Lets Bring Back Factions Rp?

  • Thread starter Thread starter SubscriptShark
  • Start date Start date
Thank you sephite , and also I think this has been mentioned Alot but is there no way Embassys could become a thing again in regalia like The old ones?
Embassies for CoK houses would be great. They'd be something that interests factions players, and simultaneously be a Regalian Outreach Center for said faction. Roleplayers could come by and learn about the faction, trade and even join the faction.

Of course, the thing is, nothing stops PvPers from doing any of this on their own. Staff doesn't need to get involved at all. Just buy a region and call it your embassy.

Maybe all Staff needs to do is suggest things, instead of do things. The players have the power, but don't know to use it. Staff just needs to say officially and publicly, "hey, you can do this," and tell them how.
 
If people don't like it then they should rally behind you and fight us, we wanna stir conflict for people to join in on. Don't blame us for trying to make CoK more entertaining.
On one hand, you're right.

Players should treat attacks on their events as just that. Not game-breakers, but fluid parts of it. It seems to me that the people attempting to make roleplay events in factions are overreacting to invasion. Almost like they get upset and just go "You ruined everything! This is why I can't roleplay here!" They're taking it OOCly, when they should be taking it ICly. Instead of a chance for MORE roleplay progression, they take it to be less.

On the other hand, the way that an attacker acts can hint at one way or another. If you come in proclaiming you are Scooby Doo, and you're here to solve the mystery of the stupid roleplayers, that's very meta, and breaking to the experience. If you come in as Chieftan Wanawakyaface of the Raider Tribe, and proclaim they shall submit or die, that's a roleplay experience.
 
If people don't like it then they should rally behind you and fight us, we wanna stir conflict for people to join in on. Don't blame us for trying to make CoK more entertaining.
By making it more entertaining, you mean making it more entertaining for yourself. That's just being selfish, especially when Factions already has a problem with player retention.
 
If people don't like it then they should rally behind you and fight us, we wanna stir conflict for people to join in on. Don't blame us for trying to make CoK more entertaining.
On one hand, you're right.

Players should treat attacks on their events as just that. Not game-breakers, but fluid parts of it. It seems to me that the people attempting to make roleplay events in factions are overreacting to invasion. Almost like they get upset and just go "You ruined everything! This is why I can't roleplay here!" They're taking it OOCly, when they should be taking it ICly. Instead of a chance for MORE roleplay progression, they take it to be less.

On the other hand, the way that an attacker acts can hint at one way or another. If you come in proclaiming you are Scooby Doo, and you're here to solve the mystery of the stupid roleplayers, that's very meta, and breaking to the experience. If you come in as Chieftan Wanawakyaface of the Raider Tribe, and proclaim they shall submit or die, that's a roleplay experience.

The issue is most people arent expecting a charge from people in enchante diamond at their tea party. I have to agree partially with Lego, in that it should be treated like an IC event, but on the same note, pvp uses mechanics, not rp, so it feels cheap to RPers. Like when people put on their Jump 2 Speed 1 traits to outrun guards in Regalia, its considered crappy RP. Because it is.

By making it more entertaining, you mean making it more entertaining for yourself. That's just being selfish, especially when Factions already has a problem with player retention.

Id have put it less harshly, but I can agree with that. At this point, it comes down to what the mass finds interesting. If its between you and your little group enjoying killing everyone at these events, or the several crowds of people that just wanted to RP, you need to put your own enjoyment aside for now and let them have their piece. Dont go around kicking over people's sand castles.
 
The issue is most people arent expecting a charge from people in enchante diamond at their tea party. I have to agree partially with Lego, in that it should be treated like an IC event, but on the same note, pvp uses mechanics, not rp, so it feels cheap to RPers. Like when people put on their Jump 2 Speed 1 traits to outrun guards in Regalia, its considered crappy RP. Because it is.
You can always do factions RP inside, or in armor. There's nothing keeping you from stopping what you're saying and fighting back but pressing Esc, 1, clickclickclick.

And maybe RP events in factions should plan on being attacked. Set up contingency plans. Have evacuation routes, bunkers, etc.
 
By making it more entertaining, you mean making it more entertaining for yourself. That's just being selfish, especially when Factions already has a problem with player retention.

Stop assuming shit. When we mean entertaining we mean entertaining for all. If everyone has a true problem with it then they could gang up on us and make PvP more alive then it already is (its pretty dead rn.)
 
Stop assuming shit. When we mean entertaining we mean entertaining for all. If everyone has a true problem with it then they could gang up on us and make PvP more alive then it already is (its pretty dead rn.)
1. easy opinion to have from someone who refuses to defend or raid unless they have 20 people on
2. It's not entertaining for everyone, it sure as hell wasn't for the roleplayers who wanted to try out Factions rp
 
1. easy opinion to have from someone who refuses to defend or raid unless they have 20 people on
2. It's not entertaining for everyone, it sure as hell wasn't for the roleplayers who wanted to try out Factions rp

Damn now you're lying, believe I almost always defend when I can. And aren't you the one who wants to defend? You're constantly telling people nightly to raid YOU instead.

