Lore & Wiki Updates

Status
Not open for further replies.
Culture Updates!
Reasons:
  • Because updating old content to make it up to date!
Effects:
  • Minimal to no effect on RP in the case of most of this content, only the adding of details previously missing
Source links:
Player Effects:
  • Minimal, but if you have a character of any of these Cultures, take a look and read through the updates and added content! (Specifically looking at Anglian and Ithanian RPers)
 
Orc-Adjacent Lore Article Updates/Releases!
Reasons:

  • Because the new Orc lore was just so swell, we decided to update or write a number of pages adjacent or immediately around it!
Effects:
  • Minimal to no effect on RP in the case of most of this content, as most are new pages or might as well be new given how much new stuff was added in the aftermath of the Orc Update.
Source links:
Player Effects:
  • Minimal, as these are mostly Orc-adjacent lore articles, but I would HEAVILY recommend any and all Orc RPers take a look at this lore and see if anything could get added to your aesthetics, background, etc.
  • This is not everything that we are going to be updating, Blacksteel being the most significant piece of adjacent lore that we will be getting to soon. The above list represents the content currently released.
 
New History, Consumables and Cultures!
Reasons:

  • Because my fingers needed to hurt more!
  • The server was trailing back in updating a few of the recent historical events in Aloria, and in one case, one older event.
  • Because MonMarty posted a new Culture map and I had to work fast to avoid what happened last year.
  • Because someone likes to make people drool for food
Effects:
  • A lot of impact to existing Byala RPers, as well as noble families in The Southern Dukelands.
Source links:
History Articles
Culture Articles
Consumable Articles

Player Effects:
  • If you are a current Byalan RPer or a noble in The Southern Dukelands, take a look at the Culture lore
  • If you are a serious chef character, take a look at the food lore
  • If you are a new or newish player, take a look at the history lore
Sidenote: More History articles are on the way...
 
Dread War Page
Reasons:

  • The war has concluded, so the page was able to be released.
Effects:
  • Minimal, besides players now having an easy reference on what happened throughout 2019 in regards to the military.
Source link:
Player Effects:
  • Minimal, though consider reading the page to see exactly what was going on in the final chapter of the Long Elven War.
More History to come! So much history...
 
Five Pages
Turall, Tenpenny, Blacksteel, Rangers, and Jared Kade.
Reasons:

  • Two of the Schools (Turall and Tenpenny) were in need of updates, and Rangers needed a total rewrite and redesign. Blacksteel needed some editing after the Orc Update, and the Jared Kade page is one of the first approved wiki submission posts, which if you as a player wish to submit lore, can do so here. [URL]https://forums.massivecraft.com/forms/wiki-submission.49/respond/[/URL]
  • Of note, Blacksteel has had a slight power buff, and "Folded Blacksteel" is a new variant meant to distinguish noble/very rare Blacksteel pieces from the more common usage of the metal.
Effects:
  • If you play a Tenpenny, Turall, or Ranger trained character, or if your character owns Blacksteel, take note.
Source link:
Player Effects:
  • Minimal, though consider which pages impact your character and adjust accordingly, especially played Rangers ( @Natannine and @Anarchizm ).
 
Regalian Military Page Update
Reasons:

  • The previous page was heavily outdated in some areas and needed to be updated to modern standards.
Effects:
  • Fairly minimal, as this was mostly a quality of life update. Though the command structure has drastically changed from what was on the Regalian Navy page.
Source link:
Player Effects:
  • Minimal, though Military RPers and those who interact with the Regalian Military should take a look at the page and see if they need to make changes.
More History to come! So much history...
 
New Lore Aplenty!
Reasons:

  • Because updates and improvements, as well as some more content being wrapped up!
Effects:
  • Very little to no effect for the update on Ériunin Culture, the updates were mostly done to help clarify the lore and expand on several small areas after suggestions from a member of the playerbase
  • The Materials are now finished! In a similar vein to the Flora and Mundane Fauna pages being completed, Materials is an equally old section that after years, is now complete! Woooo!!!!
Source links:
The End of the Materials!
Culture Articles

Player Effects:
  • If you are a current Ériunin RPer (@DolittleGuy) then you should look up the edits and adjustments that were made
There are also a variety of new updates and pieces of lore of lesser note! For example, we have several up to date, and even one new, form of Recreation! So go give them a read!
 
