targeted melee, if successful hit displace attacker 4B away, if fail hit +2 def for next 2 def rolls & move up to 10 blocks w/o triggering opportunity attacks, 1/C)
      • Ranger Shower (Target for attack, if successful atk another enemy in target melee range. If both atk hit, apply vulnerable to both + damage. If only 1st atk hit, -3HP Damage. Need 3 enemies within range, 1/C)
      • Smokescreen (Target self, untargetable by abilities >= 4 blocks range, attacks outside range have -2 from final result, 3 turns. 1/C)
    • Faith: 0
    • Magic: 0
    • Charisma: 1
      • Hazard Presence
    • Labor of Love
      Mari has a passion for the technical work she does and strives to put in her best effort. She can do thinks shoddily if there is a tight budget, but she strongly prefers not to.
    • Pursuit of Progress
      Mari is very easily drawn into the rabbit hole of technology. Even knowing the risks of her pursuit, she continues her process.
    • Technical Talk
      Bringing up a technical subject can easily lead to Mari trying to brainstorm tech solutions to fulfill the task of that topic, even if not asked to. She'll also tend to enjoy long-winded discussions on the subject, though she can be stopped easily too.
    • Fears and Troubles
      Mari has developed some issues regarding blood when out of combat. Without the assistance of adrenaline or necessity to fight, sight or smell of blood can quickly overwhelm her. When metalworking with certain materials, she can be forced to take a break from working to collect herself after the smell reminds her of the scent of blood.
    • Therese (9/10)
      - She's my girlfriend, so of course I love her. I find her adorable and she clearly cares about me quite a bit. She is also something of a danger magnet, but she's still always worth putting up with the stress.
    • Lonnie (8/10)
      - The best technician under my employment. A great proactive worker, more than willing to sit down and chat about anything it seems, and a smart technician. I'm quite happy to have them around.
    • Hexarra (8/10)
      - An excellent bartender, and a very sweet person. She can be a little nervous at times, but she goes the extra mile to make sure people are happy. I do think she faked liking the gift I gave her, but that's probably the norm when you get something you don't like anyways.
    • Francis Byrne (7/10)
      - I was a little unsettled by him at first, but after some talking I was able to get to know him better. Pretty good friend, worked with Amira to set Therese and I up with a surprise date. Though, he seems salty now that he's single and I'm not.
    • Amira Iaantris (7/10)
      - She's got some skills that could come in handy when I don't have time to properly forge something, plus having a knight working for you is great for security. She worked with Francis to set up a surprise date for Therese and I, which was nice. Seems she's a little salty now that she's single and I'm not. Oh, and she has gods awful timing, seemingly coincidentally arriving anytime Therese and I have a bit of time alone.
    • Lieven (7/10)
      - A fun person to talk to, and one with some very interesting ideas to commission from me. He also technically officiated my relationship with Therese, so I'll at least know when our anniversary is thanks to him.
    • Maryna Yovenko (7/10)
      - A very caring person, and one who stood up for me in some very trying times despite some pretty bad things I had done to her. I find that she's not the sharpest tool in the shed, as one would expect of a willing Lothar penitent, but her heart is in a good place at least.
    • Dammokh (7/10)
      - Haven't spoke with him much, but he does seem to think positively of me, and has been more supportive than a certain other member of Therese's family. I'm sure we'd get along great.
    • Iduna (7/10)
      - We had a rough start, but she started warming up to me, consoling me and even letting me stay at her house during a rough time, full amenities included. I'm sure her barely tolerable attitude in the beginning was just her trying to protect Therese.
    • Rue (6/10)
      - A bit strange, to say the least, though she did fight alongside my automaton, sparing her from damage and possibly destruction. A decent person to chat with.
    • Sorrel (6/10)
      - We met in the vampire district when I was still afflicted, and again recently. All in all, a pretty fun person. I still have that cube of living metal she gave me.
    • Erwin Braunschweiger (6/10)
      - We definitely had a very rocky start, one with a gun pointed at me since I had red eyes post-curing. I certainly didn't expect him coming to check on me after I'd been nearly killed, which was strange, but nice. He did also save Therese and I's lives when Amasa was about to probably kill us, so it's hard to be mad at him considering that. He does strike me as quite strange though, and he also called me a degenerate for liking romance novels for some reason, which wasn't nice.
    • Scale (0/10)
      - I hate that man with every bone, gut, and tissue in my body. I'd kill him if I got the chance, for what he did to Therese and the other people I care about. I never want to see him again.
 
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