+ if its not entertaining for them. Then hey go ahead and defend them so what they're doing could be entertaining, if not then get more allies and friends to defend them with you. Other then that if you fail to do so then stop bitching about it on the forums, rally some friends or just take the loss.
 
Damn now you're lying, believe I almost always defend when I can. And aren't you the one who wants to defend? You're constantly telling people nightly to raid YOU instead.

+ if its not entertaining for them. Then hey go ahead and defend them so what they're doing could be entertaining, if not then get more allies and friends to defend them with you. Other then that if you fail to do so then stop bitching about it on the forums, rally some friends or just take the loss.
You really are looking so small picture here.

We need to put in some effort if Crisis of Kings can reach its full potential. And this effort has got to come from the PVP side right now. There is a good way to raid an event and a bad way. And i love you @Sephite and others who said the same thing but i dont want to try to find the replies... but you cant just say "Oh your event got raided? Make it a story" Because all this will accomplish is zero events. It's no fun to plan an event, just to have everybody die. That event would be about as useful as a milk bucket under a bull. Now if the raiders were to WORK TOGETHER with the roleplay event and stage the raid so it contributes to the event, then thats another story. You can't blindly classify every raid as "contributing to an event"
 
Last edited:
You really are looking so small picture here.

We need to put in some effort if Crisis of Kings can reach its full potential. And this effort has got to come from the PVP side right now. There is a good way to raid an event and a bad way. And i love you @Sephite and others who said the same thing but i dont want to try to find the replies... but you cant just say "Oh your event got raided? Make it a story" Because all this will accomplish is zero events. It's no fun to plan an event, just to have everybody die. That event would be about as useful as a milk bucket under a bull. Now if the raiders were to WORK TOGETHER with the roleplay event and stage the raid so it contributes to the event, then thats another story. You can't blindly classify every raid as "contributing to an event"
I agree with all your points, personally I feel that as we aren't a hardcore factions server with cannons and obsidian forts etc etc, rp and factions do need to work together for any progression to happen at all, otherwise factions will just get stale, considering we can't tnt each other, rp is the alternative to help juice up the faction and it's wars, the two can go hand in hand in my opinion
 
What about applications for roleplay only factions, or rp claimed areas. They could have pvp turned off like the spawns of the worlds do.

My idea would be that you give the coords of the area that you want for rp, and staff can disable pvp in a case by case basis. Like mini regalias. Staff should monitor these areas carefully to make sure that power isn't being abused by factions folk, and there should be serious consequences for violating the rules.
 
I agree with all your points, personally I feel that as we aren't a hardcore factions server with cannons and obsidian forts etc etc, rp and factions do need to work together for any progression to happen at all, otherwise factions will just get stale, considering we can't tnt each other, rp is the alternative to help juice up the faction and it's wars, the two can go hand in hand in my opinion
bUt I wAnT tO hAvE fUn cAuSe I cAnT gEt kIlLs iN rAiDs sO i NeEd tO kIlL rOlePlaYeRs AnD dEsTrOy MaSsIvE's fUtUrE

it's almost like Wyvern lost all of their braincells when they became a great house hot damn
 
What about applications for roleplay only factions, or rp claimed areas. They could have pvp turned off like the spawns of the worlds do.

My idea would be that you give the coords of the area that you want for rp, and staff can disable pvp in a case by case basis. Like mini regalias. Staff should monitor these areas carefully to make sure that power isn't being abused by factions folk, and there should be serious consequences for violating the rules.
I feel like this is a step too far at the current moment, but it's on the right track
 
What about applications for roleplay only factions, or rp claimed areas. They could have pvp turned off like the spawns of the worlds do.

My idea would be that you give the coords of the area that you want for rp, and staff can disable pvp in a case by case basis. Like mini regalias. Staff should monitor these areas carefully to make sure that power isn't being abused by factions folk, and there should be serious consequences for violating the rules.
A good idea, but as @Zacatero said at the moment it would be a step too far and in my opinion counter productive
 
Why not add an event system to CoK?

It could have Staff moniter the event, and yell at people who try to derail it.

Additionally, players could request a counter-event or something, where they gain staff, or the event host's approval, and can attack the event.

No physical protection would take place, PvP would be on, but anyone interrupting without staff's go ahead would be jailed for the duration of the event.
 
Thank you sephite , and also I think this has been mentioned Alot but is there no way Embassys could become a thing again in regalia like The old ones?
Embassies were one of my favorite parts of SilverEdge. I'd really love to see them return. Also a great way to advertise your faction to newcomers (since most arrive in Regalia), which would be incentive for factions to want to engage with Regalia.
 