Knowledge Proficiency Category/Languages Hotfixes

Reasons:
  • Linguistics knowledge had a large investment vs outcome when compared to other proficiencies.
  • Society knowledge fell under the same concept, requiring 4 points when compared to 3 in Historical
Effects:
  • Society Knolwedge has had its pack investment lowered to 3 points per pack
  • Linguistic Knowledge has had its tiers reduced to 3 as well
  • Sereph Dialect has been added to the Mythic Pack in Languages
Source links:
Player Effects:
  • Players with Society and Linguistics Knowledge may have a few more points they can invest into other Proficiencies.
 
Reasons:
  • Quality of Life fixes, adding rules, cleaning things up, and general hotfixes. Further elaboration for some changes can be found in System Announcements on the RP Com Discord.
  • A counter ability shouldn't be removed by the thing it's countering in broad circumstances.
  • We added a new rule for Artifacts.
Effects:
  • Every page edited will have effects in RP, and while it shouldn't explicitly void/invalidate any RP that occurred, it will prevent things from occurring in the future.
Source links:
Vampire/Werebeast Updates
Ritualism Language Change/Dragon Ritualism Change
Sanguinology/Shatterology
Artifact Rules

Player Effects:
  • If you are an Archblood and have Dragon Ritualism, if you have Sanguinology/Shatterology, if your character was a Vampire/Werebeast and was cured, if you have an Artifact, or if you have any type of Ritualism these edits are very relevant to you to be aware of.
 
Mercenary Contract Updates/ Judicial Doctrines

Reasons:
  • While Mercenary Laws are able to be changed by the Chancellor, the actual Mercenary RP felt on the server was not ideal from a Lore Side of things. Mercenaries lacked an actual means to provide a different rp outlet from the Guard Charters, which essentially did the same things (but better) beyond the ban on sewer ventures.
Effects:
  • We've added a new section to the Regalian Law Page called Judicial Doctrines. While these have silently existed on the page for a few weeks, this is the formal post to describe them.
    • Landesknecht Doctrine provides mercenaries on a contract to be a bit more brutish with their targets, while retaining some minor law immunity from it.
    • Lo Incontro is a hybrid between an honor duel and a gladiator fight, where two parties can pit two mercenary bands against one another to settle a disagreement.
    • Prommissory Doctrine provide a means for characters to do services with one another, without resorting to "funny money" to settle the debts or Progression Regals which may not be interesting to some.
Source links:
Player Effects:
  • Nothing really changes in terms of past rp, though Mercenary RPers now have some extended liberties in regards to carrying out contracts by actually being able to bust down a door or interrogate a target of a contact.
  • Mercenaries can now double as gladiator-esque fighters to settle duels rather than going to war, doing illegal stuff.
  • Everyone has a means to enter a contract with each other, even if they lack/don't want any money.
 
Wormfern and Vampire 'Repellent'

Reasons:
  • Wormfern was 2-3 years out of date, and still claimed to be a method of Vampire detection, as well as making Vampires deathly ill! This is a huge oversight on our part and shouldn't have been used for well over a year.
Effects:
  • Wormfern is no longer effective as a fool-proof detection method for Vampires.
  • However, it does both taste and smell disgusting to Vampires, as well as Werebeasts, Possessed Individuals, and Mages. Think of it as Mosquito Repellent for Aberrants!
Source links:
Player Effects:
  • Infested Aberrants should be aware of the changes so that they can act accordingly.
  • Any Vampire Hunters previously using the outdated Wormfern should be aware that it can no longer be used to detect or incapacitate Sanguines.
 
