Well your are probably wondering, what the hell is made_by up to now? Well it is late at night and I am bored so...
This is going to be an explanation on government in the medieval ages and explain them more thoroughly, I will try to give people information that will help people in making a working government for their faction.
First lets start with some basic government forms that most people know of, these will include independent governments (kingdoms and diplomacy's) and dependent governments (empires and republics).
MONARCHY
A monarchy is a form of government that is ruled by one person, a monarch or what you might call a king. A monarchy is a very wide subject, you can get smaller and more specific forms of government that are based off a monarchy. This usually depend on the fact on how much power the actual Monarch has within his faction.
Absolute Monarchy
The absolute monarchy is where the leader has full control over his faction. He may deal with all diplomacy and political matters. Like most monarchy's, this one is based on an hierarchy, in which their is usually a close family member ready to take up the job when the current monarch retires or dies.
How would this be implemented into your faction:
This usually means that having direct control you will not allow any other members of your faction have control over the faction. Restrictions should be limited and officer rights should be lowered to that of a normal officer, this is to maintain your authority as the 'Absolute Monarch'.
Pros: You will have complete control with the faction, and you will not need to worry about others using commands for their own benefits without your permission. Whilst you can still promote friends to officer they will lack in rights within the faction. Decisions are quick as you are making them on your own without much input on others.
Cons: This disables engagement on decisions in most cases, people get offended and most commonly bored. You can be very biased, which means you can anger many members with your decision. Being an absolute monarch can obviously be misleading, making decisions without much guidance from others can often lead to people thinking that you are power hungry.
Rating: 3/10
Constitutional Monarchy
The constitutional monarchy is one of the limited versions of a monarchy. This is where a one person is a monarch, although is mostly guided by the Constitution, or Advisor. This government uses parliaments, a group of ministers that aid the monarch in running his/her faction. Ministers might include a Prime Minister or Head of State and such.
How could this be implemented into your faction:
This allows you to remain in control with your faction, but have some officers with enough power (not too much) to guide you. It also allows one person to step up and become your direct Advisor, or co-leader. This is probably one of the most effective government forms.
Pros: When remaining in direct control, you allow a lot of guidance from fellow officers within the faction. Decisions are made fast, and production in the faction is even faster.
Note: This is one of the most used parliaments whether you know it or not.
Cons: Finding officers that are fit and trust worthy to take up the position can be difficult and slow, even slower to find a co-leader.
Rating: 8/10
Feudal Monarchy
The Feudal monarchy uses the aspect of giving out land nobles within the faction. The higher the rank, the more land they can gain. A kingdom's king grants a lot of land too two different nobles, they are called Duchies or Dukedoms. Since this area of land is no longer directly under control of the king, the Dukes have free reign, they may build whatever they want and may even wage war against each other in attempt to take more land. Note: This is from my research, It may not be 100% correct so monmarty help me with this one ).
How would this be implemented:
There are two ways that I can think of.
1)Multi-faction design: When someone is granted a space of land, a separate faction is bought for them so they can claim the land, this allows them to have direct control, wage war against other dukedoms but still believe in you (and the main faction) as their liege.
Pros: Can easily distribute faction claim and still have a fair amount of control among your vassals.
Cons: Major trust issues, trust from these members can be slowly gained. When handing the faction over, members can easily declare independents and immediately abandon you.
2)Using faction land permissions: This means only granted land permissions to the person within one vassal. This however won't allow vassals to wage civil wars against each other.
Pros: Still remain in direct control and trust doesn't become much of an issue compared to 1. Allows direct communication with your vassals as well.
Cons: Needs extra claim which means more members, no ability to wage wars against each others vassal (depends on which way you view it as, it could be bad but very interesting RP wise).
SUCCESSIVE STRATEGIES: MONARCHIES
Hereditary Monarchy
This government is a type that can be implemented into both of the above. This is where to current monarch passes down to family members within the faction. This improves stability and trust. Note: These effects are not as true, this class of government can only be used in Role-play on the server.
Elective Monarchy
An elective monarchy is a sub-type government that can be implemented into both Absolute and Constitutional monarchies. When a the current leader dies, the next one is elected by the higher authority of the faction.
How could this be implemented:
When killed, and leadership is elected, this is mainly an RP selection. Nominees must be highly trusted otherwise risk sending the faction into chaos.
Pros: Allows officers in the faction have much more rights and authority during votings.
Cons: Voting can be slow, waiting for players to log in and send them the input can send your faction plummeting down during that.
Rating: 5/10
Well that is it for tonight, look for more updates and more info on how to make governments that work in your faction!
