Introduction
On an anecdotal level, one of the problems I've seen a lot is that a large number of players are very disoriented upon arrival, quite understandably, which in turn leads to a high drop out rate. Often, when seeing particularly confused players in help chat or general, I'll /seen them, when I see they're new, I realise there's a lot of work to be done. I do my best to offer them relevant links or important pages but they're often left with more questions.
Looking at the statistics, every month we have in the region of 4,500 new players while the number of returning players is unchanging. Clearly, with so many new players each month, MassiveCraft has done a good job of advertising itself and attracting new players. But why isn't the number of returning players increasing. Well, either 4,500 players leave the server each month, or 4,500 don't bother to stay. Happily, I'm sure it's somewhere in the middle, and while departing players are a much more complex problem, we can certainly ask, 'Why aren't more players staying?'
Problem
There are a number of reasons for not returning:
We already have resources in place to tackle this issue, but I'm not convinced that they're working. Let's isolate them.
When first joining the server, a player is shown four portals. At this stage, there is little guidance, and as simple as it may be, perhaps it is here that the first guide should be offered. A quick explanation of the four quarters of MassiveCraft. The choice between roleplay, PvP and quests may be simple for some, but it is a path not easily undone. We should tell our players what these portals mean.
As for the quests, I cannot access the transcripts, but sometimes text in the Minecraft text box isn't the most readable. I don't know what the quests address, but it may well be that the player isn't quite sure what roleplay/PvP is or how it operates in the community and they're not necessarily interested in that. They may also lack the knowledge of key commands that they will likely need later on.
Solution
There are a number of useful guides out there, such as the Main Guide (particularly the quickstart section) on the website, the Key Commands guide on the website and the Roleplay guide on the wiki are are all good examples. I feel the important thing that we need is a clear guide structure that helps new players understand the basics so that they can go out there and enjoy the server. It should give them the opportunity to easily skip through the sections that don't apply to them. This should also be strongly suggested to players upon joining the game. Furthermore, as crude as it may be, perhaps the Minecraft standard of signs wouldn't be all that bad of an idea for those who are too lazy to click a link. With very basic pointers such as /tp, the chat system, and - dare I say it - links.
EDIT:
Since some suggested specifics of a solution I will offer such.
Contents of an Overall Wiki Guide
On an anecdotal level, one of the problems I've seen a lot is that a large number of players are very disoriented upon arrival, quite understandably, which in turn leads to a high drop out rate. Often, when seeing particularly confused players in help chat or general, I'll /seen them, when I see they're new, I realise there's a lot of work to be done. I do my best to offer them relevant links or important pages but they're often left with more questions.
Looking at the statistics, every month we have in the region of 4,500 new players while the number of returning players is unchanging. Clearly, with so many new players each month, MassiveCraft has done a good job of advertising itself and attracting new players. But why isn't the number of returning players increasing. Well, either 4,500 players leave the server each month, or 4,500 don't bother to stay. Happily, I'm sure it's somewhere in the middle, and while departing players are a much more complex problem, we can certainly ask, 'Why aren't more players staying?'
Problem
There are a number of reasons for not returning:
- for some, the very nature of the server may be a turn off, and this cannot be changed nor should we change it. Everyone has different tastes;
- some may simply have little interest in Minecraft, and only joined the server to play with a friend or something of the like;
- some may be overwhelmed by the range of options and the gross uniquity that MassiveCraft represents.
We already have resources in place to tackle this issue, but I'm not convinced that they're working. Let's isolate them.
When first joining the server, a player is shown four portals. At this stage, there is little guidance, and as simple as it may be, perhaps it is here that the first guide should be offered. A quick explanation of the four quarters of MassiveCraft. The choice between roleplay, PvP and quests may be simple for some, but it is a path not easily undone. We should tell our players what these portals mean.
As for the quests, I cannot access the transcripts, but sometimes text in the Minecraft text box isn't the most readable. I don't know what the quests address, but it may well be that the player isn't quite sure what roleplay/PvP is or how it operates in the community and they're not necessarily interested in that. They may also lack the knowledge of key commands that they will likely need later on.
Solution
There are a number of useful guides out there, such as the Main Guide (particularly the quickstart section) on the website, the Key Commands guide on the website and the Roleplay guide on the wiki are are all good examples. I feel the important thing that we need is a clear guide structure that helps new players understand the basics so that they can go out there and enjoy the server. It should give them the opportunity to easily skip through the sections that don't apply to them. This should also be strongly suggested to players upon joining the game. Furthermore, as crude as it may be, perhaps the Minecraft standard of signs wouldn't be all that bad of an idea for those who are too lazy to click a link. With very basic pointers such as /tp, the chat system, and - dare I say it - links.
EDIT:
Since some suggested specifics of a solution I will offer such.
Contents of an Overall Wiki Guide
- What is Massivecraft?
- What is roleplay?
- What is PvP?
- What are quests?
- Quick guide
- Different chats, /tp, short and simple
- Factions as a starting point
- Different types of factions
- Roleplay Explained
- Stuff about Regalia
- Stuff about creating characters
- Stuff about roleplay rules
- PvP Explained
- Factions recap
- McMMO
- Traits
- Quests Explained
- Different quest locations
- Quest rewards and how to do them
- Features of MassiveCraft (basically same as the Main Guide on the website)
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