Significant Geography Updates!
Reasons:

  • With the Altalar rewrite, much of Daen needed adjustments to its history and other content. In fact, all of Daen save Ithania, since it is generally isolated away from the core content that made up the Altalar updates.
Effects:
  • A variety of locations have been well defined, returned to the lore, or outlined in more detail, from Altalar to Kathar to Suvial cities and geographical features.
  • The Far West has now been fully detailed out, with the heartlands of the Allorn Empire either rewritten or updated fully.
Source links:
Player Effects:
  • Players will now have ample information to help flesh out their backstories, as well just generally see and understand the lore more completely. It will especially help if the Altalar page itself is too much overload, since these Geography pages hold important points and bits from that page within it (at least in terms of history and states).
  • Any and all Kathar and Altalar should take a read of this!
  • There will redlinks galore on these Wiki pages. and even some contradictory information. I ask that you please give us a week or two to make all edits required to these new pages. Thank you.
There are also a variety of new updates and pieces of lore of lesser note that have been published, all related to the recent rewrite of the Altalar. From animals to materials to plants, take a nose around the Wiki to seek them out!
 
Schools Update and Broader Lore Integration
Reasons:

  • The Schools have, for a long time, been fairly isolated, going generally unreferenced in other areas of the Lore while at the same time, being restrictive, and lacking diversity that better represents the interests of the player base. With this update, Schools now have several new additions, while existing Schools have been updated or will be soon, and Wiki pages on a whole will make an effort to reference back to them more.
Effects:
  • There will be a minimal impact to IG RP by this, the Schools as a "rock-paper-scissors" system was gutted years ago, though people will perhaps have a better idea of how to combat RP as certain characters given certain training.
Source links:
Player Effects:
  • Players with Nelfin characters should take a look at the new lore, as well as Dwarves, Maraya, and Qadir. There are new Combat Schools aplenty, and some existing Schools have seen substantial improvements or updates to be more open to non-Ailor after a too-heavy focus on just that Race.
  • Players who are interested in these Schools should definitely add them as a feature to their character's backstory, and seek to make connections with others through said School. I am sure it will generate at least some RP for you at the end of the day, and will also add to knowledge about one's own character.
I would also ask for any issues lore-wise that you see with any School, either new or old, to make a Wiki Report about it to fix the issue, or if you want changes to a page, either contact me or make a change proposal on the Discord.
 
Metals Update Complete
Reasons:

  • The new Metallurgy update, which introduced a Pack system, also introduced and removed a number of metals into the lore. With this update complete, all current metals should be updated to the most recent lore associated with each.
Effects:
  • This update itself has no effects, as the Metallurgy update itself from last week carries most of the changes.
Source links:
Player Effects:
  • Little to no effect, though players may want to read the new lore from some of the substances, and choose what they might want to have made.
 
Husbandry Update Complete
Reasons:

  • The recent Proficiency overhaul gave a whole heap of new mount animals unique to different Races and Cultures, and now, here they are!
Effects:
  • Some of this lore has been baked into previously present pages, but largely the lore world doesn't change except for well. Future wars, conflicts and more and gunna get wild given the properties of some of these mounts.
Source links:
Player Effects:
  • Little to no effect, though players who have the points to own one of these creatures should definitely invest time into reading their fauna page to add that bit of extra zest to their own RP discussions of their chosen creature.
  • A reminder though: these animals cannot be in the City of Regalia. They are progression only.
 
Maraya Race Update
Reasons:

  • The Maraya have, for a long time, represented an out of date system of Race writing, and were written back during a different time in RP and in lore creation. With this update, they are firmly brought up to date, with plenty of new culture to explore.
Effects:
  • Up to date terminology and wording to fit with the fact that the Maraya can change their colorations now.
  • Updates to the History bringing the Race up to the most recent lore happenings in Aloria
  • A new three-part society split, with the Queenship rendered unreachable.
    • The Tohnborn are the Maraya native to the Tohns, hidden settlements for the Maraya set up across the Alorian south and west. They have the greatest knowledge of the Maraya past, as they are descendants of the Queenship.
    • The Skyfallen remain much the same as before, but have more clarity given to how they interact with the world, and other Maraya.
    • The Haat-Heshaksaa is the Maraya organization within the Dread Empire, originally founded by the Haat.
    • All three societies have members of all three subraces within them, they are not subrace exclusive.
  • New cultural lore, giving the Maraya a Southeast-Asian flavor different from that which will be later represented in the Sihai lore update.
    • Family and relationship structures detailed along with the interplay between the Maraya and non-Maraya, as well as how their society handles their eggs
    • New fashion to firmly outline Maraya styles of dress, with references available on request via communication with the RP Comm Ticket System
  • Expansions on other existing sections to provide players with more information while also retaining some of the points that existed previously

Source links:
Player Effects:
  • ALL MARAYA PLAYERS should read this update. This changes things for a lot of people, or more clearly outlines lore they should at the very least be aware of.
 
Organization Update

Reasons:

Following the deletion of the Combat Schools, there was a gap in background lore for various institutions which still had some relevance to the wider story, even if it was mostly flavor. As a result, some of the more important Combat Schools were converted into organization pages.

Effects:
Organizations are broken down into 4 categories:
  • Regalian Organizations are those with direct loyalties to the Regalian Empire, be that the government, military, or Emperor
  • Knight Organizations is for the 4 Knight Orders which will remain following the Knight Update.
  • Military Organizations is for the Combat Schools that survived to the update.
  • Other Organizations are those groups that don't fall into the above three categories.
Below is a summary of each organization:
Regalian
  • The Regalian Guard hasn't changed, and is up to standards.
  • The Azure Order remains the same, though will probably see a future update following the Aelrrigan (Fae Knight) Order's publication, as well as Grand Vigil Aletta and Nicholas's people pages.
  • The Regalian Military got a face-lift with the World System Update. This was a complete rewrite of the page, and everything on it is new.
  • The Regalian Government hasn't changed, but will probably need updates following the changes from the Emperor
  • Unionist Organizations remain the same.
  • The Regalian Senate had a facelift to fit modern standards.
  • The Imperial Guard page was revived, but it for reading pleasure as players cannot be Imperial Guards.
Knights
  • No updates. Work has been made with the honor codes, and the aforementioned Aelriggan Order will be the template for Viridian, Villiers, and Bloodcast. Marty and I are working on it when there is time, but the current lore is still valid, and can still be played out.
Military
  • Griffers are the same as always, Wirtem females that use precision strikes with special thin blades and arrows.
  • Turaal is the same, except rephrased to be an anti-knight organization in origin, but is now just an Anglian brand of fighters.
  • Skaggers have returned and are mostly the same as before.
  • Lancyon was rewritten from the ground up to tie them into the Helerian guard. The term "landesknecht" now applies to them from Genevaud influences (but they are not knights despite the etymological roots for both terms being identical)
  • Blackmark Companies return to provide some mercenary lore. Hiltokers are just Blackmarks to begin with, so they merged back in, and Darkmarks are better as Rangers.
  • Rangers were completely rewritten from the ground up to fit new lore regarding the Allorn Empire. Obviously there was just a migration of plainsfolk to the Regalian Archipelago, so there might be some hotfixes later on if Rangers increase in popularity.
Other
  • Sefakhem remain the same.
  • Iron Fist was airlifted back to an Organization page. As I have no idea how Slizzar are going to be with their update, I removed the mentions of Margot from the page and placed Amelie D'fer as the sole leader. Her page also needs updating at a later time.
  • The List of Major Academies was put here to prevent an orphaned page from existing somewhere else. It has a link on the Progression Talents page, but given that is tertiary lore, a better location was needed.
Source Links
https://wiki.massivecraft.com/Organizations the wiki is having some issue generating the pages, so I will probably force a manual list in before posting on discord.

Player Effects:
I am pretty sure only a small minority of the playerbase had characters from any of these organizations, and those that did saw no changes to designs. In any case, some more background lore has been added, and can be used in roleplay as flavor bits.
 
Status
Not open for further replies.