This is going to be an explanation on government in the medieval ages and explain them more thoroughly, I will try to give people information that will help people in making a working government for their faction.
First lets start with some basic government forms that most people know of, these will include independent governments (kingdoms and diplomacy's) and dependent governments (empires and republics).
MONARCHY
A monarchy is a form of government that is ruled by one person, a monarch or what you might call a king. A monarchy is a very wide subject, you can get smaller and more specific forms of government that are based off a monarchy. This usually depend on the fact on how much power the actual Monarch has within his faction.
Absolute Monarchy
The absolute monarchy is where the leader has full control over his faction. He may deal with all diplomacy and political matters. Like most monarchy's, this one is based on an hierarchy, in which their is usually a close family member ready to take up the job when the current monarch retires or dies.
How would this be implemented into your faction:
This usually means that having direct control you will not allow any other members of your faction have control over the faction. Restrictions should be limited and officer rights should be lowered to that of a normal officer, this is to maintain your authority as the 'Absolute Monarch'.
Pros: You will have complete control with the faction, and you will not need to worry about others using commands for their own benefits without your permission. Whilst you can still promote friends to officer they will lack in rights within the faction. Decisions are quick as you are making them on your own without much input on others.
Cons: This disables engagement on decisions in most cases, people get offended and most commonly bored. You can be very biased, which means you can anger many members with your decision. Being an absolute monarch can obviously be misleading, making decisions without much guidance from others can often lead to people thinking that you are power hungry.
Rating: 3/10
Constitutional Monarchy
The constitutional monarchy is one of the limited versions of a monarchy. This is where a one person is a monarch, although is mostly guided by the Constitution, or Advisor. This government uses parliaments, a group of ministers that aid the monarch in running his/her faction. Ministers might include a Prime Minister or Head of State and such.
How could this be implemented into your faction:
This allows you to remain in control with your faction, but have some officers with enough power (not too much) to guide you. It also allows one person to step up and become your direct Advisor, or co-leader. This is probably one of the most effective government forms.
Pros: When remaining in direct control, you allow a lot of guidance from fellow officers within the faction. Decisions are made fast, and production in the faction is even faster.
Note: This is one of the most used parliaments whether you know it or not.
Cons: Finding officers that are fit and trust worthy to take up the position can be difficult and slow, even slower to find a co-leader.
Rating: 8/10
Feudal Monarchy
The Feudal monarchy uses the aspect of giving out land nobles within the faction. The higher the rank, the more land they can gain. A kingdom's king grants a lot of land too two different nobles, they are called Duchies or Dukedoms. Since this area of land is no longer directly under control of the king, the Dukes have free reign, they may build whatever they want and may even wage war against each other in attempt to take more land. Note: This is from my research, It may not be 100% correct so monmarty help me with this one ).
How would this be implemented:
There are two ways that I can think of.
1)Multi-faction design: When someone is granted a space of land, a separate faction is bought for them so they can claim the land, this allows them to have direct control, wage war against other dukedoms but still believe in you (and the main faction) as their liege.
Pros: Can easily distribute faction claim and still have a fair amount of control among your vassals.
Cons: Major trust issues, trust from these members can be slowly gained. When handing the faction over, members can easily declare independents and immediately abandon you.
2)Using faction land permissions: This means only granted land permissions to the person within one vassal. This however won't allow vassals to wage civil wars against each other.
Pros: Still remain in direct control and trust doesn't become much of an issue compared to 1. Allows direct communication with your vassals as well.
Cons: Needs extra claim which means more members, no ability to wage wars against each others vassal (depends on which way you view it as, it could be bad but very interesting RP wise).
SUCCESSIVE STRATEGIES: MONARCHIES
Hereditary Monarchy
This government is a type that can be implemented into both of the above. This is where to current monarch passes down to family members within the faction. This improves stability and trust. Note: These effects are not as true, this class of government can only be used in Role-play on the server.
Elective Monarchy
An elective monarchy is a sub-type government that can be implemented into both Absolute and Constitutional monarchies. When a the current leader dies, the next one is elected by the higher authority of the faction.
How could this be implemented:
When killed, and leadership is elected, this is mainly an RP selection. Nominees must be highly trusted otherwise risk sending the faction into chaos.
Pros: Allows officers in the faction have much more rights and authority during votings.
Cons: Voting can be slow, waiting for players to log in and send them the input can send your faction plummeting down during that.
Rating: 5/10
Well that is it for tonight, look for more updates and more info on how to make governments that work in your faction!