Embassies were one of my favorite parts of SilverEdge. I'd really love to see them return. Also a great way to advertise your faction to newcomers (since most arrive in Regalia), which would be incentive for factions to want to engage with Regalia.
I think it would be better suited in a factions lobby. Instead of regalia. As it is now, regalia is as far away from factions as it can be... It's going to be kind of hard to have embassies there without them looking out of place
 
Embassies were one of my favorite parts of SilverEdge. I'd really love to see them return. Also a great way to advertise your faction to newcomers (since most arrive in Regalia), which would be incentive for factions to want to engage with Regalia.
Or a factions ability to set up market in regalia, similar to silveredge
 
I think it would be better suited in a factions lobby. Instead of regalia. As it is now, regalia is as far away from factions as it can be... It's going to be kind of hard to have embassies there without them looking out of place
Isn't this whole thread about how Regalia and factions being so "far" from each other is kind of a problem?
 
Embassies will not return. A poll conducted with frequent players voted overwhelmingly against embassies unless COK people were prepared to physically man such an embassy on a frequent basis and engage roleplayers inside when they just walked in with roleplay, not OOC PM conversations.

Harking back to the old SilverEdge and Regalia V1 days, Embassies were poor excuses to put 30 signs on the wall with Faction data to sell and advertise a faction and then "build and forget" a building meant to achieve effectively the same goal, hollow faction member recruitment with 0 engagement. Mecharic was the only one who ever manned a Faction Embassy and took care to actively engage walk-in public in roleplay.

We're all for active engagement by COK in Regalia, but I will not permit passive auto farming of recruits by buildings that either take up space or performance through the use of entities and thus damage performance for the roleplayers. (since let's face it: even the most cautious estimate of signs required in an embassy was 5, and 5x5 is 25 which is still more signs than are in the entirety of the Regalian main street district right now.)
 
Embassies will not return. A poll conducted with frequent players voted overwhelmingly against embassies unless COK people were prepared to physically man such an embassy on a frequent basis and engage roleplayers inside when they just walked in with roleplay, not OOC PM conversations.

Harking back to the old SilverEdge and Regalia V1 days, Embassies were poor excuses to put 30 signs on the wall with Faction data to sell and advertise a faction and then "build and forget" a building meant to achieve effectively the same goal, hollow faction member recruitment with 0 engagement. Mecharic was the only one who ever manned a Faction Embassy and took care to actively engage walk-in public in roleplay.

We're all for active engagement by COK in Regalia, but I will not permit passive auto farming of recruits by buildings that either take up space or performance through the use of entities and thus damage performance for the roleplayers. (since let's face it: even the most cautious estimate of signs required in an embassy was 5, and 5x5 is 25 which is still more signs than are in the entirety of the Regalian main street district right now.)
I'm all for manning an embassy tbh, god knows I've got nothing to do on Massive half the time, plus we have a lot of roleplayers who'd be glad to do that.
 
Here are ways factions can get some presence in Regalia:
You can always request a business in the main street, man it and name it Hadarian embassy.
You can always use the already existing large Hadarian embassy and promote your faction from there.
You can make an event in Regalia as an emissary from Hadaria.
You can get help from staff for that event. This guide for events might be useful.
If you come from factions and don't know how to get accepted in rp follow this guide.

Really, all the information is there, faction players have all the tools that they need to promote survival and their factions. MonMarty previous post on factions not getting an embassy probably reflects frustration from people requesting help but not making the effort to help themselves. Factions can get some presence in Regalia if they do that in the correct way.

faction_embassy.png
 
Last edited:
Here factions can get some presence in Regalia:
You can always request a business in the main street, man it and name it Hadarian embassy.
You can always use the already existing large Hadarian embassy and promote your faction from there.
You can make an event in Regalia as an emissary from Hadaria.
You can get help from staff for that event. This guide for events might be useful.
If you come from factions and don't know how to get accepted in rp follow this guide.

Really, all the information is there, faction players have all the tools that they need to promote survival and their factions. MonMarty previous post on factions not getting an embassy probably reflects frustration from people requesting help but not making the effort to help themselves. Factions can get some presence in Regalia if they do that in the correct way.

faction_embassy.png
This will be added to my google doc , Thank you
 
Here are ways factions can get some presence in Regalia:
You can always request a business in the main street, man it and name it Hadarian embassy.
You can always use the already existing large Hadarian embassy and promote your faction from there.
You can make an event in Regalia as an emissary from Hadaria.
You can get help from staff for that event. This guide for events might be useful.
If you come from factions and don't know how to get accepted in rp follow this guide.

Really, all the information is there, faction players have all the tools that they need to promote survival and their factions. MonMarty previous post on factions not getting an embassy probably reflects frustration from people requesting help but not making the effort to help themselves. Factions can get some presence in Regalia if they do that in the correct way.

faction_embassy.png
This embassy is new, I've gotta check it out.