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ezalB

Student of Hydration
Joined
Dec 9, 2013
Messages
292
Reaction score
589
Points
518
Age
23
Location
Maine
Basic Information
⇶Full Name |
Lautaro de Los Flores
→Wild-name: Red Petal Tailor
→Nicknames: N/A
⇶Heritage | Yanar
→Senlon-Ferlon, Tierrveran influence
⇶Age | 61
⇶Gender | Identifies male, He/Him
⇶Occult | Occult

Fledgling Vampire (Bremnevel)
⇶Affiliations|
→Gloomfolk Order (Preacher), Argentum Truth Hound

Core Concept

  • ⇶The Covenant
    →Lautaro is a patron of the Covenant, an oddity for anyone, let alone a Yanar. It is his love for nature and the tranquility of the natural world that caused his family to seek out this Earth-mother, and to reject the secular, worldly Gods in favor of one whose role is related to reality itself. The Earth-mother, he believes, seeks tranquility in the world- and that this can only be found, by supporting, defending, and protecting those who have seen through the self-interested lies of the 'secular', and 'artificial' gods who are the orchestrators of division and suffering in the world.​

  • ⇶TBA
    →TBA​


Visual Information

  • ⇶Eye Color |
    →Naturally grey. Presently crimson.
    ⇶Skin Color & Face |
    →Lautaro 'skin' is stem-like where exposed, and rather rough in texture. It varies between brown and green, and is something punctuated by small thorns. He has a relatively flat face, with three small eyes that belie a thoughtful yet conniving personality, two thin slits acting as a nose. His mouth is wide, and (evenly) jagged near the bottom of his face, closer to where any other's chin has ought to be.​
    ⇶Foliage and Flowers |
    →Lautaro foliage acts as his clothing. His autumn-colored petals flow long and exaggerated, to form the shape of his 'clothing', which appears like a Regalian Tenpenny's greatcoat. Atop his head he 'wears', or rather, has grown, a pointed cap not dissimilar from a budenovka, or a Szabadok cavalry helm, if such a helmet was in fact a flower out of bloom, and closed up.​
    ⇶Height |
    →Lautaro stands at around 5'10, an average height.​
    ⇶Body Type |
    →With an overall average build, his only distinct feature regarding his build would be that his stem-like skin fails to emulate the traditional shapes of humanoid muscle. He generally does not shift his shape despite the ability to do so, preferring a relatively masculine body of aforementioned proportions and muscle.​

  • ⇶TBA|
    →TBA.​

  • ⇶Clothing | Militant Petals
    →Lautaro long ago forfeited any chance of having any normal financial situation, and his 'clothing', rather, the lack thereof, proves it. His clothing is an emulation born from his own Yanar magic. As mentioned above, he emulates with his foliage, a Regalian Tenpenny greatcoat, styling himself like a cavalier against the Empire and aristocratic class. The only thing he wears, which is not of his own creation, is the strap of his Aciculanza, always strung over his shoulder- always prepared for a fight.​
    ⇶Weaponry | Ranged Aciculanza Cavalry, Lance, and Bombs
    →Lautaro is proficient in the use of firearms, taking to a modern style of warfare as the times have changed. Most often this means he uses a Aciculanza with an attached bayonet, imported from Tierrevaran rebels. He combines this with the use of a lance on horseback after the discharge of the firearm, effectively making this Yanar a cavalryman of the modern age. Of course, combat is always a last resort- throwing a bomb or two from out of sight, and quickly retreating, is always the preferred method.​
    ⇶Additional Notes |
    →Lautaro, whilst having access to superior magical mounts, prefers the simplicity of the horse.
    →Lautaro almost never changes his form, and seems evidently to believe that hiding one's physical form from the world is a sort of cowardice, at least when it comes to his self.​

Skill Information
  • ⇶Hobby Proficiency Levels |
    Alchemy Hobby (2/10)
    Tech Hobby (5/10, Steamtech)
    Athletic Hobby (6/10)​
  • ⇶Language Proficiency Levels |
    →Fluent/Native | Droque, Common
    →Semi-fluent | Altalar
    →Basic conversational phrases | N/A
    →Keywords | N/A
  • Yanar Heritage
    →Yanar Mechanic I: Yanar can become Marken/Urlan, but if so, the fur is replaced with plant-fibers/leaves/roots/flowers.
    →Yanar Mechanic II: Yanar can manifest a dream realm where anyone who sleeps in their Region/Base/Estate can travel to.
    →Yanar Mechanic III: Yanar can speak to plants and trees, and even encourage them to grow faster or hide, or change their appearance.
    →Yanar Mechanic IV: Yanar can even create new plants altogether in their own Region/Base/Estate, complete with fruits and flowers.​

