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Well, as the title suggests, what I am basically suggesting is making flywater 100 points. This is for a few reasons.
Roleplay: Just like PvP, Roleplay trait loadouts should have Good and Bad things, and if Flywater with such an advantage that it gives, should be worth a larger sacrifice than only 50 points...
Builders: I have never seen someone need flywater for building, unless they do something underwater, which is probably 1/50 builds... now, in terms of traveling, most people who travel somewhere using flywater usually dont need many other traits, Flywater being 100 points wont create such an uncomfortable situation for them.
Now, by making Flywater 100 points you get numerous pros:
Some people I wanna tag:
@BenRekt @65jes89 @Sevak @Sinthe @DarShauwn @Tokugawryuu @feiooos @jquaile @morrc5 @RazeII @spoonly @Jackmo_Jones @Soupman7 @Chappers65 @thor5648 @greenman99 @DemonicDagger @znake1468 @HeartAched @Neckerei @Morbytogan @Stonejrod
@Thortuna @MonMarty@ridgefox @Yoloorange
- Flywater at 50 points gives too much of an advantage for too little of a price
- Anyone with flywater, and within 500 blocks of water can easily become immortal in almost any pvp situation.
- Flywater PvP is non-existent, nobody will ever seriously die in Flywater PvP
Roleplay: Just like PvP, Roleplay trait loadouts should have Good and Bad things, and if Flywater with such an advantage that it gives, should be worth a larger sacrifice than only 50 points...
Builders: I have never seen someone need flywater for building, unless they do something underwater, which is probably 1/50 builds... now, in terms of traveling, most people who travel somewhere using flywater usually dont need many other traits, Flywater being 100 points wont create such an uncomfortable situation for them.
Now, by making Flywater 100 points you get numerous pros:
- Make the majority of PvP'ers happy
- Make traits a bit more strategy based by having a more pro-con trait build
- Help balance the imbalance that it provides at only being 50 instead of 100 points.
- Possibly make Roleplay trait builds more give-take and less OP? (I dont know about this one)
- Make PvP more fun, less swim and chase.
- Might provide slight discomfort for Roleplayers if they cant put together their perfect trait build without having some negatives.
- Traits weren't meant to be some easy, win-win way of playing, they're a system that you're supposed to give some sacrifices that you want, so if anyone wants to use Flywater they'll need to remove 1 of their + traits or add a better - trait which in all honesty, is a small price to pay for taking a step in balancing traits.
Some people I wanna tag:
@BenRekt @65jes89 @Sevak @Sinthe @DarShauwn @Tokugawryuu @feiooos @jquaile @morrc5 @RazeII @spoonly @Jackmo_Jones @Soupman7 @Chappers65 @thor5648 @greenman99 @DemonicDagger @znake1468 @HeartAched @Neckerei @Morbytogan @Stonejrod
@Thortuna @MonMarty@ridgefox @Yoloorange
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