    Gloomfolk Order
    →Gloomfolk Order Mechanic I: Gain +2 Main Combat Stat while they are on Gloomrot's roads. This becomes +1 when they are in any other Gloomrot area that is not strictly a road or pathway.
    →Gloomfolk Order Mechanic II: Gain +2 Main Defense Stat while they are inside the Repose's walls. This becomes +1 when they are in the Morgenwend area Both also count as Roads for Mechanic above.
    →Gloomfolk Order Mechanic III: Gain access to the Disguise Skill Pack, but only while inside Gloomrot, and their Disguise must be mossy/swampy/Gloomrot-like with bark and twine.
    →Gloomfolk Order Mechanic IV: Members may sometimes appeal to Roadwatcher Erlend for Library information on a threat that is terrorizing Gloomrot, and to aid in the vanquishing of it through means.​

    Argentum Order
    →Truth Hound Mechanic: Truth Hound Knights are not limited to Knighthood only, they can be a member of a Guild while hiding their Argentum Status. They also cannot be discovered from the Knight Registry.​


    Vampirism
    →Common Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
    →Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
    →Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
    →Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
    →Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.​


    Bremnevel Bloodline
    →Bremnevel Mechanic I: Bremnevel Vampires can transform into large bat-like monsters, gaining Elytra flight including the use of rockets for movement. Combat immediately cancels flight and this cannot be used in Combat.
    →Bremnevel Mechanic II: Bremnevel Vampires gain a single Void Magic Familiar, which is styled as some kind of corrupted small Animal (bat, cat, mouse, etc), which they can see through the eyes of during Events (consult DM).
    →Bremnevel Mechanic III: Bremnevel Vampires gain +1 Main Offense Stat (breaks Cap up to 11) while they are in Gloomrot Forest, and gain out of combat Healing Powers, styled as Blood Magic or as Alchemy.​

Proficiency Information
⇶Points spent |
14/14
⇶Primary stats | (DexAtk (7), ConDef (5))

⇶Strength | 1
→Athletic Point Buy​
→Steady Body​
⇶Constitution | 5
→Mounted Point Buy (Horse.)​
→Mounted Evasion
→Mounted Getaway​
→Training Point Buy​
→Bulwark
→Thick Hide
→Iron Will​
⇶Intelligence | 0
→N/A​
⇶Wisdom | 0
→Chem Point Buy​
→Chem Purge (Free Heritage Pack 2)​
⇶Dexterity | 7
→Ranger Point Buy​
→Ranger Tag
→Ranger Wallop
→Ranger Trap
→Ranger Cut
→Ranger Splash​
→Roguery Point Buy​
→Nimble Bola
→Smokescreen​
⇶Faith | 0
→N/A​
⇶Magic | 0
→Magic Warp (Free Heritage Pack 1)​
⇶Charisma| 1
→Fame Presence​

Life Stroy and Plot Hooks

  • ⇶ Wouldn't you like to know, weather [gender affirming pronoun].
    TBA

  • →Girobaldan Native| Lautaro has spent all but a few months of his life in Girobalda itself. He cares deeply for the region- but not for those who rule it. The jungles on the outskirts of the expanding, industrial plantations are his home- a place far more free, than under the yolk of fuedalism and capital.
    →Yanar Disconnected From Heritage| Lautaro is descended from Yanar who immigrated to Regalia long ago, around the time of the Destruction of Ceardia. Mingling with these refugees, the subsequent generations of this family found themselves stepping far away from the familiar 'Yanar' things of Daen- and instead, in the arms of the Earth-Mother: the Covenant. It was only natural then, that they would isolate themselves in the forest.
    →Protector of the Woods| Lautaro cares deeply for the 'untouched', and natural world. He views Regalian imperialism, colonialism, fuedalism, capitalism, industrialism, and the plethora of 'artificial', and 'secular' gods as plights upon the world that should be eradicated, so that all the peoples might live in harmony with the tranquil reality the Earth-mother gifts to mortals. It is for this reason, that he joined the Gloomfolk Order in 312 AC, to protect an enclave of this tranquil world in the shadow of the capital of all that he wishes gone.​

  • →Child of the Red Uprising | Lautaro came of age just as the tumultuous years of the Red Uprising began. Inspired by the movement against corrupt officials and aristocrats, he and a handful of other likeminded Girobaldans attempted to emulate those in Dragenthal- and they suffered the consequences.
    →Freedom Fighter and Argentum Truth Hound | Lautaro has fought for the 'freedom' of Girobalda for almost all of his life, with deadly conviction. Small, organized cells of these fighters (some might call 'terrorists') would assassinate plantation owners, aristocrats, and government officials alike and take what they needed in 'appropriations', before retreating into the deeper jungles.
    →Persecuted by Herebrand Order | The split of the Unionist faith during the early 300s led to a crackdown by the Herebrand Order in Girobalda, and though his group were not the heretics the Order was looking for, the discovery of rebels in the jungle led to an on-and-off flight deeper, and deeper into the jungles of Girobalda. Some claim monsters live there- those, of a Bremnevel variety.
 
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